Issues? Read the post by RogerLibiez2 below; What I did was set the "bModifyDirectXBehavior" line in New Vegas Tick Fix .ini to "1" instead of "0" and set my GPU to performance mode on New Vegas exe.
To generate the Tree LODs for this mod you can use XLODGEN
To anyone generating tree lod in addition to needing xLodGen you will need the mod Lod Fixes and Improvements - NVSE which will help fix the previously broken tree lod system that didn’t used to work in new vegas.
This way you will be able to generate proper tree lod.
If you're getting the floating tree in Mojave Outpost (and a few other places) due to using Desert Landscapes along with WFO, the following mod seems to work well at hiding the offending trees
I'm a complete newbie to modding, and I have ttw installed. When using xLODgen it gives me the option to generate LOD for FO3 worldspaces. Should I do this? I just want WFO in vegas.
also... I had previously generated LOD from the VNV guide and then I stumbled upon WFO...am I screwed?
update: I went ahead and did it without the FO3 worldspaces. No real problems so far, but some flora pops in when I get closer to the point that it generates. Wondering if this is to be expected.
Whenever an npc is shooting rapidly all the grass starts to flash, how do i fix this? i don't have any sound mods and the only other visual mods i have is nmc,s pack, clutter retexture, and Nevada skies.
Im having this same issue and its only this mod that it happens with. Edit For anyone having this issue. Turn off transparency multisampling in the FNV Launcher Settings. You can manually open up the launcher from your Game Folder if your using NVSE.
hi just looking for some help after I load LOD they look fine but there's like lines floating above the trees just hoping someone can give me some advice how to get rid of these
I'm at the landscape overhaul and generating lod part of my load order build.
It's so easy to mess this up, so even after years of modding, i get very, very nervous about the whole procedure.
Could you please tell me if this is the correct order to install these mods?
1 NMCs Textures 2 NMC New Vegas Patch for ALL Sized packs 3 Ojo Bueno Texture Pack 4 FNVLODGen Resources 5 LODadditions 6 Much Needed LOD 7 WFO Medium Resolution version 8 A Wasteland in Bloom
PegasusKoga You still lack quite a lot of good LOD mods. Go search LOD and sort by download. Almost every mod in the first and second page is good, I recommend the first 12 (except the pre-generated LOD of course), remember to download their requirements as well. Avoid the mods with TTW in their name if you don't play TTW.
That is really not good advice. You should go through the VNV Lod Guide made by very experienced modders and is up to date. I recommend downloading the More Lod for Wasteland Flora Overhaul. Once downloaded, load this mod and the More Lod for Wasteland Flora Overhaul mod after the last mod in the VNV Lod Guide, then generating lod.
Just wanted to say THANK YOU !!!! I won't surprise anyone by saying this mod (fertile version) looks almost unbelievable considering that it runs in such an old game (whose graphics weren't that impressive even at release). It does. In fact it looks spectacular from arboreal point of view.
How much and how well does it do so? When I exited Goodsprings Cave I was stunned by the majestic beauty. When that awe over the sheer beauty wore off, I realized I had no idea where I was! It looked like a new location to me, if not another game entirely! And i mean this in an utterly positive way - this is a massive upgrade on FNV. I'd used a "lite" version of this years ago, so I knew to expect technical quality, but with modern equipment (undreamed of 12 years ago for cheap-ish gamers!) I am simply blown away by its sheer beauty.
One, is the latest version the same as the fertile version? Because I want fertile, more trees.
Second, can someone walk me through generating LOD like a literal baby?
I tried on my own and have ended up having to do a complete reinstall because I'm so confused. The LOD I generated was all messed up. I had building lod on tree lod, looking very strange, and cliff lod looking very strange too, all messed up. I would prefer not to have messed up LOD again.
I followed instructions as far as I'm aware, including using the other lod resource mods as suggested in the description, plus one lod resource mod for NMCs. The one thing I think I did different was select all the world spaces? Because I'm using the HH stuff too and didn't know which worldspaces to have selected. I just now read the comment that suggests LOD Fixes and Improvements, maybe I needed that?
EDIT: I am currently trying out the LOD Guide from Viva New Vegas to see if it helps.
Hi guys! I love this mod, a must have for every playthrough. What are your plans for development? Will you ever introduce animations to plants, to make it look like the plants are moving in the wind? That would be an absolute killer!
plants should be moving in the wind already (the grass renderer takes care of this automatically). If you mean trees, highly unlikely, we have 100+ trees, to animate each would be an immense undertaking.
Yes, I meant trees, sorry for the confusion – my English isn't perfect. Thanks for the quick reply! Have you ever considered collaborating with someone skilled in animations, like Ashens2014, AmaccurzerO or hitman47101? Of course, I’m just curious and not asking on their behalf. :)
2782 comments
My new grass mod is out, works well with WFO
A Wasteland in Bloom<- Click
...also available Groundcover Overhaul and Improved Plants
Issues? Read the post by RogerLibiez2 below;
What I did was set the "bModifyDirectXBehavior" line in New Vegas Tick Fix .ini to "1" instead of "0" and set my GPU to performance mode on New Vegas exe.
To generate the Tree LODs for this mod you can use XLODGEN
Vurt on Youtube
This way you will be able to generate proper tree lod.
https://www.nexusmods.com/newvegas/mods/84171
otherwise you'll get missing LOD in chunks.
If you're getting the floating tree in Mojave Outpost (and a few other places) due to using Desert Landscapes along with WFO, the following mod seems to work well at hiding the offending trees
https://www.nexusmods.com/newvegas/mods/89230?tab=description
For those getting it spending time trying to figure it out.
also... I had previously generated LOD from the VNV guide and then I stumbled upon WFO...am I screwed?
update: I went ahead and did it without the FO3 worldspaces. No real problems so far, but some flora pops in when I get closer to the point that it generates. Wondering if this is to be expected.
Looks like you're on your own.
It's so easy to mess this up, so even after years of modding, i get very, very nervous about the whole procedure.
Could you please tell me if this is the correct order to install these mods?
1 NMCs Textures
2 NMC New Vegas Patch for ALL Sized packs
3 Ojo Bueno Texture Pack
4 FNVLODGen Resources
5 LODadditions
6 Much Needed LOD
7 WFO Medium Resolution version
8 A Wasteland in Bloom
And then generate LOD?
This guide is awesome - you saved me a lot of hassle.
Somehow i did not get notified about your reply so apologies for not answering until now.
Thanks for the link though!
I won't surprise anyone by saying this mod (fertile version) looks almost unbelievable considering that it runs in such an old game (whose graphics weren't that impressive even at release). It does. In fact it looks spectacular from arboreal point of view.
How much and how well does it do so? When I exited Goodsprings Cave I was stunned by the majestic beauty. When that awe over the sheer beauty wore off, I realized I had no idea where I was! It looked like a new location to me, if not another game entirely! And i mean this in an utterly positive way - this is a massive upgrade on FNV.
I'd used a "lite" version of this years ago, so I knew to expect technical quality, but with modern equipment (undreamed of 12 years ago for cheap-ish gamers!) I am simply blown away by its sheer beauty.
One, is the latest version the same as the fertile version? Because I want fertile, more trees.
Second, can someone walk me through generating LOD like a literal baby?
I tried on my own and have ended up having to do a complete reinstall because I'm so confused. The LOD I generated was all messed up. I had building lod on tree lod, looking very strange, and cliff lod looking very strange too, all messed up. I would prefer not to have messed up LOD again.
I followed instructions as far as I'm aware, including using the other lod resource mods as suggested in the description, plus one lod resource mod for NMCs. The one thing I think I did different was select all the world spaces? Because I'm using the HH stuff too and didn't know which worldspaces to have selected. I just now read the comment that suggests LOD Fixes and Improvements, maybe I needed that?
EDIT: I am currently trying out the LOD Guide from Viva New Vegas to see if it helps.
As long as you don’t have any messy mods, these settings for FNVxLODGen are golden
If you mean trees, highly unlikely, we have 100+ trees, to animate each would be an immense undertaking.