I killed the troll in Burrow of the Beast quest, but there are no teeth on him to bring back to the chief to end the quest. Quest marker is still over the troll but nothing is in his inventory and there is no prompt on what to do. Playing on Steam version with other mods so that might be why?
Will this expansion work with the v1.5.0.8 Full - English Version found here or will it only work with the Steam version? Are there any benefits to using the Steam version? I am using the v1.5.0.8 from moddb because I am still using the original physical discs for Oblivion I brought when it came out BEFORE steam. Will I have to re-buy the steam version of Oblivion if I want to download the Steam version of Nehrim?
Edit: Interesting Discussion here about using the Steam version of Nehrim with a Non-steam version of Oblivion.... can anyone confirm if this works.
It does work for the non-steam version. It should work for both. In the non-steam version, you must edit the mod so that translation.esp as a master reflects your current translation of the game(which is likely nehrimenglish.esp). The steam version of Nehrim requires you to own the steam version of Oblivion, as it has an auto switcher in Nehrim's launcher to switch between both.
I haven't really used the steam version of Nehrim much, but it does have updates and some mods added to it from the original, like Oblivion Character Overhaul, for instance.
FireTehVahu> Thanks for replying... It's a bit confusing working out what will and won't work with each version of Nehrim. Such as older mods like Disappearing Grass fix For Nehrim or Nehrim English Supplemental (NES) I know should work for the moddb version, but not sure if it will still work (or is needed) for the Steam version. The newer mods such as Unofficial Nehrim Fixes (UNF), Sanctum Reborn, Nehrim Optional Additions, Nehrim Magic Overhaul, etc state they are made especially for the Steam version. UNF states that it's meant to perform direct fixes on the Nehrim.esm & Translation.esp. I saw in the posts of NGO - Nehrim Gameplay Overhaul (NGO), the author, IxionXVII stated, Quote: "You need the steam version of Nehrim. The old version is not compatible with NGO"... when a user posted about missing the required, translation.esp as a master... and then I saw the opposite problem mentioned in the posts of the older NES, that a steam user said they were missing the NehrimEnglish.ESP.
So I guess from the above, I can conclude that the Steam version comes with a translation.esp, which the moddb version doesn't, and it appears the Steam translation.esp has replaced NehrimEnglish.ESP from the old version. Are you saying from your reply that, translation.esp [Steam] & nehrimenglish.esp [Moddb] are interchangeable and I can just rename 'nehrimenglish.esp' to 'translation.esp' as a workaround?
If this is the case, I could try and edit the master requirement of NES to be translation.esp..... or.......I will merge 'nehrimenglish.esp' & 'NehrimEnglishUpdate.ESP' [from NES] into one plugin and name the merge, translation.esp... which I suspect is what Steam did! Looking at the Steam updates listed here, in particular, the listed mod additions in Steam version v2.0.0.0 :
Spoiler:
Show
WalkBlessed OBSE Plugin (diagonal move) Harvest Flora for Nehrim Enhanced Music and Control 2 (EMC2) Vacuity Blockhead Nehrim Experience Progress Bar Menu Alt-Tab Crash Fix Denock Arrow Nehrim English Supplemental (NES) Oblivion Character Overhaul version 2 (OCOv2) Nehrim Landscape LOD Textures ENBoost It can be seen that indeed NES is listed as one of the plugins added to the 'Steam version', which furthers my hypothesis that Translation.ESP = NehrimEnglish.ESP +NehrimEnglishUpdate.ESP [from NES]. The other mods I can merge or add to my load-order manually, I might give EMC2 a miss though as I heard it causes stuttering and in addition to OCOv2, I might also install Nehrim Character Overhaul (NCO) ..... so it looks like I can get away with not having to re-buy Oblivion again, just to play free Nehrim
Thanks for the mod! I enjoyed what I have played thus far! I ran into a few issues, though. I couldn't find Fey's trust at all without using xEdit and it led me to a spot in the snow near a crate and the ring was invisible (but obtainable). Also, Dockhand Erik (when he is at the docks sweeping) is not getting any dialog topics to advance the 'Salvage Diving' quest. I was able to finish the rest of the quests just fine though. I forgot to mention I'm using the non-steam version of Nehrim.
How did you get it to run on the non-steam version mine instant crashes to desktop straight away without. I've been around since the original release and have used most of the mods I do for years.. So I am certain its this without a doubt. What did you do to get it to work...
I didn't do anything particularly special. I only installed the mod through wrye bash and sorted manually and ran the bashed patch, although the bashed patch I think has problems with reading nehrim; but that is a different problem altogether. I'm running about a hundred mods or so for Nehrim; some of these haven't been converted to actually work with Nehrim but most of them don't harm anything.
Other than that, it is important to note that this mod does have nehrimenglish.esp as a master(or at least, my version does; I may have manually changed the master to reflect the current translation that I used, This can be done with xEdit or TESIVGecko.), so it wouldn't work with the german version unless there's a translated version of this mod out there.
After extensive checking I have found this mod immediately crashes when it tries to launch. I've seen the other posts is this because of the dependency noted below ... if so can we get a fix of some kind?
Translation.esp is a file that I (probably) got from the Steam release of Nehrim. Basically, it translates the names of everything in the game from German to English (in my case). I needed to have the file running so that I could read the assets of the game and use the Construction Set to build the mod. I realize that it may cause problems for those who don't have the Steam version so I have plans to disintegrate it form the mod.
Update: I am able to run the mod successfully without Translation.esp activated. Let me know if it is the same way for you.
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Edit: Interesting Discussion here about using the Steam version of Nehrim with a Non-steam version of Oblivion.... can anyone confirm if this works.
I haven't really used the steam version of Nehrim much, but it does have updates and some mods added to it from the original, like Oblivion Character Overhaul, for instance.
It's a bit confusing working out what will and won't work with each version of Nehrim. Such as older mods like Disappearing Grass fix For Nehrim or Nehrim English Supplemental (NES) I know should work for the moddb version, but not sure if it will still work (or is needed) for the Steam version.
The newer mods such as Unofficial Nehrim Fixes (UNF), Sanctum Reborn, Nehrim Optional Additions, Nehrim Magic Overhaul, etc state they are made especially for the Steam version. UNF states that it's meant to perform direct fixes on the Nehrim.esm & Translation.esp.
I saw in the posts of NGO - Nehrim Gameplay Overhaul (NGO), the author, IxionXVII stated, Quote: "You need the steam version of Nehrim. The old version is not compatible with NGO"... when a user posted about missing the required, translation.esp as a master... and then I saw the opposite problem mentioned in the posts of the older NES, that a steam user said they were missing the NehrimEnglish.ESP.
So I guess from the above, I can conclude that the Steam version comes with a translation.esp, which the moddb version doesn't, and it appears the Steam translation.esp has replaced NehrimEnglish.ESP from the old version. Are you saying from your reply that, translation.esp [Steam] & nehrimenglish.esp [Moddb] are interchangeable and I can just rename 'nehrimenglish.esp' to 'translation.esp' as a workaround?
If this is the case, I could try and edit the master requirement of NES to betranslation.esp.....or.......I will merge 'nehrimenglish.esp' & 'NehrimEnglishUpdate.ESP' [from NES] into one plugin and name the merge, translation.esp... which I suspect is what Steam did! Looking at the Steam updates listed here, in particular, the listed mod additions in Steam version v2.0.0.0 :
Harvest Flora for Nehrim
Enhanced Music and Control 2 (EMC2)
Vacuity
Blockhead
Nehrim Experience Progress Bar
Menu Alt-Tab Crash Fix
Denock Arrow
Nehrim English Supplemental (NES)
Oblivion Character Overhaul version 2 (OCOv2)
Nehrim Landscape LOD Textures
ENBoost
It can be seen that indeed NES is listed as one of the plugins added to the 'Steam version', which furthers my hypothesis that Translation.ESP = NehrimEnglish.ESP + NehrimEnglishUpdate.ESP [from NES]. The other mods I can merge or add to my load-order manually, I might give EMC2 a miss though as I heard it causes stuttering and in addition to OCOv2, I might also install Nehrim Character Overhaul (NCO) ..... so it looks like I can get away with not having to re-buy Oblivion again, just to play free Nehrim
Other than that, it is important to note that this mod does have nehrimenglish.esp as a master(or at least, my version does; I may have manually changed the master to reflect the current translation that I used, This can be done with xEdit or TESIVGecko.), so it wouldn't work with the german version unless there's a translated version of this mod out there.
Update: I am able to run the mod successfully without Translation.esp activated. Let me know if it is the same way for you.
Could be in traditional install this file: "NehrimEnglish.esp" ?
with MD5: f22adab6c20500e8f48cfff373aa3191 *NehrimEnglish.esp
I change the dependency name to "NehrimEnglish.esp". Aparently the game launch without problems. I have test the mod., but i have start a new game ...