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Tommy

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hairylegs222

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  1. hairylegs222
    hairylegs222
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    Please note from newest version:

    • Removed Bear Trap Fists from White Leg NPCs (They don't use them)
    • Removed LAER (Not lore friendly outside of the DLC)

    If you had this mod in your savegame already, then a new game is required for those changes to take effect.

    If you've never ran this mod in your savegame, then a restart isn't required.
  2. Debatemaster1
    Debatemaster1
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    Oh HELL yes! I've been looking for something to replace the old GRA integration mod!
  3. MeisterKennyNMA
    MeisterKennyNMA
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    Is this compatible with Mojave Arsenal?
    1. Buttons2018
      Buttons2018
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      I'd also like to know this
  4. Rexxi44
    Rexxi44
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    I don't suppose you can make a TTW patch to integrate the same thing to those lists as well, no?
    I know another modder did something similar, but they have certain changes I'm kinda eh about.
    Tweaking weapons, modifying IDs, ect. Those kinds of things are liable to get in the way of other mods, whereas yours is a straight injection.
    Been using your mod for over a decade now, and I appreciate it's simplicity.

    I guess their mod is more configurable than I anticipated. Would be interesting to see your take on making one still though.
  5. ShawnSigma
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    An ESPless version of this mod would be great. The only ESPless alternative I found was very different, and I like the way this one integrates the weapons into the game better
    1. hairylegs222
      hairylegs222
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      Sorry I don't have the skills to do that
    2. ShawnSigma
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      Ok so, I'm guessing this integration uses leveled lists? All you need to do is make scripts that use AddItemToLeveledList to add weapons into those leveled lists, as the JIP LN Plugin for NVSE (I think) allows for external scripts to be run without an .esp file. An example of this can be seen in this mod here. Maybe if I have time and you give me permission I can do it myself at some point, your call
    3. hairylegs222
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      No. Save baked anyways. Save your game once with the esp enabled and the integration remains. The quest script runs once then stops. Can disable the esp after
    4. ShawnSigma
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      Alright, so would you mind if I made a scriptrunner that does what this mod does with no ESP?
    5. hairylegs222
      hairylegs222
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      Sorry no
  6. Waaaaaaank
    Waaaaaaank
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    can you ever make something like this that covers Mojave and DC for ttw?
    1. hairylegs222
      hairylegs222
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      My Goodies mod does that for FO3. Any FO3 mod can be converted in XEdit to TTW with a TTW XEdit script.
  7. AndarielHalo
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    Might be having a problem.  I haven't even realized it until over 100 hours into my playthrough but there are no missile launchers or red glares anywhere.  This is the only mod I have that touches levelled lists


    Also there's no Gatling Lasers anywhere except the ones added by other mods


    EDIT:  Not sure if it's caused by this mod or by YUP's leveled lists actually
  8. Alex45678
    Alex45678
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    Guys I wanna ask, where in the script can I enable the LAER back? 
    Edit: Nevermind guys, I got it.
    Double Edit: I dont recommend it, itll make your game freeze.
  9. BeniHambuhbuh
    BeniHambuhbuh
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    compatible with Mojave Raiders?
    1. FlightRisk1
      FlightRisk1
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      it should be compatible with every mod so id say yes 
  10. Ausarq23
    Ausarq23
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    so i'm not well versed in the levelled lists what all do NCR troopers get?
  11. ScienceGuy45
    ScienceGuy45
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    Nevermind, fixed issue - thanks again for the mod!