Loving Nehrim and love this mod, however I'm having a problem with the Magic symbol collection.
Ice claws and fire sparks work perfectly, but for some reason the magic symbol collection markers aren't updating after being collected. I thought maybe I just needed to wait longer but it's been quite a while now and there are still markers showing from places that I've collected from hours later. It;'s becoming difficult to keep track of which ones I've already gotten and which I still need to get. Any ideas on how to rectify this situation?
I have this problem with all three plugins. I tried deactivating and reactivating them, and the magic symbols one seems to be fixed after that, but the plants ones are still displaying markers in places where I've already collected plants
This mod is a must have! Thank you! It does something really great, the magic symbols are usually found at the end of dungeons etc., so I was able to explore stuff I probably would have entirely missed! For those who want to explore everything it's a great way to point them out! Endorsed!
If you want to activate these quests from the beginning of the game, use the following console commands: SetStage "CQSymbol" 5 SetStage "CQIceClaw" 5 SetStage "CQFireSpark" 5
Excuse me, steam version really works. I did not understand that in order to get the quests, you need to pick up the scrolls in Tirin Abbey. Although there is a screenshot that shows it. Thanks so much for the extremely useful mod.
Please be kind and put solutions in the comments if you find one. If you made lots of changes and not sure of which was the one, just say you lost track or something. Ok, off the soapbox now....
I have the Steam Nehrim and use MO2 to run the game. I also had the bug "nothing found" for Ice Claws and Fire Sparks with this mod. The magic symbols I did not have troubles with.
The solution was to put all three ESP higher up (load ahead of) from NehrimEnglish.esp in the load order. I also use LOOT to sort the load order, so I had to put in the metadata to load NehrimEnglish after all three of this mods ESPs. Then it all worked out and can harvest Claws and Sparks. To the author(s), this is a pretty cool mod, thanks.
Hi, i can get these mods to work without any problem - thanks for creating them.
But activating any of the esps somehow breaks the fast travel mod for me (steam version of nehrim). i manually put all esps into oblivions data folder. i tried out every loading order within the nehrim launchers data file management but couldnt activate these mods and have fast travel working. Do i miss something? Do i need a mod manager to have them work simultaniousely?
14 comments
Ice claws and fire sparks work perfectly, but for some reason the magic symbol collection markers aren't updating after being collected. I thought maybe I just needed to wait longer but it's been quite a while now and there are still markers showing from places that I've collected from hours later. It;'s becoming difficult to keep track of which ones I've already gotten and which I still need to get. Any ideas on how to rectify this situation?
SetStage "CQSymbol" 5
SetStage "CQIceClaw" 5
SetStage "CQFireSpark" 5
https://drive.google.com/file/d/1pFonPDpb4NXOKLaHnYcKlSkoZrocm5UZ/view?usp=sharing
UPD. solved
I have the Steam Nehrim and use MO2 to run the game. I also had the bug "nothing found" for Ice Claws and Fire Sparks with this mod. The magic symbols I did not have troubles with.
The solution was to put all three ESP higher up (load ahead of) from NehrimEnglish.esp in the load order. I also use LOOT to sort the load order, so I had to put in the metadata to load NehrimEnglish after all three of this mods ESPs. Then it all worked out and can harvest Claws and Sparks. To the author(s), this is a pretty cool mod, thanks.
But activating any of the esps somehow breaks the fast travel mod for me (steam version of nehrim). i manually put all esps into oblivions data folder. i tried out every loading order within the nehrim launchers data file management but couldnt activate these mods and have fast travel working. Do i miss something? Do i need a mod manager to have them work simultaniousely?
Any help would be appriciated.