I am so confused, I have looked at the screenshots and i see them with the black waist cloth, I have a brown one despite having the black and red textures applied, Help?
Cool idea: add some of the features from the stealth suit mk2 to the main dragoon suit. Of course it would be an optional part of the mod that you could download, but I really like the onboard ai, some of the movement/stealth boosts, and the medical system (when it doesn't screw you over with 20 doses of medx)
I came here to see if anyone already asked for a Stealth Suit Mk II replacer. That would be great, but i don't know enough about modding to make my own replacer.
I'm pretty sure I made a version of this for personal use some years back. I don't still have it and personally I probably won't be creating one again, but it should be relatively easy to do through xEdit
As this is one of my favourite armour mods, it should be noted that the rebreather isn't working — the effect is broken.
Here's how you can fix this (also, I'm making a note for myself because I'll reinstall the game and mod it again in 2–3 years again as of time of writing). I didn't come up with this, but Mktavish on nexus forums. -- Find "VMS15WaterBreathingActual" in the object tree under " GameEffects > ActorEffect > Ability "
Open it up (I used GECK) and just change the ID to (example) MyNewWaterBreathEffect ... Click OK and click "yes" to create a new form.
Now open this script and change the highlighted portion to the highlighted portion ~~~~~~~~~~~~~~~~~~ ScriptName RCSSNVWBQuestSCRIPT
Can you upload or share the esp with the fix? Actually you should just upload it as a new mod so the newbie or those without the GECK knowhow don't have to take a crash course with the GECK.
sorry to ask this when the mod had already been published for over a decade now, but is it possible to have female armour the same as the male one? its just that the male chest plate looks better.
Hey, just curious to see if you were able to get it to work on xEdit. I don't have the software and don't know how to use it, so I'm trying to decide if its worth it just to learn how for this lol
Yeah, It's honestly better to just spawn your armor piece with the console if you don't want to organically come across the armor by waiting until you arrive to the Mojave. You already have the item ID in the front page. Just open MO2 when this mod is installed and look for the RCSS.esp mod index, then just replace the XX of the item IDs with it. Voila, you can spawn them proper item with console commands.
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Here's how you can fix this (also, I'm making a note for myself because I'll reinstall the game and mod it again in 2–3 years again as of time of writing). I didn't come up with this, but Mktavish on nexus forums.
--
Find "VMS15WaterBreathingActual" in the object tree under " GameEffects > ActorEffect > Ability "
Open it up (I used GECK) and just change the ID to (example) MyNewWaterBreathEffect ... Click OK and click "yes" to create a new form.
Now open this script and change the highlighted portion to the highlighted portion
~~~~~~~~~~~~~~~~~~
ScriptName RCSSNVWBQuestSCRIPT
short bRebreather
Begin GameMode
if(bRebreather == 1)
Player.AddSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffect
EndIf
if(bRebreather == 0)
Player.RemoveSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffect
EndIf
End
Naturally, the kudos goes to the person who wrote this: Mktavish.
I went ahead and made the edit to the esp. Here's a google drive link :
Updated ESP with rebreather script fix
Cheers!
17 October 2011 3:19AM