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  1. Athelbras
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    READ ME ...

    Spoiler:  
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    There is no activity on this mod other than basic forum moderating and (best effort) support for potential bugs in EVE itself; i.e. just "caretaker" services.  In other words: general technical support is no longer provided.

    • There are two installers -- the primary installer is for those who use Vortex, Nexus Mod Manager (NMM), and Fallout Mod Manager (FOMM). The "Alternate" for is those who use Mod Organizer (MO) or Mod Organizer 2 (MO2).

    • EVE's special effects are rather demanding with regard to graphical and processor load, and may not be suitable for laptops or lower-tiered desktop systems. Since there are no player-adjustable settings for EVE, players will need to decide whether this mod is appropriate for their systems and gameplay experience.

    • There is no provision for using just a subset of EVE's features, or for disabling specific features.

    • There are currently no plans for altering existing features or providing variations or tailorable settings.  Which means no active development of any kind.

    • There is no guidance or assistance provided here for individual modding efforts, and also none for players wanting to make personal changes to EVE.

    • If some other mod is not compatible with EVE, then perhaps request a compatibility patch from the creator(s) of that other mod.  Compatibility patches are not provided here.

    • If you kill someone with a non-energy weapon, and you see EVE's energy death effects, then you installed A World Of Pain (AWOP), which is what causes that to happen. See the Loot Destruction article posted over at AWOP's mod page.

    • Mods that replace the standard Pip-Boy with a handheld device are known to potentially cause issues with other mods, including EVE (our "holographic" iron sights might or might not be visible at times).

    • TTW is not supported here, there are no compatibility patches in our files area, and no plans to provide those. Perhaps try this patch mod; but note that support is provided there and not here: EVE - Lite (TTW Compatible) Patch

  2. weijiesen
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    EVE goes well with IMPACT!




    IMPACT - when you want your Ballistic visuals to be as good-looking as your game
  3. weijiesen
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  4. weijiesen
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    EVE should be 100% compatible with Frontier.
    Frontier doesn't make edits to any base game records, though you do find occasional base game weapons in Frontier, meaning EVE's affects will carry over. 

    If anyone experiences issues using EVE + Frontier, let me know.

    In the future a mod will be released that brings Frontier's VFX over to New Vegas' weapons. 
    Stay tuned

    PS: Yes, I did 100% of all VFX in The Frontier (and 95% of the weapons themselves)
  5. Athelbras
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    Unofficial EVE Patch Collection

    I uploaded a collection of "unofficial" patches here: Unofficial EVE Patches.


    What I Know about using WMIM with EVE ...

    UPDATE: See the uploaded compatibility patch here: Unofficial EVE Patches.

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    It is my understanding that WMIM is intended for players who want to only use base-game weapons without any other modifications, and WMIM is then optionally installed to correct mesh issues for some of those base-game weapons. Which means WMIM is also *not* intended (or expected) to work correctly with mods that alter base-game weapons -- such as EVE.

    - * -

    I have only limited knowledge since there is no support provided here for WMIM, and I do not use it myself -- but do believe that conflicts exist.  The most obvious conflict is that WMIM alters weapon data records to enforce its changes via an .ESP file, and EVE does the same thing ... so each cancels out the other's edits depending on whichever .ESP file is lowest in the "load order" sequence.  In addition, EVE provides its own weapon model meshes for various energy weapons, with special textures that are designed specifically for those meshes only -- so changing the meshes via WMIM will break those textures.  Perhaps there are other issues as well.

    - * -

    There is currently no plan (that I know of) to provide official EVE compatibility for WMIM.

    - * -

    A couple of players reported that they encountered no issues when EVE is installed with its .ESP file positioned below WMIM's .ESP file in the load order sequence.  However, there is no support for that here.

    - * -

    For replacement meshes and textures, and the ability to modify weapon attachments, consider using Weapon Mods Expanded (WMX) with EVE. WMX provides a complete set of weapon meshes and textures, and those meshes do not need to be "fixed" -- so WMIM is not needed.  And when WMX is used with EVE, EVE then provides its special energy weapon meshes and textures and effects.  I do in fact use both for my game play, and have done so for many years. WMX's download area provides the necessary compatibility patches for WMX + EVE.  WMX's author and I ensure that they work correctly.

    - * -

    I provide support for EVE because I have used it for many years and like what it provides.  Its weapon model meshes are trouble-free and do not need fixing or replacement, and I enjoy EVE's weapons and special effects.  EVE was released a long time ago before WMIM and has no obvious need for those fixes.

    - * -

    For additional information, probably much more accurate than what I can offer, ask Roy over at his WMIM forum.


    Using EVE with Weapon Mods Expanded (WMX) ...

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    Follow the steps in the WMX-EVE_readme.txt file that is provided by the WMX - EVE Compatibility v1.0.10 installer. That install package is in the OPTIONAL FILES section of WMX's downloads. That readme file is also available separately via this link:

      WMX-EVE Readme at Fallout New Vegas - mods and community (nexusmods.com)

    Note that when installing EVE for the EVE FNV - ALL DLC.esp file, all five DLCs must be currently installed and enabled *before* installing EVE itself. The DLCs are: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, and Gun Runners Arsenal.


    For Vortex Users Only:

    After installing EVE with Vortex, confirm that all of the DLCs are present and enabled, and that the EVE FNV - ALL DLC.esp file is also present and enabled. To do that perform the following steps:

    Within Vortex, Click PLUGINS. You will see which things are truly present and enabled, and which are not. Within that PLUGINS interface, Enable the DLCs and mods that were not properly set when installed. When correct, All five of the DLCs and the EVE FNV - ALL DLC.esp file should be present and enabled.

    Do not use the MODS tab to check the status of Vortex installs, because there is a Vortex bug that sometimes causes MODS to show incorrect information.


    Personal Note ...

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    I retired from being the remaining developer / technical support guy on EVE back in late 2020 after many years of service.  Which means there is just basic forum moderating and (best effort) support for potential bugs in EVE itself; i.e. "caretaker" services only.  See the top-most sticky post for the current "don't gets".

    If others would like to create compatibility patches, alternative variants, help with conflict resolution, provide technical assistance to others, and/or be the forum moderator and bug fixer ... then feel free to private message EVE's author weijiesen.

    -- Athelbras
  6. Nefiji
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    Silent Critical Kills Fix

    With the friendly permission of weijiesen, a bugfix patch for EVE v1.19:

    Essential Audiovisual Enhancements

    Fixes EVEs complete absence of disintegration/gooification sound effects for critical hit kills with laser/plasma weaponry and allows for the customization of the newly introduced SFX.
  7. Soundswave772
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    Explosions don't work 

    Like the explosions they're happening but there's no effects it's just the some weird circle thing 
    There's no particles dust smoke or anything 
    Help plz?
    1. Athelbras
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      Your problem might be caused by a faulty install of EVE.  One way it can happen is if you used MO or MO2 to do EVE's install, but did not user our EVE v1.19 - Alternate version which is required when using those mod managers.  It can also happen if you installed EVE manually by copying its files into the game and did not do that correctly.

      Another possibility is the problem might be caused by something else you installed.  Something which results in EVE not working correctly.  You could try moving EVE's .esp file to the very bottom of your load order sequence.  If you then see actual explosions, then that will mean the conflicting mod or patch is now above EVE's .esp file.  Investigate further to discover what it is.

      Or perhaps the problem is caused by data files belonging to some other mod or patch, and not a conflicting .esp file. That might require uninstalling things to discover what allows explosions to become visible when it is no longer present.

      Check to confirm that the correct .esp file is present for EVE ...

      The correct file is EVE FNV - ALL DLC.esp if you have all five of the DLCs installed: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, and Gun Runners Arsenal.

      The correct file is EVE FNV - NO GRA.esp if you only have Dead Money, Honest Hearts, Old World Blues, and Lonesome Road; but not Gun Runners Arsenal.

      The correct file is EVE FNV - NO DLC.esp for no DLCs present, or if the DLCs do not exactly match either of the ones above.
  8. FredDaFish420
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    hello, is this compatible with selective fire by b42? when i installed impact the feature was removed and when i took it off the selective fire was back? could it be a mod conflict or did i put a wrong load order? hopefully EVE works with selective fire.


    thank you :)
     freddafish
    1. Athelbras
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      I do not know; have never used that mod.  Perhaps someone else will offer a reply.
  9. wizrdman94
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    LOOT says "incompatible with TTW 3.2+." Is this true?
    1. Athelbras
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      I don't know, since I do not use TTW and TTW with EVE is not supported here.  But see the last note in the Read Me above.
  10. G0RII
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    oh my god it was energy visuals 2 causing the issues. I'm an absolute idiot!
    1. Athelbras
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      You fixed it.  That is what matters.  Enjoy the success!
  11. G0RII
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    Still having issues. Not only does this not work correctly (missing effects) without conflicts present, I cannot move it lower than a certain position in the load order (for me its 97, and no I didn't lock it by accident). The mod works fine when installed via vortex, and manually. I have tried changing using the manual install within MO2 and that didn't change anything either. I'm not sure why MO2 would be breaking this mod, and again, I'm using the right version. 

    im doing further testing to see if this is a case of some bizarre nvse conflict.
    1. Athelbras
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      MO2 never implemented the "intelligent" installer scripting features which other mod managers have provided for many years.  Our main installer uses those scripting features to determine which DLCs are present and then automatically selects the correct .ESP file.  So of course MO2 fails to do things correctly.  There is a section on our description page about MO2 installs: When using Mod Organizer (MO or MO2).

      Which is why I created the EVE v1.19 - Alternate installer package for EVE. Use that one instead. It requires the player to select the DLCs that are currently present to ensure an MO/MO2 install is successful. if you have all five of the DLCs present (Dead Money, Honest Hearts, Old World Blues, Lonesome Road, and Gun Runners Arsenal) the resulting install will be for EVE FNV - ALL DLC.esp.

      Which is why I use the Nexus Mod Manager instead of MO2.

      If you are not able to move EVE lower in your load order sequence, then that means the mod/patch just below it has a dependency on EVE -- it requires EVE to be installed and it requires EVE to be positioned above itself in the sequence. Hence a potential conflict. As to whether it is indeed a conflict or working correctly is for the user to determine. Other things below that mod/patch might have dependencies which limit where they can be as well.
  12. G0RII
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    this is causing some of my explosions to be misaligned and missing certain effects. noticable most with the grenade rifle, the explosion is like multiple feet to the left of where the grenade is going.
    1. Athelbras
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      That is not normal, so is very likely a "conflict" with one or more other things you installed.
    2. G0RII
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      im looking, will report back
    3. G0RII
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      there doesn't seem to be any conflicts affecting explosions. I've also played around with load order, and it doesn't change anything. the only thing that changes anything is disabling the EVE.esp. that fixes the issue.
    4. G0RII
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      https://imgur.com/a/kU6PlZE

      here's some screens that show what I'm talking about. I misinterpreted some of the debris as the explosion being off center, I guess that's an effect that only happens if the explosion itself is near something that would trigger it. However, you can see that the eve version is missing so much. its missing most of the light, the dust, and is just a small blink and bubble that's barely noticeable. is that what its supposed to look like? I used the grenade rifle here btw.
    5. Athelbras
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      With a fresh install of the game and the DLCs, plus just EVE, the central part of the Grenade Rifle explosion is reasonably centered.  Not obviously so, because of the large billowing smoke cloud and the brightly flaring fire-scatter.  Especially the latter.  Those fire flare-ups do indeed mostly appear (in various places) a bit to the left, which gives the appearance of an off-center explosion; i.e. a visual distraction due to the way-less-than-robust center effect.  None of which am I able to adjust or modify.

      If you are not seeing the above, a dramatic explosion, then a potential conflict is some other mod that overrides the ExplosionImpactDataSet entry in the Impact DataSet collection.

      EDIT:  Or maybe the result of a faulty EVE install; i.e. various EVE asset files might be missing.
    6. Athelbras
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      I see that you recently downloaded quite a few of the older versions of EVE.  Uninstall whichever version is present, then clean-install our current version (1.19).  Move it to the very bottom (no exceptions) of your load order sequence.  If there mods or patches which insist on being below EVE, then temporarilly uninstall (not simply disable) those since they are potential conflicts.

      Then do your troubleshooting that way.  Use of the FNVEdit modding tool could prove useful.
    7. G0RII
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      I installed older versions to see if they have the same issues. I don't use them simultaneously. Some of them work just fine but others have the same issue of missing effects. 

      The off center thing was my mistake, as I said. 
  13. sailingmoon
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    Is there just the skeletonization effect as a separate mod? I kept looking for which mod did this in NV but I play TTW now.
    1. Athelbras
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      No idea what you are referring to, and no particular interest in following up on that.
  14. N7RECON
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    Is there no way to get this tri beam laser sfx into New vegas, I saw Oxhorns videos using this with the Metal Blaster. Sounds so cool then I downloaded this and was disappointed.  https://youtu.be/XOrFdYNzqnw?si=Ns0Vuuj1HzoFhrHa
    1. Athelbras
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      Don't know, and no particular interest.
  15. DinoSix
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    Hey so, for some reson the mod wont detect the DLCs no matter what i do, can anyone help me?
    1. Athelbras
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      Download our EVE v1.19 - Alternate installer and use it to select your actual DLCs.
  16. odstboi108
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    What are the perms surrounding the EVE RCW cuz I want to make a standalone, non replacer version of it
    1. odstboi108
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      it would be so awesome, it would be so cool
    2. Athelbras
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      Seek explicit permission from EVE's author, weijiesen.  Try private message.
    3. odstboi108
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      ok thank you i will try