9752 comments

  1. antistar
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    Hey! Hello! If you're about to ask why you can't modify a weapon even though you've got a weapon mod for it in your inventory, please go read the FAQ in the Description first.

    This is an extremely Frequently Asked Question that has been covered in the FAQ for over a decade now.


    Also; WMIM compatibility has been coming up a lot lately. WMX and WMIM will conflict, but you don't need to use WMIM if you're using WMX, as WMX includes its own art asset fixes for the vanilla weapons.
  2. SCARaw
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    Very cool mod to have, nice work

    Giant Flaw! - when mod tells you X-upgrade will increase attack speed, it does not say how much
    Small Flaw - when you install Increase Durability upgrade ED-E repairs to weapon get bugged
    Small Flaw2 - when you have weapon as baseball bat GRA and default and upgrades for both, situation get a bit junky (similar story with machetes)
    1. antistar
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      It's been a very long time since I made WMX so I can't remember the specifics, but I expect there was some issue with deriving the exact increase to attack speed with melee weapons, and that's why it's not listed.

      WMX just uses the base-game weapon modification system, so issues like that ED-E one are more of a bug in the base game.

      WMX was made before GRA was released, and I obviously couldn't predict what Obsidian would do in GRA. This resulted in the duplicates in GRA (alongside WMX).
    2. SCARaw
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      Its all good, thank you for adressing the issues
      i didn't know mod was made before GRA, luckily now we are much better with predicting developers
      sorry for troubling your amnesia spots, none the less having 3 upgrades to your weapon is much better
      than having some upgrades to some of the weapon like without WMX, have a good day.
  3. Majamba
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    What are the form id's for the crafting items this mod adds?
    1. antistar
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      Easiest way to find these is using FNVEdit.
  4. HoomanPlus62
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    Love your mod!! Mind if I use some assets for my project? gonna credit you when I release it.
    1. antistar
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      It's usually fine, but could you provide some more detail on what you have in mind?
    2. HoomanPlus62
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      I'm sorry, but I want to make something like aWRP, but for WMX. Making the mod a bit more modernized and having better compatibility
    3. antistar
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      How are you planning to do that, technically speaking?

      (And sorry, these replies are probably going to continue to be sporadic and late; I'm extremely busy at the moment.)
    4. HoomanPlus62
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      Some kitbashing with aWRP and your WMX-Millenia WRP. You know that stuff.
    5. antistar
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      So it would be a compatibility patch for WMX and WRP, to be used instead of the existing WMX-WRP patch, and it would differ from the existing WMX-WRP patch in that it replaces models/textures dynamically via script?

      (And again, sorry for the delayed replies. Very busy.)
  5. HappyHunter12
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    I may have missed the comment, which feel free to scream at me. But i tried modding Lucky with a .357 long barrel and other weapons (Pew pew and another gun i forgot lmao) and sadly wasnt able to.. My idea was to toss a scope onto Paciencia and do a lil sniping. Again feel free to smack me and point me in the direction if i missed it.
    1. antistar
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      Well I'm not going to scream, but I will point you towards the stickied comment that's directing you to the FAQ.
    2. HappyHunter12
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      Im gonna guess you would want me to read the README in the file? unless i missed it- NOW you can yell lmao
    3. antistar
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      Yes; that's what it's there for. The main WMX readme is reproduced in the description, though. The other readmes (for WMX-DLC, etc) are reproduced in the Articles tab.
    4. HappyHunter12
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      So sorry forgot to reply! did as you said and fixed it!! now my only question is how do i detach attachments from the weapons? from what i read it's done in the Mod menu but i dont see any sort of button to do such a task
    5. antistar
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      That requires the Weapon Mod Menu.
    6. HappyHunter12
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      Thank you again boss!
    7. HappyHunter12
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      No way im back here, i 100% forgot how to make the unique weapons modifiable, i put them all toward the bottom of the load order as instructed. Feel free to finally use virtual insults to make me feel less intelligent as i do right now, but if you wish to remind me I'll happily write that down! sorry to make you or ask you to reanswer a question from like a year ago- im guessing Pre IT student me was smarter?
    8. antistar
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      Please see the FAQ re: using FNVEdit to identify conflicts.
    9. CrossNekoo
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      srry for bringing this up again but can you help me with that? im also having that problem, and sadly doing the merge stuff with FNVEdit didnt work...

      Edit: NVM i figured it out, for some reason it was having issues with other mod called "IMPACT", but i managed to make it load before WMX, now it's fixed :D
    10. HappyHunter12
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      I never got it working again! mind letting me know how you fixed it? im gonna write it down or make a video for that so i never forget!
  6. Brunazo777
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    Hi, first of all, thanks for this awesome mod, it really improves the weapon modification system a lot.
    I'm using the compatibility patch for Weapon Retexture Project (WRP), but I've noticed that some weapons like the Varmint Rifle show a missing texture bug - the weapon model just shows a big red exclamation mark instead.
    I have double checked my load order and installed the patch correctly, but the problem persists.
    Has anyone else encountered this problem? I would appreciate any advice :D
    1. antistar
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      The big red exclamation mark is a missing mesh indicator, not a missing texture indicator.

      Check the WMX-WRP readme (Articles tab) to make sure you're not skipping any installation steps. Try redownloading in case of file corruption. Look for any conflicting mods you may have installed.
    2. Brunazo777
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      thanks, I'm new to new vegas mods, sorry for my little knowledge
  7. syliviaen
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    Hello! Lovely mod, any chance we get a compat patch with titans of the new west?
    1. antistar
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      Not from me, sorry; I don't have time to make patches for mods I'm not using myself.
  8. KiwiLifter
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    I want to let you know that a great mod this is: so many dull or weak weapons are now fun to use. It makes the game much more flexible and interesting. Thank you.
  9. thedark1234
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    It's one of the best mods on the site, it's a great shame that it's totally incompatible with WAP.
  10. lolmaker123
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    Hi! Just wanted to ask, will this mod receive any more updates or support? A lot of great weapon mods have been released since this mod was last updated, that have improved textures, meshes, but also animations, gunplay and weapon mechanics. Just wanted to know, or is there someone who has made patches or a more modern alternative for this mod?
    1. antistar
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      I'm not planning any updates to WMX; it's been complete for a long time. Re: compatibility with other mods that edit vanilla weapons:

      - Edits to weapon records will require a patch.
      - Replacer meshes are usually incompatible.
      - For replacer textures, see the FAQ.
      - kNVSE animations should be fine with WMX.
      - For gunplay/weapon mechanics, if it works with the vanilla weapons, it should work with WMX. (Keeping in mind the first point.)
    2. lolmaker123
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      While I have your attention, does WMX-MW addon replace some of the existing weapons in FNV with yours? Or are these standalone weapons with similar names?
    3. antistar
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      It's the latter; they're new weapons.
    4. lolmaker123
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      Ah I see. Well thanks for answering my questions!
    5. lolmaker123
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      hello again, I have a couple more questions to ask.
      1) If I was to install a weapon replacer mod like ETJ's Miniguns mod, which completely replaces the base game's model. Could I just delete the minigun file in WMX so there won't be any conflicts? And also do that for other weapon replacers?
      2) I see there is a patch for AWOP, what is incompatible between WMX and AWOP that needed a patch?
  11. CheeseMcBurger
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    I'm not a big fan of the laser pistol/rifle iron sights is there any way i can disable them?
    1. antistar
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      Yes; use EVE with the WMX-EVE patch (under the Files tab here, in the optional files section).
    2. CheeseMcBurger
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      Thanks a lot really cool mod i didn't know about had a little problem with some conflicts but managed to get them sorted out appreciate you for the reply and suggestion.

      all the best