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Changelogs
Version 0.8.1
Fixed variety multiplier
Version 0.8.0
Added options to increase diversity of commerce orders.
Version 0.7.1
Added setting for toggling fish orders (default false)
Version 0.7.0
Fixed poor placement of extra orders
Added mod option to add missing mission orders (experimental!)
Version 0.6.0
Fixed preventing mission orders from showing up if too many orders on the board.
Version 0.5.0
Update to UMM version 0.13.0
added all emperor fish to missions list
Version 0.4.0
Added sliders for max "big" orders and max "special" orders
Version 0.3.0
Added ability to change the maximum number of commerce orders on the board
Version 0.1
Initial release
This mod does the following things:
It allows you to accept as many commerce orders at a time as you like
It provides three sliders to set the maximum number of total commerce orders, "big" commerce orders, and "special" commerce orders per day Note: changes to these settings will only take effect on the next day after you load your game
It gives two experimental options to increase the diversity of the commerce orders:
MoreDiverseOrders - all lower level commerce orders become available as higher level orders with values and amounts multiplied by the level difference RandomOrderLevel - causes the game to pick commerce orders from a random workshop level instead of the current level (I wouldn't use this one, it's just experimental and I'll probably remove it).