Amazing mod! It fixes the Ambient Occlusion of the game and makes it look fairly realistic. Would you consider releasing a mod with just the Miami PD skins for the cops with the Camaros? Keep up the great work!
game crashes when entering part shop at the beggining of the game, have only base mod and complete kit installed, got crash again after a race, for me game with this mod is unplayable :(
Никто вам этого не расскажет, но я узнал, что если у вас ошибка "Ссылка на объект не указывает на экземпляр объекта", то игра всё равно запустится, если до этого не закрывать окно с ошибкой, ибо оно забирает с собой мод менеджер, который на самом деле способен запустить игру с модом!
I don't know who made the cops the way they are but I gotta tell you man, this is not Rocket League. I'm getting bounced around like a ball, is incredibly hard if not impossible to get away, there are cop cars everywhere, 100 spike strips laying on the ground like minefields. I wanted to try it out since the vanilla cops are a bit easy for my taste but damn this is next to impossible
Hi. I recently installed 1.72 and I keep getting this error: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystemManager inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Im not sure what to do. I have frosty 1.0.7.0 and the latest mod. am I doing something wrong?
The police arent a challenge in this mod, they are just downright unfair. Im rep 11 and completely unable to compete with the cops even at heat 2. At that low rep the cars arent fast enough to escape the heat 2 police forcing you to try until youre heat 5 and getting pitted from the slightest tap. Literally unfair and not worth the download.
Hi what is changed in 1.7 ? , also your weather presets are almost perfect,I like sunset and overcast very much , just wanted to highlight one thing , the night seems a little too bright , the color of sky is perfect but it is brighter (I don't want it as dark as unite) but somewhere in the middle so that it looks like night and not early morning,otherwise good work
109 comments
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystemManager inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Im not sure what to do. I have frosty 1.0.7.0 and the latest mod. am I doing something wrong?
The Rear 'Brembo' blue calipers don't look like they normally should on the Ford GT.
Thanks for the mod!