i have an odd problem happening where the Dash switch sounds do not work when this mod is enabled with moose hunter for some reason? based on my testing they work fine when moose hunter is disabled but when i enabled it again those sounds are broken
edit: my output log shows these things about it
NullReferenceException: Object reference not set to an instance of an object at Ferndale_Wagon.RainScript.Start () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object at Ferndale_Wagon.AmbientVolume+<>c.<VolumeControl>b__12_1 (Ferndale_Wagon.WindowOpener x) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Ferndale_Wagon.WindowOpener,System.Int32].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Sum[Int32,Int32] (IEnumerable`1 source, System.Func`3 selector) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Sum (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Ferndale_Wagon.AmbientVolume+<VolumeControl>d__12.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Ferndale_Wagon.AmbientVolume:OnEnable() UnityEngine.Behaviour:set_enabled(Boolean) Ferndale_Wagon.PlayerTrigger:OnTriggerEnter(Collider)
Not possible,but you can use Developer Toolset II v1.4 to make car higher/lower or increase it power(be sure to add enough torque to it so it doesn't overrev itself and break)
524 comments
Its not necessary and its needed for custom paint by artist.
Is this a half v8 engine wtf
PLS HELP😕
edit: my output log shows these things about it
NullReferenceException: Object reference not set to an instance of an object
at Ferndale_Wagon.RainScript.Start () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at Ferndale_Wagon.AmbientVolume+<>c.<VolumeControl>b__12_1 (Ferndale_Wagon.WindowOpener x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Ferndale_Wagon.WindowOpener,System.Int32].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Sum[Int32,Int32] (IEnumerable`1 source, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Sum (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at Ferndale_Wagon.AmbientVolume+<VolumeControl>d__12.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Ferndale_Wagon.AmbientVolume:OnEnable()
UnityEngine.Behaviour:set_enabled(Boolean)
Ferndale_Wagon.PlayerTrigger:OnTriggerEnter(Collider)