
- All games
- Fallout New Vegas
- Mods
- New Lands and Locations
- A World Of Pain
A World Of Pain
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version6.94
- Download:
- Manual
File information
Last updated
Original upload
Created by
Dj MystroUploaded by
djmystroVirus scan
Safe to use
Tags for this mod
- Companion/Follower Friendly
- Companions/Followers
- Gameplay
- Fair and balanced
- English
- Modder's Resource
- New Lands
- Quests
- Armour & Shields
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Creatures
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- NPC Vendors
- NPCs
- Items - Ingredients
- Weapons
- Not Lore-Friendly
- Mod Configuration Menu (MCM)
Current section
10233 comments
This is a temporary bug fix patch for AWOP v6.94 -- fixes and methods might differ in a full release. So always install the latest version if you have not done so already.
Newest Edits:
Reinforced Mk II)
tweak or maybe if a mod makes one of the affected armors craftable)
animations)
to be more consistent with how most other AWOP weapons work (Vanilla skill req. < Mk II req. < Mk III req.)
explosive Mk II weapons (vanilla explosives weapons usually have negligible crit damage, if any)
rechambered to not have an incendiary variant
weapon as-is).
NPC's hands (e.g. if you gave Dinner Bell to Cass, she gets disarmed, an enemy picks it up and gets killed)
NOTE: Position this patch (AWOP Interim Fixes.esp) to be above all AWOP "low loot" patches
NOTE 2: Be sure to create (or rebuild) a "merged patch" after installing this patch; see Merged Patch Creation below
NOTE 3: Uninstall this patch file when a new release becomes available
Example "Load Order" Sequences:
AWorldOfPain(Preview).esm
( AWOPMonsterPatchVanilla.esm )
AWOP Interim Fixes.esp
( AWOP "low loot" patches )
( AWOP Revisions patches)
AWOP with EVE
AWorldOfPain(Preview).esm
( AWOPMonsterPatchVanilla.esm )
AWOP Interim Fixes.esp
( AWOP "low loot" patches )
( AWOP Revisions patches)
EVE FNV - ALL DLC.esp
AWOP-EVE AllDLCMerged.esp
AWOP with WMX
AWorldOfPain(Preview).esm
( AWOPMonsterPatchVanilla.esm )
AWOP Interim Fixes.esp
( AWOP "low loot" patches )
( AWOP Revisions patches)
WeaponModsExpanded.esp
WMX-DLCMerged.esp
WMX-POPMerged.esp
AWOP-WMX.esp
AWOP with WMX and EVE
AWorldOfPain(Preview).esm
( AWOPMonsterPatchVanilla.esm )
AWOP Interim Fixes.esp
( AWOP "low loot" patches )
( AWOP Revisions patches)
EVE FNV - ALL DLC.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
WMX-POPMerged.esp
WMX-EVE-AllDLCMerged.esp
AWOP-WMX-EVE AllDLCMerged.esp
Mismatched Face Coloring? See the Fixing MisMatched Face Issues article.
Slave Collars? Disintegrating bad guys?! Loot items missing?!? See the Loot Destruction article.
Problems entering or leaving areas? See RoyBatterian's "sticky" post below; use the FNV 4GB Patcher.
Problems with AWOP NPC dialog? AWOP does not have voiced dialog -- just text dialog, and many unnamed AWOP NPCs have no dialog at all. These mods have been known to break AWOP's text-based dialog in the past: "Children of the Wasteland", "Jocelyn", "Factions Reloaded", "Baker in the Sun", and "Talking Deathclaw Companion". So be wary of installing them with AWOP unless their issues have been resolved.
Spoiler Information: "spoiler" details have been posted for various quests as articles Here. Additional information can also be found in the DOCS tab and in the Miscellaneous Files section via the AWOP Documentation download. Beyond those, it is simply a matter of Explore and Discover. Please note that the AWOP Team is not an "Answer Guy" service and so are not required to respond to those kind of questions in the forum.
Merged Patch Creation: it is recommended that you create a "Merged Patch" after installing AWOP, and then update it whenever other mods/patches are installed. See the Merged Patch Creation article for instructions when using FNVEdit for that task. WARNING: do not trust a YouTube video unless it includes setting [FO3/FNV] Sort FLST in FNVEdit's "Experts" tab.
Tale of Two Wastelands: see Manan6619's TTW patch: A World of Pain NV -- Tale of Two Wastelands Patch
Please use FNV 4GB Patcher which you can find here http://www.nexusmods.com/newvegas/mods/62552
Please use NVSE and enable Initial Heap Expansion, there is instructions on how to do so below. This will help greatly with container/inventory lag and load screen hangs.
Please use Cobb crash logger, don't rely on NVAC anymore it is old and incompatible with modern xNVSE plugins sometimes.
Please use NVTF.
Please use Mod Limit Fix
To additionally help with Out Of Memory crashes enable the games built in cell purging. You need to install the jipln nvse plugin.
create FalloutCustom.ini in My Documents/My Games/FalloutNV or in Mod Organizer 2/Vortex
Add the following to it under the [General] section, add the [General] section if it is not present
bPreemptivelyUnloadCells=1
Add the following under the [BackgroundLoad] section, add the [BackgrounLoad] section if it is not present
bSelectivePurgeUnusedOnFastTravel=1
If you want to use AWOP with TTW, use version 6.01 and use xEdit/The Method to patch the leveled lists yourself if you don't want the super mutants and weapon perks to be broken.
Texture packs such as NMC (Max), and Ojo Bueno can contribute to memory exhaustion.
----------------------------------------------------------------------
Use Heap Replacer
I've really burnt out on modding unfortunately, not just that, I have not even played a computer game in months. I still have loads of ideas and kiinda go through cycles with games (which was a failed attempt to prevent burn out) so even though I'm not actively modding at the moment I can't say I'll never come back. I just can't tell. Just before the last update came out I was totally in the zone and then something just flipped and I could not work on or play Fallout NV or 3 anymore. I still don't know why exactly that happened. I'm even seeing medical professionals about my general lack of concentration, though I have not been diagnosed with anything new. It's mainly a side effect of the medication I'm on. Anyway, what I wanted to say was thanks to everyone for their support over the years. It's been great having the mod and it's fan base as something to fall back on when times got tough or there felt like nothing else to do.
I'm still making things though and I am currently putting a lot of hours into my musical projects over on YouTube. I'm easy enough to find (under the name "The DJ Mystro") if anyone is interested.
Anyway, I think I'll keep it short and leave it there.
All the best to you all and maybe I'll see you around someday.
Go to this NexusMods page A World of Pain (AWOP) - Revisions and install the patch collection. It is a a single install during which the player selects one or more patches to use. Choose the AWOP Revs - Original Goodsprings Fight patch. It restores the original ("vanilla") level of difficulty for the "Ghost Town Gunfight" in Goodsprings. Joe Cobb becomes Level 2, and the other Powder Gangers become Level 1.
There are additional patch choices which might or might not be of interest. But that Original difficulty patch is the important one. An alternative to the patch is simply avoid the fight until your character toughens up and gets better gear.
Good Luck and Have Fun!!!
In my opinion, the more new content mods there are created, the less this wonderful mod will be used in Playthroughs due to compatibility reasons.
I've spent hours looking for some mods of this type (quests, NPC) to add to a new Playthrough (around this mod) I'm preparing, but the community prefers to turn to mods like AWOLP that is compatible, both technically and in terms of the FNV story.
The strength of this mod is that it has created something new on a large scale. And over time, I believe this wonderful mod will become increasingly isolated.
with the consolidation of Uncut-type content like the "Goodies" mod and the expansion of development on "Fallout Nova Arizona" (which are excellent projects),"in my opinion" (I could be wrong), much of the major new content that will be created will center on this type of mod.
However, this mod also deserves to be the focus of an FNV Playthrough.
Developing this mod doesn't necessarily require creating new content, but rather adapting existing mods.
This project can be carried out as part of a new open mod.
It's faster to integrate certain excellent of existing mods on Nexus (with permission).
Several modders have authorized the use of their creations. Just look how to integrate mods that don't require a lot of time and focus more on optimization and bug fixing in the new pack.
One of the things that can help this project, and that I appreciate in the FNV modding community, is its stronger cohesion than in comparison with of F4. This is why they have dramatically advanced FNV modding despite their small numbers.
There may be one or two modders interested in the project also.
I know it's a lot of work, but it will facilitate adoption of this mod to remains a cornerstone of FNV modding.
Sorry for my English.
Doesn't sound like it would be too hard to add in, and I'm sure many people would volunteer for the voice acting ! Crossing my fingers here
1) Paying for getting volunteers to do voices would be tedious,
2) The easiest solution is AI which costs money and most boomer mod authors are "against AI",
3) Generating LIP files is less desirable than going to the dentist.
With all that being said, I just might do it if I find the time ;)
An easier method may also be to use the Search <part of weapon name> function added to the console if you have JIP NVSE.