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Weapon Mods Expanded - WMX
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This is an extremely Frequently Asked Question that has been covered in the FAQ for over a decade now.
Also; WMIM compatibility has been coming up a lot lately. WMX and WMIM will conflict, but you don't need to use WMIM if you're using WMX, as WMX includes its own art asset fixes for the vanilla weapons.
Giant Flaw! - when mod tells you X-upgrade will increase attack speed, it does not say how much
Small Flaw - when you install Increase Durability upgrade ED-E repairs to weapon get bugged
Small Flaw2 - when you have weapon as baseball bat GRA and default and upgrades for both, situation get a bit junky (similar story with machetes)
WMX just uses the base-game weapon modification system, so issues like that ED-E one are more of a bug in the base game.
WMX was made before GRA was released, and I obviously couldn't predict what Obsidian would do in GRA. This resulted in the duplicates in GRA (alongside WMX).
i didn't know mod was made before GRA, luckily now we are much better with predicting developers
sorry for troubling your amnesia spots, none the less having 3 upgrades to your weapon is much better
than having some upgrades to some of the weapon like without WMX, have a good day.
(And sorry, these replies are probably going to continue to be sporadic and late; I'm extremely busy at the moment.)
(And again, sorry for the delayed replies. Very busy.)
Edit: NVM i figured it out, for some reason it was having issues with other mod called "IMPACT", but i managed to make it load before WMX, now it's fixed :D
I'm using the compatibility patch for Weapon Retexture Project (WRP), but I've noticed that some weapons like the Varmint Rifle show a missing texture bug - the weapon model just shows a big red exclamation mark instead.
I have double checked my load order and installed the patch correctly, but the problem persists.
Has anyone else encountered this problem? I would appreciate any advice :D
Check the WMX-WRP readme (Articles tab) to make sure you're not skipping any installation steps. Try redownloading in case of file corruption. Look for any conflicting mods you may have installed.
- Edits to weapon records will require a patch.
- Replacer meshes are usually incompatible.
- For replacer textures, see the FAQ.
- kNVSE animations should be fine with WMX.
- For gunplay/weapon mechanics, if it works with the vanilla weapons, it should work with WMX. (Keeping in mind the first point.)
1) If I was to install a weapon replacer mod like ETJ's Miniguns mod, which completely replaces the base game's model. Could I just delete the minigun file in WMX so there won't be any conflicts? And also do that for other weapon replacers?
2) I see there is a patch for AWOP, what is incompatible between WMX and AWOP that needed a patch?
all the best