This loader will work with any game that works with Texmod. Meaning any* dx9 game tpf files can be injected. There is exception to this rule , however. Death Stranding , example, game from EPIC Store will not work with this. Simply because EPIC store compiled game with their new version of compiler and made game x64bit. Meaning exe is now x64bit instead of original x32bit. Texmod was never designed to work with x64bit. Hence it will not work with that game from Epic store. Steam version is x32bit and that will work.
zippyshare is going out of business. I have reuploaded mediafire and google drive links. Now requires password to prevent them from blocking file Link is under miscellianeous files
PASSWORD: icelancer --write with small letters
P.S Some antivirus will tag app as virus. Its false positive. Launcher is injector tool but not a virus.
Hello! I just tested loader with Xcom Enemy Unknown (Enemy Within) and it works perfectly
Easy how to (For Enemy Within): 1. XCom-Enemy-Unknown\XEW\Binaries\Win32\ 2. find and rename XComEW.exe to XComEW-Real.exe 3. instal This mod and rename texmodloader.exe to XComEW.exe 4. Open texmod.cfg in notepad++ and edit lines program=XComEW-Real.exe commandline=
exactly like that 5. put ur tpf files in TexMod folder which came with this mod.
Done.
If you wish you can also use Skip Launcher Mod. It will work either way. Steam will always launch launcher by default and launcher will look for XComEW.exe and try to launch. In our case it will launch our loader which will launch real game :)
All is very quick and silent. No popups anywhere. If you have questions , ask.
Trying to use this with Silent Hill 2 Enhanced. Silent Hill 2 Enhanced works. Adding tpf mod files via TexMod works. Trying to launch using this program TexMod Launcher just gives a brief pop up which aborts. I do have the Framework utility installed (MS says it's included in the OS) and have followed the instructions (edit texmod.cfg etc) and tried a few variants but no go... any suggestions?
Your desc says .NET Framework v4.0 required. I got it with the OS install so that box is checked. -- Ah, found the problem - I'd named the Texmod directory as Textmod... renaming worked...
When it comes to net framework. New version trumps old ones. So this being very old code you are more then likely to have newer version of the net framework on your pc :)
Folder where you put ur textures .tpf files is already added in the mod. Just put files in there and its called TexMod it has PUT TPF Files here - DELETE ME.txt in same folder.
I posted couple times ill post again i guess, structure:
It's all good. You did not came here claiming that my mod sacrificed your kittens to the false god or some such Just genuinely made a mistake and needed guidance. Enjoy!
Hi, thanks so much for this loader, it really saves a lot of time. I'm playing Need for Speed Underground 2, and I need to set the CPU affinity to only use 1 core. Widescreen fix isn't setting it like it used to for some reason, so my question is: Is there a way to set the affinity in the "command line=" section of the texmod.cfg? Thanks!
Sorry i made a post but then i remembered that it can be done differently other way. Its not possible via command line. BUT
Open folder where game exe is. Make a new txt file inside , RENAME extension from somefilename.txt to somefilename.bat Open that bat file in notepad++ and write this inside
start /affinity 1 texmodloader.exe
Well, REPLACE texmodloader with how ever you named this mod exe Double click that bat file and wait for game to start. (On some systems it might require Administrator) It will launch game with my loader and set affinity to CPU1. Tested. I added BAT file to download section. You can download the file from there. Just open and edit NFSU2_texmod_loader name to what ever u named this mod (or change to default texmodloader). Double click or right click run as admin on the file(depending on system)
Hello. Sorry but i cannot give any help regarding other mod crashes. Modding need for speed can be tricky, some mods will cause crashes. Bat file only forces game to use single core and prevent crash related to that (multicore crash) Game is written in x32 bit which makes is garbage to work on new systems. Its sensitive to a lot of stuff. Swap size , graphic settings, mods.. you name it. There is a wiki page with solid instructions how to avoid some crashes.
Trying to use this for Wolfenstein 2009, to combine the wolf redux mod with gametest hd textures/reshade, when launching through this the launch options do not work?, very confused as when I put them in quotations they dont work and the game launches but when I dont they cause some weird error screen in the game? some help would be much appreciated
Ill try to help , but u need to give me more information on how u set everything up.
For now check if you have done this: Go to folder where your wolfenstein exe is when there check if you have folder named "TexMod" and if you do, does it contain original "Texmod.exe" and "Yourmod.TPF" file?
Example: (Different game , but ull get the point, i hope?) You see, this mod loader will search for texmod.exe inside TexMod folder and it will also search for *.TPF (texture mod files in same folder) So put them all together there.
yes it all works, the textures and everything load, the issue is once I add launch arguments to get mods working it breaks the game, unsure of how to get launch arguments to work, or if it has an issue with there being mulitple? please reach out to me on discord (glitxhh) for easier communication
the mods and launch arguments also work fine when using the wolf_redux.bat provided with the wolf redux mod, but when using those arguments in your loader it breaks
Sorry man, dont know what the problem is in your case. Last time i used texmod was on xcom game and command was working fine. In worst case scenario you should be able to open developer console with ~ (tilde)? and write commands there
launch options are only required to get mods to improve the game to work, console commands also cant be accessed without the launch option, and console commands are not needed to load said mods
I just remembered, if that is a steam game, you can bypass texmod launch commands by simply writing them in steam. That is how it was done before and it should work perfectly fine.
Right click on game in steam list ->properties.
You can still use this loader. Steam will just send launch command
P.S Ok just figured out. Command launcher is bit weird. But this is how it works.
I just tested on different game and steam confirmed that i am trying to send command.
program=TombRaider.exe commandline=write -nolauncher So what u need to do is at the line commandline=write +set com_allowconsole 1 +set com_SingleDeclFile 0
But as i said, if that is a steam game, its best to write launch commands in steam! Not in loader. Because it will popup like this.
Hi, I've been trying to run NFS Underground 2 on Steam Deck with some tpf mods. So I copied the helix autoload (d3d9.dll), tmldr.dll and tmrls.dll, original Texmod.exe, set texmod.cfg to SPEED2.EXE and dropped the tpf files in /texmod all in the root folder and it worked wonderfully for me for a few days until today morning. Now, when the game finally launches after the 2-3 minutes it takes to load all the tpf files, it immediately crashes. Running it manually via texmodloader.exe gives the same result. Skipping the autoload by removing d3d9.dll and running SPEED2.EXE without using tpf files works, running via Texmod.exe (old fashioned way) also gets the game to launch but has a bunch of issues (writing is in heiroglyphics and a bunch of mods that rely on dinput8.dll such as widescreen fix ASI Loader don't work)
I have tried reinstalling the whole game and copying in all the mods + texmod loader all over again, still same issue. I added a command to produce a log file (PROTON_LOG=1 %command%) but I cannot make sense of the log file it produced. If you know anything about this that could help it'd be greatly appreciated! I know it works because of the past few days but I don't have enough know how to figure out what broke it now or how to fix it.
Sorry man cant help you. Proton means u are on linux? I didnt really attempt linux need for speed. Maybe proton in steam got updated but messed up something? Did u try changing versions?
Yeah you're probably right because there was an update for Proton 8 and the issue started immediately after. I tried switching to Proton 7 as well as Experimental and that didn't change anything. Gonna try GE-Proton for one last ditch attempt, thank you for the reply
Hello I am attempting to use this tool to automatically load the tpf file on linux. The program seems to run fine under wine but I get the error `Error: no tpf files in TexMod folder.` I am sure the tpf file is there as it is in `Tomb Raider/Loader/TexMod/TombRaider_Dualshock3.tpf`. Any Idea what the problem is?
Awesome that worked! I just copied the Loader file from the download, I assumed it was already formatted correctly. Only issue I have now is the `-nolauncher` launch argument does not seem to work. My texmod.cfg file looks like so: program=TombRaider.exe commandline=-nolauncher
Another issue I am noticing is wine launch arguments such as mangohud, gamemoderun and others are seemingly not passed through to the tomb raider exe. Is there a way to fix this
Maybe wine has issue because u are not launching game exe but different exe. There are ways to force magnohud to always run on games. Try that instead.
What is a -nolauncher? What are you trying to achieve with it? Ah u mean Tomb Raider launcher? uh, dont know, what T.R version is that? Is it 2013? As i remember you were suppose to add -nolauncher to steam instead of texmod
P.S Just tested and it works fine. Add -nolauncher to STEAM and u can use this mod just fine.Game Launcher doesnt pop-up
54 comments
There is exception to this rule , however. Death Stranding , example, game from EPIC Store will not work with this.
Simply because EPIC store compiled game with their new version of compiler and made game x64bit. Meaning exe is now x64bit instead of original x32bit.
Texmod was never designed to work with x64bit. Hence it will not work with that game from Epic store. Steam version is x32bit and that will work.
Link is under miscellianeous files
PASSWORD:
icelancer
--write with small letters
P.S Some antivirus will tag app as virus. Its false positive. Launcher is injector tool but not a virus.
I just tested loader with Xcom Enemy Unknown (Enemy Within) and it works perfectly
Easy how to (For Enemy Within):
1.
XCom-Enemy-Unknown\XEW\Binaries\Win32\
2.
find and rename XComEW.exe to XComEW-Real.exe
3.
instal This mod and rename texmodloader.exe to XComEW.exe
4.
Open texmod.cfg in notepad++ and edit lines
program=XComEW-Real.exe
commandline=
exactly like that
5. put ur tpf files in TexMod folder which came with this mod.
Done.
If you wish you can also use Skip Launcher Mod. It will work either way.
Steam will always launch launcher by default and launcher will look for XComEW.exe and try to launch. In our case it will launch our loader which will launch real game :)
All is very quick and silent. No popups anywhere.
If you have questions , ask.
Silent Hill 2 Enhanced works.
Adding tpf mod files via TexMod works.
Trying to launch using this program TexMod Launcher just gives a brief pop up which aborts.
I do have the Framework utility installed (MS says it's included in the OS) and have followed the instructions (edit texmod.cfg etc) and tried a few variants but no go... any suggestions?
You didnt tell me anything how you setup launcher. Guide me through it so i can see where u made mistake
--
Ah, found the problem - I'd named the Texmod directory as Textmod... renaming worked...
Folder where you put ur textures .tpf files is already added in the mod. Just put files in there and its called TexMod
it has PUT TPF Files here - DELETE ME.txt
in same folder.
I posted couple times ill post again i guess, structure:
TexMod\ (your textures .tpf files here)
texmod.cfg
texmodloader.exe
tmrls.dll
Texmod.exe
GAME.exe
You're kinder than some mod developers I've seen in comments 👍🏻
Just genuinely made a mistake and needed guidance.
Enjoy!
Its not possible via command line. BUT
Open folder where game exe is.
Make a new txt file inside , RENAME extension from somefilename.txt to somefilename.bat
Open that bat file in notepad++ and write this inside
Well, REPLACE texmodloader with how ever you named this mod exe
Double click that bat file and wait for game to start. (On some systems it might require Administrator)
It will launch game with my loader and set affinity to CPU1.
Tested.
I added BAT file to download section. You can download the file from there. Just open and edit NFSU2_texmod_loader name to what ever u named this mod (or change to default texmodloader).
Double click or right click run as admin on the file(depending on system)
[Update: 5-23-2024] It looks like it's working after I rebooted my PC.
Update: 5-25-2024] It's happening again. Why is it so inconsistent?
Sorry but i cannot give any help regarding other mod crashes.
Modding need for speed can be tricky, some mods will cause crashes.
Bat file only forces game to use single core and prevent crash related to that (multicore crash)
Game is written in x32 bit which makes is garbage to work on new systems.
Its sensitive to a lot of stuff. Swap size , graphic settings, mods.. you name it.
There is a wiki page with solid instructions how to avoid some crashes.
EDIT: nvm i got it work by using this lauched option on steam
"E:\SteamLibrary\steamapps\common\Assassins Creed\texmodloader.exe" %command%
For now check if you have done this:
Go to folder where your wolfenstein exe is
when there check if you have folder named "TexMod"
and if you do, does it contain original "Texmod.exe" and "Yourmod.TPF" file?
Example: (Different game , but ull get the point, i hope?)
You see, this mod loader will search for texmod.exe inside TexMod folder and it will also search for *.TPF (texture mod files in same folder)
So put them all together there.
the mods and launch arguments also work fine when using the wolf_redux.bat provided with the wolf redux mod, but when using those arguments in your loader it breaks
commandline=write -directx9
This is just example
commandline= +set com_allowconsole 1 +set com_SingleDeclFile 0
game breaks upon having the config file as such
Try without space before +
another thing , try with cmd promt first. open cmd in that folder and write command
wolf2.exe +set com_allowconsole 1
P.S
Console commands are texmod function. Loader doesnt touch those.
also the cmd prompt thing there is already a bat file that I pulled those from that came with the wolf redux mod
In worst case scenario you should be able to open developer console with ~ (tilde)? and write commands there
"shrug"
Right click on game in steam list ->properties.
You can still use this loader. Steam will just send launch command
Ok just figured out.
Command launcher is bit weird. But this is how it works.
I just tested on different game and steam confirmed that i am trying to send command.
program=TombRaider.exe
commandline=write -nolauncher
So what u need to do is at the line
commandline=write +set com_allowconsole 1 +set com_SingleDeclFile 0
But as i said, if that is a steam game, its best to write launch commands in steam! Not in loader. Because it will popup like this.
If this helped you, endorse the mod 👍
and write name of your exe file
example:
I have tried reinstalling the whole game and copying in all the mods + texmod loader all over again, still same issue. I added a command to produce a log file (PROTON_LOG=1 %command%) but I cannot make sense of the log file it produced. If you know anything about this that could help it'd be greatly appreciated! I know it works because of the past few days but I don't have enough know how to figure out what broke it now or how to fix it.
Proton means u are on linux? I didnt really attempt linux need for speed. Maybe proton in steam got updated but messed up something? Did u try changing versions?
if your game exe is in Tomb Raider then tpf files should be in Tomb Raider/TexMod
Not: Tomb Raider/loader/TexMod
Put all your .tpf files inside "TexMod" folder.
TexMod\
texmod.cfg
texmodloader.exe
tmrls.dll
Texmod.exe
TombRaider.exe
Basically you need to copy my files to Where game EXE is. Not to a separate folder
Only issue I have now is the `-nolauncher` launch argument does not seem to work. My texmod.cfg file looks like so:
program=TombRaider.exe
commandline=-nolauncher
Another issue I am noticing is wine launch arguments such as mangohud, gamemoderun and others are seemingly not passed through to the tomb raider exe. Is there a way to fix this
There are ways to force magnohud to always run on games. Try that instead.
What is a -nolauncher? What are you trying to achieve with it? Ah u mean Tomb Raider launcher? uh, dont know, what T.R version is that?
Is it 2013? As i remember you were suppose to add -nolauncher to steam instead of texmod
P.S
Just tested and it works fine.
Add -nolauncher to STEAM and u can use this mod just fine.Game Launcher doesnt pop-up
Download from Miscellaneous files not "OLD files"
password:
icelancer