While this one removes less walls, the walls it doesn't remove are usually there for certain quests to operate properly or to avoid you missing certain event or quest triggers. The devs expect you to take certain paths through those canyons, and if you jump over walls you risk bugging certain quests.
I've found a few spots where walls are still present however for my purposes this works near flawlessly . This mod is essential imho and is a personal favorite of mine ; here's why.
SPOILERS! I was curious if I could stealth my way to The Fort (across the river and up the mountain yes) to meet Caesar after you leave Goodsprings without interacting with any other factions to see what he'd say and by choosing a specific path of dialogue (you have to be polite-ish) and saying 'Goodbye' and speaking to him again will completely sequence break his dialogue and eventually by speaking to him again Caesar will give you the Platinum Chip and will tell you to destroy what you find all without ever even going to the Strip or finding Benny (who is supposed to still have the Platinum Chip at this point lol).
The idea of Caesar reaching his hand through a wormhole to Benny's pocket to give the Platinum Chip to a courier who got shot in the head less than 24 hours ago that also managed to wander into a Legion camp completely unnoticed is just wonderful.
This kind of tomfoolery would not have been possible without this Invisible Wall Remover and I am grateful for it enabling my stupid ideas.
SPOILERS! so because I'm insane, I wanted to see what would happen if you agree/disagree with Mr. House and by installing the upgrade you end up getting The House Always Wins I and a mostly completed The House Always Wins II (with the last step being to meet Mr. House at the Lucky 38 which the Courier still hasn't been inside of). Nothing interesting happens if you choose to vandalize his toys and then speak to Mr. House on your way out however.
Another neat thing is that when you first enter / talk to Mr. House for the first time in the bunker and choose the First Speech option to ask Mr. House what makes him think Caesar passed the Chip (again - that Benny is supposed to still have) to the Courier and Mr. House's response is broken and makes no sense I love it and he carries on with the conversation like nothing weird happened,
Yes, certain invisible walls are kept, as certain missions or events expect you to enter from certain locations. Because base game expects the walls to be there, removing them and hopping over certain event triggers can bugger the game's quests up. Leaving a few to keep the game running is better than removing them all via .ini edits.
Me too, seriously, I haver 252 active mods for TTW. That means, not only have I modded 3 and NV into one game, but on TOP of that, 252 mods TTW itself is not counted
either this does not work when added after a game has been created or you have not removed the ones around the deathclaw quarry. to get around the deathclaws i went to the right and walked along the cliff face my problem was there are some invisible walls making it more difficult to traverse and i cant get off the cliffs easily since they block me from getting off to go towards new vegas
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SPOILERS!
I was curious if I could stealth my way to The Fort (across the river and up the mountain yes) to meet Caesar after you leave Goodsprings without interacting with any other factions to see what he'd say and by choosing a specific path of dialogue (you have to be polite-ish) and saying 'Goodbye' and speaking to him again will completely sequence break his dialogue and eventually by speaking to him again Caesar will give you the Platinum Chip and will tell you to destroy what you find all without ever even going to the Strip or finding Benny (who is supposed to still have the Platinum Chip at this point lol).
The idea of Caesar reaching his hand through a wormhole to Benny's pocket to give the Platinum Chip to a courier who got shot in the head less than 24 hours ago that also managed to wander into a Legion camp completely unnoticed is just wonderful.
This kind of tomfoolery would not have been possible without this Invisible Wall Remover and I am grateful for it enabling my stupid ideas.
Thank you, Forever Endorsed
SPOILERS!
so because I'm insane, I wanted to see what would happen if you agree/disagree with Mr. House and by installing the upgrade you end up getting The House Always Wins I and a mostly completed The House Always Wins II (with the last step being to meet Mr. House at the Lucky 38 which the Courier still hasn't been inside of). Nothing interesting happens if you choose to vandalize his toys and then speak to Mr. House on your way out however.
Another neat thing is that when you first enter / talk to Mr. House for the first time in the bunker and choose the First Speech option to ask Mr. House what makes him think Caesar passed the Chip (again - that Benny is supposed to still have) to the Courier and Mr. House's response is broken and makes no sense I love it and he carries on with the conversation like nothing weird happened,
Truly one of FNV's greatest mods in my opinion