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aedenthorn

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aedenthorn

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87 comments

  1. HMM333
    HMM333
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    Hey Guys, I have a problem.

    The Dee Dee Stop mission was activated after I installed this mod, however the Blueprint and the Quest Post
    are completely missing from the Job Board.
    Is it possible this mod interferes with story missions?
    1. thunder1234
      thunder1234
      • member
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      Same issue here..i installed the mod before the Dee Dee quest started, only saw 1 Dee Dee transport commission.Currently in year 2, the issue is still there, can't progress at all.
    2. ninesnoir
      ninesnoir
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      • 0 kudos
      Is this still an issue for you guys? I dont want to download it and have it ruin my game.
    3. Hroun
      Hroun
      • supporter
      • 7 kudos
      Happened to me too. Le sigh. Going to uninstall and see if the missions triggers.

      If not, guess I have to start over. ><

      Edit: Can confirm that the mission does not trigger after uninstalling, effectively breaking your save.
    4. Devyn1992
      Devyn1992
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      Same thing here... T_T
    5. Windyplains
      Windyplains
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      Yes, I ran into the same issue. The Dee Dee Stop mission worked fine (I installed before that), but "Let There Be Light" & "The Bassanio Lift" missions could not have their story-related commissions posted causing them to stop in progress. I have submitted a bug report with the relevant information.
    6. eqqee
      eqqee
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      same here, hope there is a solution because i cant progress...
    7. Ronix1
      Ronix1
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      The only solution i found to make the work mod is to change to 15 max commision before taking any quest related mission so you have space for the 5 dee dee transport commission
    8. cdva
      cdva
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      Anyone found a solution without having to restart the game ?
      After I completed the Dee-Dee Transport System mission, the cutscene showing the fountain spewing bubbling green water played, but the Bassanio Lift commission doesn't ever show up :/
    9. QQ1105961721
      QQ1105961721
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      Hey dude
    10. QQ1105961721
      QQ1105961721
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      The same bug emerged in the hot spring, but finally found a solution in the developer's reply, here thanks to the developer, the original mod Settings menu click to select the task on the line, glad to have a solution
    11. Annayrb
      Annayrb
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      Sorry - I dont quite understand your explanation nor do I see the mod authors reply anywhere. Im wondering if using this mod to only be able to pick up more than one commerce order, not increase the amount that show up on the board, is safe or not. Has this issue been fixed at all or will this mod cause future commissions related to the story line to break? Again, will this cause those future commisions to break if I do not touch the amount of posts, but only use it to pick up 2 or 3 orders a day instead of the current games setting of only one per day?
  2. RowenNox
    RowenNox
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    Im trying to download your mod but it keeps telling me i need the mod manager even tho i have it do you have any suggestions to fix this??
    1. userazw
      userazw
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      Just ignore and press download?
  3. Defarakka
    Defarakka
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    Is is possible to use this mod not for having more commissions available but for being able to have more than one commission quest active at the time, and if so, what settings should I use? I do not want to touch the commission board at all, I just want to be able to pick one commission every day regardless of my pace of completing them.
    1. Stokestix
      Stokestix
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      • 1 kudos
      That's exactly the main feature of this mod. Read the description:

      • It allows you to accept as many commerce orders at a time as you like
    2. Defarakka
      Defarakka
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      Yes, it does, although not on its own - there are changes to the commission board like I said. My question was, again, if I can use that very feature without any changes to the commission board at the same time.
  4. Kanne85
    Kanne85
    • supporter
    • 0 kudos
    If Yous et the max number to 20 and you take all at once. Then they all multiply and dosnt go away in your task list when you finish them. 
    1. Nipzn
      Nipzn
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      so what do i do :o
  5. mehtarelingolien
    mehtarelingolien
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    Another observation: orders tend to be quite repetitious: wooden pillars, waterproof lamps, leather belts, wicker baskets, and a few others EVERY DAY. Any chance of getting a bit more variety? Having to keep making the same 'ingredients' for these items is getting tedious.
    1. aedenthorn
      aedenthorn
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      There is a quite a variety, but I think some of the orders are more common than others. It would be a lot of work adding in variety, because different NPCs have different sets of items they can request. I can look into adjusting the rarity at least.
    2. JovianStone
      JovianStone
      • supporter
      • 34 kudos
      True, once you get to a certain point they become so repetitive. But I think this is more a request that should be directed towards the devs. An easy fix would be quantities. So if a "D" mission is craft one stone stool, it could become an "A" mission by requesting x10 stools, or something like that.
    3. Vadigor
      Vadigor
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      Is this just the game's official order list? I observed exactly the same set of items constantly being requested and was wondering if it was a bug with this mod. :)
    4. aedenthorn
      aedenthorn
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      It's not the mod, it's just that once you get up to S, there are very few choices in the database. I can try to edit the lists...
    5. aedenthorn
      aedenthorn
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      I've added an option that should make all lower level orders available as higher level orders as well (with multipliers).
  6. Kanne85
    Kanne85
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    I have three story related missions that I cant take and they wont go away. Can the story still progress or do they need to go away? if so how?
  7. JovianStone
    JovianStone
    • supporter
    • 34 kudos
    A question:

    Is the last mission you get from Gale (town of Portia)
    Spoiler:  
    Show
    A Boat to Starlight?


    In order to have no issues, I would toggle the mod if I wanted to accept another commerce commission. I'd like to know when it would be safe to stop toggling.
    1. aedenthorn
      aedenthorn
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      I don't think the mod has any issues with quest commerce missions any more, that was a bug fixed a while ago, just the game limiting how many spaces the board had. There shouldn't be any such space limitations with this mod enabled.
    2. JovianStone
      JovianStone
      • supporter
      • 34 kudos
      I know, I was just being super cautious. I also wasn't accepting multiples until waaay later in the game, like literally end-game, so it wasn't a bother ('til then).

      But to answer my own question, yes that was the last "official" mission.
  8. Bardieu
    Bardieu
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    • 0 kudos
    it's possible to unlock "workaholic" achievement using this?
    1. janvier123
      janvier123
      • supporter
      • 0 kudos
      I can confirm that it does count towards the achievement, so YES
  9. Viktoriusiii
    Viktoriusiii
    • member
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    Hey there. I've seen this mod... and I want to ask you, since you are already proficient in mods:

    Could you make a mod whith two "fixes":
    a) increase the number of orders on the board to ~10
    b) make it always give you 3 D, 3 C, 2 B and 2 A missions with like 1-2 S missions replacing one.


    Why? I am pretty competative. And I beat my rivals in year 1 by >25% (10k higgins I have 12.5 k).
    This would make it so that they can always pick commisions on their level (higgins always A, the others at random, depending what is on the board)


    You would make this game fun for competative ppl again and it shouldn't be that difficult, as far as I can tell.


    I always found it weird that the long established Higgins would only take D missions until the story progresses further.

    *edit*
    Just to make it clear: still only 1 commerce order per day. Because otherwise the game gets too easy ^^
  10. Queina1
    Queina1
    • supporter
    • 25 kudos
    Please, please, PLEASE update your mods to work with the new game update.
    1. aedenthorn
      aedenthorn
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      I have updated the two that I can see need updates... I don't think this mod needs an update... is it not working?
    2. Queina1
      Queina1
      • supporter
      • 25 kudos
      No it works fine. I reacted too quickly without testing first. It's your Marriage mod that is causing the issue, as you well know.