Mod works for me. I had this mod on while completing That Old Sun and already had the C-Finder (diverted power evenly ) waited and nothing happened. So, I turned the mod off then loaded the game and saved it. Turned the mod back on and a few seconds after loading into the game with the C-Finder equipped and ammo appeared as intended.
Doesn't seem to work, although I did the setup out of order - I diverted power to all of Vegas, then I got this mod and activated it, then later I found the firing gun. No ammo, so I saved and quit, de-activated mod, loaded game, saved and quit, re-activated mod, loaded game, and it's been like over 30 hours in-game and still nothing.
Is there any way to fire that Blue Beam as a "projectile"? for example; you could edit an ammo type and make the projectile " insert blue beam code name here" ??? I've been trying to set gun effects to "Helioslasertop" with no success, and ARCHIMEDESI and II arent blue like this either. yet when I use the euclid actual weapon I get a pretty nice explosion. So it must have something to do with the script right? well... hmmm, is there a way to script a new type of ammo that works exactly like this but the beam doesnt come from the sky.. but from the gun.. ( i'm trying to re-create Vash's Angel Arm effect if you know what im talking about from the anime "TRIGUN")
You may want to check out the rocket launcher from Fallout 3 that launches the tactical orbital strike nuke missiles to figure this issue out. On the other hand you could make a massive beam that deals insane damage that can be generated by a gun. There should be a tutorial for pulling that off somewhere.
Thank you for this mod so much, I hate choices and I needed the NCR reputation but I wanted to use the C-Finder weapon. This is such a good alternative, plus you dont get a broken 9999+ ammo for it, THIS IS ACTUALLY BALANCED as the game actually intended
Thanks There's nothing more satisfying in Fallout than when you think of a mod you want, look for it on the nexus, and find exactly what you were looking for...
Some of us here on the nexus want the vanilla charging system, but for various reasons, sent power to somewhere other than archemedes. what some of us don't want is a cheat that completely removes the difficulty from the game.
I think of it more along the lines of only sending power to the weapon when needed and still sent power to the were you picked just with brown outs when you need to charge the weapon.
Thanks so much for this! Its awesome to actually use the solar beam with a simple mod rather than go 17 levels and an entire DLC back to choose the right choice at HELIOS One . Thanks!
OMG all you guys crack me up! Just go into your console and type Player.additem 0016aef9 [#] to get all the ammo you want for the gun! 99999999 Gezzus its not that hard people!
It doesn't matter how many charges you have if you didn't send power to Archimedes II it won't fire. It also shouldn't be able to fire more than once in a 24 hour period no matter how many charges you happen to have.
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any feed back would be extremely appreciated!
Some of us here on the nexus want the vanilla charging system, but for various reasons, sent power to somewhere other than archemedes. what some of us don't want is a cheat that completely removes the difficulty from the game.