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OJO BUENO Texture Pack
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Now finally available as the 'Ojo Bueno Texture Pack' in combined single-file mod-manager-friendly downloads! These also now include the Ojo Bueno Nuka-Cola Vending Machine mod, previously only available as a separate download.
TEXTURE PACK RELEASES:
- Ojo Bueno Texture Pack - ULTRA - Uses 2.1GB of VRAM / Recommended for 4GB+ graphics cards.
- Ojo Bueno Texture Pack - HIGH - Uses 1.6GB of VRAM / Recommended for 3GB+ graphics cards.
- Ojo Bueno Texture Pack - PERFORMANCE - Uses 1.1GB of VRAM / Recommended for 2GB+ graphics cards.
- For graphics cars with less than 2GB of VRAM, see the Poco Bueno Texture Pack
- Various a-la-carte packs in the Old Files section (requires manual download)
VENDING MACHINE UPDATE!
Updated the Ojo Bueno vending machine textures so that they look good together, day or night! Previously the SS machine was WAY too dark, and the Nuka machine was WAY too bright ... now both are just RIGHT!
See the 'Updates' section for the downloads, and click the image below for a larger version:
WARNING, WARNING. The vending machine included IS VERY bad. With no enb it bring fps from 110 to 72 fps. With enb it went down to around 30 - 45 fps. It is easily fixed.
FIX:
https://drive.google.com/file/d/0BzB44gUBcd60SW9vOGZhREdqUEU/view
if download dies search Ojo Bueno Nuka-Cola 2K Lite Meshes PyFFI Optimised.7z
I hold no responsibility for creation of the fix or for finding it.
thanks.
After preparing a ginormous mod list that included precision conflict resolution in xEdit and starting a new game, I was experiencing constant crashes in Goodsprings. Mundane activities ─ like entering buildings, closing the barter menu with Chet, and even just walking through town ─ were causing crashes. My mod list includes many overahuls like Tale of Two Wastelands, landscape overhauls like Vurt's Flora Overhaul and and Enhanced Landscapes, and graphical improvements like NMC's Texture Pack, Interior Lighting Overhaul, Precision Collision, and Windows of the Mojave. So basically, a lot of junk that adds a lot of triangles and chews up a lot of memory. I can stop the crashes entirely by leaving my mods mostly intact and only disabling Ojo Bueno.
Testing included starting a new game and completing various activities around Goodpsrings, including the quests Back in the Saddle, By a Campfire on the Trail, and Ghost Town Gunfight with various combinations of mods activated. I only experienced crashes when Ojo Bueno was active. Moreover, if I start a game without Ojo Bueno active, save it, activate Ojo Bueno, and load that save, I get a TTW pop-up message warning me that the 4 gigabyte patch isn't installed even though it is.
Otherwise, I have no reason to suspect that the mod doesn't work as intended. I'm almost completely certain that my particular combination of mods is responsible and that the crashes are not Ojo Bueno's fault. I'm providing this information in case it helps other players who are experiencing bizarre crashes with extensive mod lists and can't figure out why.
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] BSTaskManagerThread
Calltrace:
0x652DE82C ==> msvcrt (0x1008F4A0) : wcstok_s+0x350
0x652DE85C ==> msvcrt (0x1008F3E9) : wcstok_s+0x299
0x652DE898 ==> d3dx9_43 (0x100DCAB2) : D3DXSHProjectCubeMap+0x12621
0x652DE8BC ==> d3dx9_43 (0x100DDAC3) : D3DXSHProjectCubeMap+0x13632
0x652DE8D0 ==> d3dx9_43 (0x100E03FF) : D3DXSHProjectCubeMap+0x15F6E
0x652DE9B8 ==> d3dx9_43 (0x100C5024) : D3DXLoadSurfaceFromMemory+0xFA
0x652DEEF0 ==> d3dx9_43 (0x100C9020) : D3DXLoadVolumeFromResourceW+0x919
0x652DEF38 ==> d3dx9_43 (0x100C9321) : D3DXCreateTextureFromFileInMemoryEx+0x3B
0x652DEF78 ==> NVTF (0x10001C2B) : D3DHooks::CreateTextureFromFileInMemoryHookForD3D9+0x2B <== <D:\STACK\disk 2 bakup\REPOS\NVTF WITH VC\NVTF MSVC 2019\nvtf\direct3dhooks.cpp:139>
0x652DF020 ==> FalloutNV (0x00E68DD2) : EntryPoint+0xFFFFFFFF
0x652DF02C ==> ntdll (0x10090614) : RtlRemovePropertyStore+0x8C4
0x652DF038 ==> FalloutNV (0x00A76A2A) : EntryPoint+0xFFFFFFFF
0x652DF080 ==> FalloutNV (0x00A76A50) : EntryPoint+0xFFFFFFFF
0x00000000 ==> ntdll (0x10090614) : RtlRemovePropertyStore+0x8C4
Registry:
REG | VALUE | DEREFERENCE INFO
eax | 0x968F6040 |
ebp | 0x652DE82C |
ebx | 0x2C2FE780 |
ecx | 0x0000000F |
edi | 0x968F78C0 |
edx | 0x00000000 |
eip | 0x75C4F4A0 |
esi | 0x2C300000 |
esp | 0x652DE824 |
Stack:
# | VALUE | DEREFERENCE INFO
0 | 0x00002000 |
1 | 0x00000000 |
2 | 0x652DE85C |
3 | 0x75C4F3E9 |
4 | 0x968F6040 |
5 | 0x2C2FE780 |
6 | 0x00002000 |
7 | 0x00000000 |
8 | 0x00000000 |
17 | 0x2C242780 | 0x010AE670 ==> Class: , failed to get string for label
18 | 0x9683A040 | 0x010AE670 ==> Class: , failed to get string for label
1A | 0x2C242780 | 0x010AE670 ==> Class: , failed to get string for label
1C | 0x9683A040 | 0x010AE670 ==> Class: , failed to get string for label
33 | 0x9683A040 | 0x010AE670 ==> Class: , failed to get string for label
48 | 0x2C242780 | 0x010AE670 ==> Class: , failed to get string for label
6A | 0x2C242780 | 0x010AE670 ==> Class: , failed to get string for label
72 | 0x2C242700 | 0x20534444 ==> String: "DDS |"
73 | 0x2C242700 | 0x20534444 ==> String: "DDS |"
8A | 0x2C242780 | 0x010AE670 ==> Class: , failed to get string for label
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 694.49 MB
WorkingSetSize: 682.57 MB
QuotaPeakPagedPoolUsage: 888.39 KB
QuotaPagedPoolUsage: 782.34 KB
QuotaPeakNonPagedPoolUsage: 873.16 KB
QuotaNonPagedPoolUsage: 94.09 KB
PageFaultCount: 435.62 KB
PagefileUsage: 904.59 MB
PeakPagefileUsage: 910.71 MB
Module bases:
0x59AB0000 - 0x59C10000 ==> usvfs_x86, C:/Modding/MO2/usvfs_x86.dll
0x74370000 - 0x74384000 ==> nvhr_avx2, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVHR/nvhr_avx2.dll
0x3B8F0000 - 0x3B91F000 ==> AnhNVSE, NVSE plugin version: 131, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B930000 - 0x3B9A8000 ==> CrashLogger, NVSE plugin version: 454, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B9C0000 - 0x3B9D6000 ==> HDPipboy, NVSE plugin version: 1, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B9F0000 - 0x3BA06000 ==> HighResLocalMaps, NVSE plugin version: 12, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x3BB30000 - 0x3BB62000 ==> MCM, NVSE plugin version: 1, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3BBE0000 - 0x3BBF1000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3BC10000 - 0x3BC35000 ==> NVSE_EnhancedCamera, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVSE_EnhancedCamera.dll
0x3BC60000 - 0x3BC6C000 ==> NVTF, NVSE plugin version: 10, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3BDD0000 - 0x3BF0A000 ==> ShowOffNVSE, NVSE plugin version: 175, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BA20000 - 0x3BAA3000 ==> jip_nvse, NVSE plugin version: 5721, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3BAC0000 - 0x3BB14000 ==> johnnyguitar, NVSE plugin version: 504, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3BBC0000 - 0x3BBC7000 ==> mlf, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x3BC90000 - 0x3BD86000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BDA0000 - 0x3BDAB000 ==> ui_organizer, NVSE plugin version: 230, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x74390000 - 0x7439E000 ==> d3dx9_38, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01BD0000 - 0x01D03000 ==> libvorbis, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x10000000 - 0x1001E000 ==> libvorbisfile, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x3B7A0000 - 0x3B8F0000 ==> nvse_1_4, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x6F880000 - 0x6F8AD000 ==> nvse_steam_loader, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x5E600000 - 0x5E95D000 ==> DiscordHook, C:/Users/*****/AppData/Local/Discord/app-1.0.9146/modules/discord_hook-1/discord_hook/0fde0d30e5843d/DiscordHook.dll
0x96DA0000 - 0x96F76000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5BC90000 - 0x5BE1A000 ==> AUDIOSES, C:/Windows/SYSTEM32/AUDIOSES.DLL
0x6F210000 - 0x6F24D000 ==> CFGMGR32, C:/Windows/SYSTEM32/CFGMGR32.dll
0x74C20000 - 0x74C2B000 ==> CRYPTBASE, C:/Windows/SYSTEM32/CRYPTBASE.DLL
0x74C60000 - 0x74C75000 ==> CRYPTSP, C:/Windows/SYSTEM32/CRYPTSP.dll
0x6F1D0000 - 0x6F20A000 ==> ControlLib32, C:/Windows/SYSTEM32/ControlLib32.dll
0x5C0E0000 - 0x5C1AE000 ==> CoreMessaging, C:/Windows/SYSTEM32/CoreMessaging.dll
0x5B9F0000 - 0x5BC81000 ==> CoreUIComponents, C:/Windows/SYSTEM32/CoreUIComponents.dll
0x60FD0000 - 0x61383000 ==> D3DCompiler_47, C:/Windows/SYSTEM32/D3DCompiler_47.dll
0x6F250000 - 0x6F274000 ==> DEVOBJ, C:/Windows/SYSTEM32/DEVOBJ.dll
0x6CC70000 - 0x6CCA8000 ==> DINPUT8, C:/Windows/SYSTEM32/DINPUT8.dll
0x5A650000 - 0x5A6C2000 ==> DSOUND, C:/Windows/SYSTEM32/DSOUND.dll
0x74690000 - 0x7469B000 ==> HID, C:/Windows/SYSTEM32/HID.DLL
0x708C0000 - 0x708E4000 ==> IPHLPAPI, C:/Windows/SYSTEM32/IPHLPAPI.DLL
0x6ED00000 - 0x6ED19000 ==> MSACM32, C:/Windows/SYSTEM32/MSACM32.DLL
0x75820000 - 0x7582E000 ==> MSASN1, C:/Windows/SYSTEM32/MSASN1.dll
0x748A0000 - 0x7490D000 ==> MSVCP140, C:/Windows/SYSTEM32/MSVCP140.dll
0x71DA0000 - 0x71DF1000 ==> MSWSOCK, C:/Windows/SYSTEM32/MSWSOCK.dll
0x6E7D0000 - 0x6E7FD000 ==> RTWorkQ, C:/Windows/SYSTEM32/RTWorkQ.DLL
0x5A5B0000 - 0x5A649000 ==> ResampleDmo, C:/Windows/SYSTEM32/ResampleDmo.DLL
0x74580000 - 0x7458A000 ==> Secur32, C:/Windows/SYSTEM32/Secur32.dll
0x744F0000 - 0x7451B000 ==> SspiCli, C:/Windows/SYSTEM32/SspiCli.dll
0x74590000 - 0x7459E000 ==> UMPDC, C:/Windows/SYSTEM32/UMPDC.dll
0x74910000 - 0x74925000 ==> VCRUNTIME140, C:/Windows/SYSTEM32/VCRUNTIME140.dll
0x74F90000 - 0x74FC1000 ==> WINMM, C:/Windows/SYSTEM32/WINMM.dll
0x6F7B0000 - 0x6F7B8000 ==> WSOCK32, C:/Windows/SYSTEM32/WSOCK32.dll
0x01BB0000 - 0x01BC6000 ==> XINPUT1_3, C:/Windows/SYSTEM32/XINPUT1_3.dll
0x74700000 - 0x74709000 ==> avrt, C:/Windows/SYSTEM32/avrt.dll
0x6CCB0000 - 0x6CE21000 ==> d3d9, C:/Windows/SYSTEM32/d3d9.dll
0x59210000 - 0x5940F000 ==> d3dx9_43, C:/Windows/SYSTEM32/d3dx9_43.dll
0x6F800000 - 0x6F829000 ==> dbgcore, C:/Windows/SYSTEM32/dbgcore.DLL
0x6F4B0000 - 0x6F686000 ==> dbghelp, C:/Windows/SYSTEM32/dbghelp.dll
0x6E810000 - 0x6E84C000 ==> directxdatabasehelper, C:/Windows/SYSTEM32/directxdatabasehelper.dll
0x74160000 - 0x74184000 ==> dwmapi, C:/Windows/SYSTEM32/dwmapi.dll
0x74130000 - 0x7415E000 ==> dxcore, C:/Windows/SYSTEM32/dxcore.dll
0x5C1B0000 - 0x5C2FB000 ==> inputhost, C:/Windows/SYSTEM32/inputhost.dll
0x75020000 - 0x75033000 ==> kernel.appcore, C:/Windows/SYSTEM32/kernel.appcore.dll
0x6EC00000 - 0x6EC07000 ==> ksuser, C:/Windows/SYSTEM32/ksuser.dll
0x715A0000 - 0x71736000 ==> mfplat, C:/Windows/SYSTEM32/mfplat.DLL
0x6F130000 - 0x6F138000 ==> midimap, C:/Windows/SYSTEM32/midimap.dll
0x6ED50000 - 0x6ED5B000 ==> msacm32, C:/Windows/SYSTEM32/msacm32.drv
0x6F1A0000 - 0x6F1A9000 ==> msdmo, C:/Windows/SYSTEM32/msdmo.dll
0x77BD0000 - 0x77D81000 ==> ntdll, C:/Windows/SYSTEM32/ntdll.dll
0x74FF0000 - 0x75019000 ==> ntmarta, C:/Windows/SYSTEM32/ntmarta.dll
0x746B0000 - 0x746F5000 ==> powrprof, C:/Windows/SYSTEM32/powrprof.dll
0x75040000 - 0x75059000 ==> profapi, C:/Windows/SYSTEM32/profapi.dll
0x71110000 - 0x71120000 ==> resourcepolicyclient, C:/Windows/SYSTEM32/resourcepolicyclient.dll
0x40EC0000 - 0x40FB9000 ==> textinputframework, C:/Windows/SYSTEM32/textinputframework.dll
0x74D10000 - 0x74D18000 ==> version, C:/Windows/SYSTEM32/version.dll
0x6F0F0000 - 0x6F12B000 ==> wdmaud, C:/Windows/SYSTEM32/wdmaud.drv
0x75130000 - 0x7581F000 ==> windows.storage, C:/Windows/SYSTEM32/windows.storage.dll
0x5A590000 - 0x5A5AF000 ==> winmmbase, C:/Windows/SYSTEM32/winmmbase.dll
0x75060000 - 0x75127000 ==> wintypes, C:/Windows/SYSTEM32/wintypes.dll
0x75B40000 - 0x75BBF000 ==> ADVAPI32, C:/Windows/System32/ADVAPI32.dll
0x76790000 - 0x76841000 ==> COMDLG32, C:/Windows/System32/COMDLG32.dll
0x76240000 - 0x76343000 ==> CRYPT32, C:/Windows/System32/CRYPT32.dll
0x65470000 - 0x654EE000 ==> IntelControlLib32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/IntelControlLib32.dll
0x654F0000 - 0x68DE3000 ==> igc32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/igc32.dll
0x69200000 - 0x6A893000 ==> igd9trinity32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/igd9trinity32.dll
0x68DF0000 - 0x69126000 ==> igdgmm32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/igdgmm32.dll
0x5E960000 - 0x5EA5C000 ==> igdml32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/igdml32.dll
0x6A8A0000 - 0x6AB28000 ==> igdumdim32, C:/Windows/System32/DriverStore/FileRepository/iigd_dch_d.inf_amd64_4c7e79e3f590471c/igdumdim32.dll
0x766F0000 - 0x76713000 ==> GDI32, C:/Windows/System32/GDI32.dll
0x76180000 - 0x761A5000 ==> IMM32, C:/Windows/System32/IMM32.DLL
0x763B0000 - 0x764A0000 ==> KERNEL32, C:/Windows/System32/KERNEL32.DLL
0x758C0000 - 0x75B35000 ==> KERNELBASE, C:/Windows/System32/KERNELBASE.dll
0x5A510000 - 0x5A58C000 ==> MMDevApi, C:/Windows/System32/MMDevApi.dll
0x778F0000 - 0x779EF000 ==> MSCTF, C:/Windows/System32/MSCTF.dll
0x77020000 - 0x770BC000 ==> OLEAUT32, C:/Windows/System32/OLEAUT32.dll
0x770C0000 - 0x7717A000 ==> RPCRT4, C:/Windows/System32/RPCRT4.dll
0x76B40000 - 0x76F7D000 ==> SETUPAPI, C:/Windows/System32/SETUPAPI.dll
0x77820000 - 0x778E1000 ==> SHCORE, C:/Windows/System32/SHCORE.dll
0x77180000 - 0x77819000 ==> SHELL32, C:/Windows/System32/SHELL32.dll
0x76720000 - 0x7676B000 ==> SHLWAPI, C:/Windows/System32/SHLWAPI.dll
0x75DD0000 - 0x75F79000 ==> USER32, C:/Windows/System32/USER32.dll
0x76100000 - 0x76157000 ==> WINTRUST, C:/Windows/System32/WINTRUST.dll
0x6ECB0000 - 0x6ECF1000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x713D0000 - 0x715A0000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x76850000 - 0x768AF000 ==> WS2_32, C:/Windows/System32/WS2_32.dll
0x64AC0000 - 0x64BCA000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x76220000 - 0x7623A000 ==> bcrypt, C:/Windows/System32/bcrypt.dll
0x761B0000 - 0x76212000 ==> bcryptPrimitives, C:/Windows/System32/bcryptPrimitives.dll
0x59020000 - 0x590A2000 ==> clbcatq, C:/Windows/System32/clbcatq.dll
0x768C0000 - 0x76B3C000 ==> combase, C:/Windows/System32/combase.dll
0x59410000 - 0x597D8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x3B780000 - 0x3B79C000 ==> devenum, C:/Windows/System32/devenum.dll
0x76600000 - 0x766E2000 ==> gdi32full, C:/Windows/System32/gdi32full.dll
0x75C90000 - 0x75CAB000 ==> imagehlp, C:/Windows/System32/imagehlp.dll
0x6ED20000 - 0x6ED36000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x71740000 - 0x71848000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x607B0000 - 0x607C8000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x6F690000 - 0x6F764000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x75F80000 - 0x75FF9000 ==> msvcp_win, C:/Windows/System32/msvcp_win.dll
0x75BC0000 - 0x75C84000 ==> msvcrt, C:/Windows/System32/msvcrt.dll
0x764A0000 - 0x765F5000 ==> ole32, C:/Windows/System32/ole32.dll
0x76770000 - 0x76776000 ==> psapi, C:/Windows/System32/psapi.dll
0x60640000 - 0x60664000 ==> qasf, C:/Windows/System32/qasf.dll
0x71120000 - 0x712C2000 ==> quartz, C:/Windows/System32/quartz.dll
0x75830000 - 0x758B5000 ==> sechost, C:/Windows/System32/sechost.dll
0x75CB0000 - 0x75DC2000 ==> ucrtbase, C:/Windows/System32/ucrtbase.dll
0x76160000 - 0x7617A000 ==> win32u, C:/Windows/System32/win32u.dll
0x6EC10000 - 0x6ECA1000 ==> COMCTL32, C:/Windows/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_fbe8e1f07808be9b/COMCTL32.dll
0x6ED60000 - 0x6EECE000 ==> gdiplus, C:/Windows/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.3085_none_9faca057e290307d/gdiplus.dll
0x69130000 - 0x691FA000 ==> dxgi, C:/Windows/system32/dxgi.dll
0x74090000 - 0x7410F000 ==> uxtheme, C:/Windows/system32/uxtheme.dll
0x6F7D0000 - 0x6F7F1000 ==> CSERHelper, C:/program files (x86)/steam/CSERHelper.dll
0x40910000 - 0x40A63000 ==> GameOverlayRenderer, C:/program files (x86)/steam/GameOverlayRenderer.dll
0x599B0000 - 0x59AA8000 ==> steam, C:/program files (x86)/steam/steam.dll
0x5A6D0000 - 0x5B9E1000 ==> steamclient, C:/program files (x86)/steam/steamclient.dll
0x5F010000 - 0x5F0A8000 ==> tier0_s, C:/program files (x86)/steam/tier0_s.dll
0x5EDE0000 - 0x5EE66000 ==> vstdlib_s, C:/program files (x86)/steam/vstdlib_s.dll
GAME CRASHED AT INSTRUCTION Base+0x0008F4A0 IN MODULE: C:\Windows\System32\msvcrt.dll
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
Copied "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\CrashLogger.log" to "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\Crash Logs\\CrashLogger.2024-05-09-23-43-35.log"
TL:DR / Suggested (IMO) - Load both mods of your preference size. Load OJO BEFORE NMC for a more vanilla look. Load OJO AFTER NMC for more color and vibrance.
How GRAPHICS Should've Been in Fallout New Vegas (Vanilla-Friendly Mods) (youtube.com)