NEW SORTOMATIC VERSION RELEASED 2-8-14!!! [Requires NVSE and the Sortomatic Resource]
By popular request I have added an optional Sortomatic version of Afterschool Special. If you change over to the Sortomatic version of this mod, it is HIGHLY recommended that you make a new hard save before swapping out the files. In my testing, there weren't any issues with the conversion, but I'm only one person and cannot account for the thousands of things that could happen with mods. If you fail to save before you update do NOT blame me if something goes wrong.
I did not have any issues whatsoever converting as I simply added the necessary scripts to the existing containers, swapped my CIMS Terminal for the Sortomatic MSC, added the IQM and Homeless container. Any items already placed in my CIMS containers should still be there after you convert your version, but as I mentioned, I suggest you make a new save just in case.
To update to Sortomatic, install normally as you would any other mod either with the mod manager or manually.
The Sortomatic version does NOT have any of the display items, it only has the main sorting system and quota manager.
Also, Paul's dialog will still talk about the CIMS System and not Sortomatic. I'm not going to redo a whole section of dialog just for Sortomatic, so you'll just have to pretend they're the same system.
With the Sortomatic version I added new Kitchen cabinets that are also Sortomatic scripted as well as a little more clutter on the kitchen counters and the counter on the side wall. After you update if the cabinets and new clutter don't immediately appear, make another save, exit the game and reload and you should be good to go. This is not a bug, it's simply how the engine recognizes new objects added to an existing enable parent. If after a hard save and reload, they still don't show up, you can use the console to "refresh" the enable parent with this code:
The XX in the code is the numerical slot my mod is in your load order. You can confirm this by opening the console and clicking on any of my containers and the first two numbers in the RefID is what you need to substitute for the XX.
IMPORTANT!!! PLEASE READ THIS IF YOU READ NOTHING ELSE!!! If you are a new user, or havent completed all the quests all the way through the fence being repaired, update to V 2.01. If you've already completed everything, there's not much reason to update, but it won't hurt to do so.
Version 2.01 tweaks some dialog conditions and the script processing delay for some scripts that were laggy and caused problems. If you get stuck anywhere let me know in my comments and I'll get you moving forward again.
1-8-13 - VERSION 2.01 RELEASED! CRITICAL UPDATE - Fixes various dialog and stage conditions and scripting. As I said above, if you haven't finished everything update NOW! Includes all the stuff below.
Please read the installation instructions as they are critical to a successful update from earlier versions. You MUST at least delete the Afterschool Special.esm folder from your sound/voice folder for it to work! The other directories are not critical, but recommended to un-clutter your Data folder contents. Also, pay attention to the 2 places I suggest you NOT update in the middle of. Even of you do, it's only a SetStage to get you back on track, so post in my comments of you have an issue.
This is not a massive update in terms of overall changes you will ultimately notice. But like my Bison Steve mod, the tweaks I added to the mechanics make for a more polished mod, and the dialog added adds to the overall experience. And I fixed some things that have bothered me since I first released, lol.
Take my advice, start looking for a chainsaw now!
NEW FEATURES IN VERSION 2 - All new quest to repair the fence around the school, also adds some additional landscaping and an outdoor picnic area - Better start hunting for a Chainsaw! - All new quest mechanics for more immersive experience - All voice acting has been completely redone with more misc greetings and goodby's for more immersive experience - Actually purchase your upgrades from Paul now instead of using the holotapes I originally had
Hey. the mod is amazing and possibly one of the best house mods out there. i have an issue. AFter getting furniture and talking with paul, i get optional options to buy all other stuff but paul doesnt have any of them in his talk menu. i tried everything and used setstage . it only gives me the garden. In homeroom quest there is a ton of optional items to buy but none of them r buyable . how can i get them after talking about the furnitures?
I can't find any water buckets. I downloaded this mod 8 hours into my playthrough and there are no water buckets that I can pick up; I even checked the spoiler images to try to find them but can't. What am I even supposed to do.
The mod isn't loading for me. It says its enabled on Vortex and even though I'm not using the Sortomatic version i've tried laucnhing with NVSE. Still not loading. There's no building near the school house where the two characters were when I last played. Just vanilla ruin. I don't know what to do but if nothing can be done I remember how great this mod was. Good memories.
Hey Mike, I love this mod and I have used it in several playthrough of New Vegas. For the first time I am having trouble with it. The sortomatic containers try to activate every time I get near them. Weird. But the biggest problem is my newest charater can't pick up the Solar Panel at Helios One. The popup box never shows up. Any Ideas?
Why are you still using Sortomatic? There is now „Stash Organizer“ by Eddoursul Here. It works in every indoor or outdoor cell without a needed mod. You can practically use everything as a sorter….you wouldn‘t need the sortomatic base file then.
maaaaaan i wish i saw that before i realized workbench taking things from other containers is broken at this point it feels risky to change version and use this one
45 mods? Thats all? 213 plugins not including the hundreds of texture and mesh overlays. Everythings working but I may have to ditch a gun and Ive been working on this load order for yrs. Zero redundancies as far as I know. All manual installs. Agreed this is a great mod still.
213?! ThAt'S aLL??! It took you years of manually installing mods to get a 213 mod load order going and you're on here bragging about it at someone else's expense? Bless your heart.
I can't complete homeroom. After I bought the workbench, reloading bench, and stove, he wont give me options to buy the lab and the medical furniture. Does anyone know what could be messing up the trigger?
Since this mod hasn't been updated in 10 years, I don't think I'll get a response, but I made a version of the mod with Functional Post Game Ending support. If you do see it you can upload it if you want.
1469 comments
By popular request I have added an optional Sortomatic version of Afterschool Special. If you change over to the Sortomatic version of this mod, it is HIGHLY recommended that you make a new hard save before swapping out the files. In my testing, there weren't any issues with the conversion, but I'm only one person and cannot account for the thousands of things that could happen with mods. If you fail to save before you update do NOT blame me if something goes wrong.
I did not have any issues whatsoever converting as I simply added the necessary scripts to the existing containers, swapped my CIMS Terminal for the Sortomatic MSC, added the IQM and Homeless container. Any items already placed in my CIMS containers should still be there after you convert your version, but as I mentioned, I suggest you make a new save just in case.
To update to Sortomatic, install normally as you would any other mod either with the mod manager or manually.
The Sortomatic version does NOT have any of the display items, it only has the main sorting system and quota manager.
Also, Paul's dialog will still talk about the CIMS System and not Sortomatic. I'm not going to redo a whole section of dialog just for Sortomatic, so you'll just have to pretend they're the same system.
With the Sortomatic version I added new Kitchen cabinets that are also Sortomatic scripted as well as a little more clutter on the kitchen counters and the counter on the side wall. After you update if the cabinets and new clutter don't immediately appear, make another save, exit the game and reload and you should be good to go. This is not a bug, it's simply how the engine recognizes new objects added to an existing enable parent. If after a hard save and reload, they still don't show up, you can use the console to "refresh" the enable parent with this code:
PRID XX00974C [hit enter]
disable [hit enter]
PRID XX00974C [hit enter]
enable [hit enter]
The XX in the code is the numerical slot my mod is in your load order. You can confirm this by opening the console and clicking on any of my containers and the first two numbers in the RefID is what you need to substitute for the XX.
If you are a new user, or havent completed all the quests all the way through the fence being repaired, update to V 2.01. If you've already completed everything, there's not much reason to update, but it won't hurt to do so.
Version 2.01 tweaks some dialog conditions and the script processing delay for some scripts that were laggy and caused problems. If you get stuck anywhere let me know in my comments and I'll get you moving forward again.
1-8-13 - VERSION 2.01 RELEASED!
CRITICAL UPDATE - Fixes various dialog and stage conditions and scripting. As I said above, if you haven't finished everything update NOW! Includes all the stuff below.
Please read the installation instructions as they are critical to a successful update from earlier versions. You MUST at least delete the Afterschool Special.esm folder from your sound/voice folder for it to work! The other directories are not critical, but recommended to un-clutter your Data folder contents. Also, pay attention to the 2 places I suggest you NOT update in the middle of. Even of you do, it's only a SetStage to get you back on track, so post in my comments of you have an issue.
This is not a massive update in terms of overall changes you will ultimately notice. But like my Bison Steve mod, the tweaks I added to the mechanics make for a more polished mod, and the dialog added adds to the overall experience. And I fixed some things that have bothered me since I first released, lol.
Take my advice, start looking for a chainsaw now!
NEW FEATURES IN VERSION 2
- All new quest to repair the fence around the school, also adds some additional landscaping and an outdoor picnic area
- Better start hunting for a Chainsaw!
- All new quest mechanics for more immersive experience
- All voice acting has been completely redone with more misc greetings and goodby's for more immersive experience
- Actually purchase your upgrades from Paul now instead of using the holotapes I originally had
MH
Hey, so I finished the first quest after getting the lockers but nothing changed inside. It's still the same, can anyone help?
nvmSetup my small load order with Vortex (45 mods) and no complaints at all.
https://mega.nz/file/B2slAI7Q#fSv-hq0DtrlihTIDwPxNB3IbFcGuqaqUnm0r42usRGY