ok this comment made me laugh for a good minute, due to it being about one of the most fundamental aspects of game modding. xD a load order is the order in which various mod's ESP files get loaded on game start up. some ESP files have to be loaded before others so that those others, (other mods ESP files down stream) will work. and in this case, when using the console, to get ammo from a mod file, you have to type in the ammo item's ID starting with the load order number of the mod file the ammo item needs to be loaded from. so its load order number first, then the item id without spaces. in Khoamitom's case it was load order number "2C" with the items ID "000DBC" inputted as "player.additem 2C000DBC" but for others it could, and probably will be a different two digit number for the load order. you can use your mod manager to look at the load order and see what number your installment of this mod is.
so, i´ve just got an idea for this gun, instead of make a 1 round gun, who not make a 8 roudn gun liek in MGS3, but a bolt action handgun, like the original game ??? i dont know how modding work, so i dont know if this small idea will be dificult or easy, but here it is, also, another thing that could enlighten the game are the solid snake armor, the Regular Olive Drab, the desert camo for tactical espionage, and that black one you find at the ending of the game, like big boss silver like, but black for snake. i also enjoyed the mod :D
Got a suggestion for you. It is my weapon. It is called Firetooth. It is a silent anti-material rifle that does fire damage on hit. About as much fire damage as a flamer, and as much on hit damage as a anti-material rifle. And yes, the name is my name.
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Also it can't be sneaked into a casino?
a load order is the order in which various mod's ESP files get loaded on game start up. some ESP files have to be loaded before others so that those others, (other mods ESP files down stream) will work. and in this case, when using the console, to get ammo from a mod file, you have to type in the ammo item's ID starting with the load order number of the mod file the ammo item needs to be loaded from. so its load order number first, then the item id without spaces. in Khoamitom's case it was load order number "2C" with the items ID "000DBC" inputted as "player.additem 2C000DBC" but for others it could, and probably will be a different two digit number for the load order. you can use your mod manager to look at the load order and see what number your installment of this mod is.
Very nice mod btw
Search <item name>
then
player.additem <Item ID> <the amount>
I know, 2 years and you probably still haven't looked it up.
i dont know how modding work, so i dont know if this small idea will be dificult or easy, but here it is, also, another thing that could enlighten the game are the solid snake armor, the Regular Olive Drab, the desert camo for tactical espionage, and that black one you find at the ending of the game, like big boss silver like, but black for snake.
i also enjoyed the mod :D