Great mod! Though I discovered a problem: the rifle you get from using the schematics doesn't appear to be the correct railway rifle. Incompatible with the included ammo type. I do not have Project Nevada, TTW, or anything else that adds it in afaik. I had to do some sleuthing and console command-ing to get the correct weapon.
edit: Yep, the schematic seems to produce a version that doesn't work. I checked FNVedit, everything mod side seems inline. Very, very strange, especially since it didn't do this the first time I installed it.
edit again: Can confirm if this is happening, it's a conflict with another mod, particularly if you've got an ESM with a Railway Rifle. I do. Having a hell of a time making it work.
In case the schematics & the spikes don't spawn (like in my case). Use this command: player.additem [code] 1 Replace "x" with the order of the mod (use FNVEdit to see the order). 33bca railway spikes schematics (will go in Notes section) 0x000ade railway rifle 0x000dbc railway spikes (ammo)
the readme is in a weird file type, i just wanna know where to find or item id, thank you for this mod i've been finding spikes all over for the weapon
Actually, I already found the schematics and made the weapon. Looks amazingly great, but (I don't know if anyone will read this) I have an idea. In the Reloading Bench, you (the creator of the mod) could create a recipe for making Railway Spikes. It would be great. Very useful, actually.
It's a minor thing but I was wondering if anyone knows how to increase the duration of the pinned head/body parts to be visible on the wall... the pinned head/body part(s) disappears after only a few seconds
95 comments
edit: Yep, the schematic seems to produce a version that doesn't work. I checked FNVedit, everything mod side seems inline. Very, very strange, especially since it didn't do this the first time I installed it.
edit again: Can confirm if this is happening, it's a conflict with another mod, particularly if you've got an ESM with a Railway Rifle. I do. Having a hell of a time making it work.
Use this command:
player.additem [code] 1
Replace "x" with the order of the mod (use FNVEdit to see the order).
33bca railway spikes schematics (will go in Notes section)
0x000ade railway rifle
0x000dbc railway spikes (ammo)
Thanks.