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LFox

Uploaded by

HornedReaperMJL

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9 comments

  1. Zombie007
    Zombie007
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    • 4 kudos
    I was gonna suggest to merge repair and science but after all you already did i feel like it would be too much. Thanks!
  2. Jeffman12
    Jeffman12
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    • 9 kudos
    This would make a b&@*$'n perk.
  3. The Lone Badger
    The Lone Badger
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    Excellent. I've been looking for a mod like this - Guns and Energy Weapons have no game-balance reason to be seperate (they're both pretty much identical in effect), and this gives me more variety to my killage.
  4. kalenics
    kalenics
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    Couldnt you do a version where every 3rd point on a skill increase the other with 1 point, it would be a little more balanced in my opinion
  5. HornedReaperMJL
    HornedReaperMJL
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    New version is up with 2 new skill combos. For the existing Speechcraft and Barter i renamed the .esp. It has NOT been updated but i changed the name to fit with the new naming scheme.

    @buchholz101
    It's done and while i was at it i made a Guns and Energy Weapons version before someone asks me for that.
  6. buchholz101
    buchholz101
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    • 1 kudos
    Is there any way you could do the same thing with melee/unarmed?
  7. HornedReaperMJL
    HornedReaperMJL
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    @hownice
    I don't use skill uncap mods so i'm not entirely sure. The script doesn't look at skill level so technically it should but i guess it really depends on how the uncap mods work.
  8. hownice
    hownice
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    • 10 kudos
    not a bad mod at all... yet I have a question: does it work for the mods that also work with skill uncap mod?
  9. hanageboubounosuke
    hanageboubounosuke
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    • 7 kudos
    Because Fallout is not an Elder Scrolls game.