I am using the Clothing converter that you find in loverslab to change the female armors that I like to fit the bodytype I am using, I like this armor for my character, but also I would like to use it for some followers (male and female), which body type should I use as a base to convert it? I want my male NPCs and character to look exactly like the picture, but would like to adapt only the female aspect of the armor, can anyone give me a clue on how to do it?
Alright after an hour or two of digging and a nap later, I finally found out the fix to the suit not talking. This honestly should've been in the desc. but hey page sixty something of the comments works too.
As per the exact words of the author:
"I must say I'm surprised with all these problems popping up, I've had none of them. Logically, the only cause can be load order. Try loading this *last*. The problem with loss of voice may be due to a mod that alters Global Variables or if you are running another mod that changes the suit.
This mod is completely incompatible with any mod that changes ANYTHING about the Stealth Suit Mk II.
I'll keep playtesting though. For now I recommend making a save before you load up the mod. But disabling the .esp and reloading, saving and the activating it again should solve any extreme bugs."
But yeah, basically just put it last in the load order, or at least as last as possible and it'll work.
Does anyone know if this mod has a patch or something to fix some bugs ? I have the impression that the rebreather from the helmet does not work, and I think this mod deactivated the automatic use of Stims/Med-X, along with the armor's voice (she won't talk to me anymore :( )
Just to clear up any confusion for others looking for the best (subjective of course) combination of mods for the Stealth suit Mk2
2 mods in total - this one and this other one for fine control using Mod Configuration Menu.
If you don't like the Stealth boy field from this mod after you upgrade it since there's no option to disable it in MCM do this (CREDIT to LostDinosaur)
"Open the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Stealth Field... and that should do it I think. "
Do the changes of Better Stealth Suit overrides and are compatible with Legacy of X-13 ? Because I installed them both as I wanted to fine tune some things, but I feel like BSS does not work properly (not fast stealth, no stim since I am under 15 stimpaks in my inventory ...)
Do you know if I did something wrong or maybe I lack a compatibility patch ?
On another note for the stealth field effect. If you want to nerf it without actually making the upgrade useless, you can look at the way advance recon does stealth fields for their armors and make it where it only applies when you're crouched and not moving with weapons holstered or not. You can also adjust how strong the stealth field is.
There's different versions of the suit ones that have the stealth field upgrad "stealthy" and one that providers protection against lasers etc. You don't have to be a modder to not have the sneak invisibility. You can just use console codes to spawn in multiple stealth suits and upgrade them how you want.
Hi, first of all love your mod. Armor looks sick. Quick question, how hard would it be to remove the stealth field from your mod and could I get an instruction on how to do it? I have a stealth field mod, which I can toggle on and off. I like to see my character sneaking around ^^.
If you get the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Steal Field... and that should do it I think.
Howdy, so I'm attempting to wear the stealth suit helmet with the courier vests mod, trouble is, both the helmet & vests take up the nose-ring slot. I've tried unchecking the the slot and replacing it with another but nothing has changed. Any ideas?
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As per the exact words of the author:
"I must say I'm surprised with all these problems popping up, I've had none of them. Logically, the only cause can be load order. Try loading this *last*. The problem with loss of voice may be due to a mod that alters Global Variables or if you are running another mod that changes the suit.
This mod is completely incompatible with any mod that changes ANYTHING about the Stealth Suit Mk II.
I'll keep playtesting though. For now I recommend making a save before you load up the mod. But disabling the .esp and reloading, saving and the activating it again should solve any extreme bugs."
But yeah, basically just put it last in the load order, or at least as last as possible and it'll work.
2 mods in total - this one and this other one for fine control using Mod Configuration Menu.
If you don't like the Stealth boy field from this mod after you upgrade it since there's no option to disable it in MCM do this (CREDIT to LostDinosaur)
"Open the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Stealth Field... and that should do it I think. "
Do you know if I did something wrong or maybe I lack a compatibility patch ?
nose-ring slot. I've tried unchecking the the slot and replacing it with another but nothing has changed. Any ideas?
Thanks.