I'm not sure why the weapon models work just fine but for some reason the armor doesn't. Or am I just crazy and this doesn't override the godawful full plate armor model the game uses?
The armor models are not override but custom assets you'd need to apply yourself via either making custom armors with the editor/toolset, exporting the blueprint, putting the blueprint into your override directory, and then adding them via console commands, or a mod that allows changing armor appearance, like you can in NWN1 with the "Craft Armor" -skill.
May I ask how you edit the weapon models? I personally feel the rapiers are too long and wanna make it shorter, what tool shall I use, shall I edit the .dds or mdb file? Would be appreciated if you can give a short turtorial :)
And if you don't have means to get "real" 3dsmax, you can always use Gmax (free stripped down version):
https://www.turbosquid.com/gmax
As for editing 3d models, you don't have to know *everything*, just key features.
But making something shorter is easy. Once you get the Gmax running, just import the model you wanna modify, select it, and from the upper left portion, select "Modify" tab-button. Pick "vertex" and select all but the most bottom vertexes, right click, select "scale", and use the "Y -axis" of the scale function. THen right click and select move, and move the verticles if they are not aligning properly with the bottom most verticles. After that, you can use mesh smooth, if the mesh is too jagged etc. and then pick export and MDB format.
If you want to learn more, 3dsmax has really good tutorials. Here's one on mesh smoothing: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-239E3C58-BBC5-4DFB-9037-B595A1188DC8-htm.html
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The armor models are not override but custom assets you'd need to apply yourself via either making custom armors with the editor/toolset, exporting the blueprint, putting the blueprint into your override directory, and then adding them via console commands, or a mod that allows changing armor appearance, like you can in NWN1 with the "Craft Armor" -skill.
Edit: I just realised you're the author who uploaded katana crafting for Skyrim SE :O That mods awesome dude.
https://neverwintervault.org/project/nwn2/other/tool/3ds-max-mdb-importerexporter
And if you don't have means to get "real" 3dsmax, you can always use Gmax (free stripped down version):
https://www.turbosquid.com/gmax
As for editing 3d models, you don't have to know *everything*, just key features.
But making something shorter is easy. Once you get the Gmax running, just import the model you wanna modify, select it, and from the upper left portion, select "Modify" tab-button. Pick "vertex" and select all but the most bottom vertexes, right click, select "scale", and use the "Y -axis" of the scale function. THen right click and select move, and move the verticles if they are not aligning properly with the bottom most verticles. After that, you can use mesh smooth, if the mesh is too jagged etc. and then pick export and MDB format.
If you want to learn more, 3dsmax has really good tutorials. Here's one on mesh smoothing:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-239E3C58-BBC5-4DFB-9037-B595A1188DC8-htm.html