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retroversion

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43 comments

  1. alphatrax
    alphatrax
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    • 6 kudos
    >fix
    van graffs are suppose to be hostile according to jsawyer
    1. Antonio342100
      Antonio342100
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      A bit late on this one, but at least in terms of what makes sense and what's actually canonical to Fallout as a whole, they probably wouldn't be wise to the fact that you did that to them. Unless you waltz in the room and picked it as one of the Van Graffs or their thugs watch you go past a certain threshold. Like if the game was like "Yeah you got it, but you were caught", them going hostile would make sense, but I can almost guarantee that most people will pop a Stealth Boy just in case so they can do it much easier, as there's also always a thug guarding the door, making sneaking by almost impossible without the right gear on.
    2. falloutgamer02
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      So according to Sawyer, the Van Graffs have telepathy and are instantly informed the moment you do something against them, even if the nearest member is several dozen miles away and the ramifications of the thing you did won't be felt for years into the future.  Or they have access to time travel and sent somebody back from the future to tell the Van Graffs of what you've done.

      Yeah, the decision to change this in Patch 1.2 was a mistake in logic and reversing it is a fix in my book.
    3. I know this is a really late reply but apparently the Van Graffs have spies in the NCR.
    4. KarakThuun
      KarakThuun
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      Still, if they had such powerful spies why aren't they hostile the minute you started traveling with Cass?
    5. TalookaBadooka
      TalookaBadooka
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      Ooh, the van Graffs having spies is a nice touch. Still, for them to shoot you onsite is dumb. If true, would be nice to have them “ambush” you after luring you in, and then bring up the fact they know what you did. Honestly I wouldn’t mind killing them, but Jackson said he’d kill me if I did. 
    6. TheBigIronOnMyHip
      TheBigIronOnMyHip
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      everyone has spies nowadays
  2. Flipside12345
    Flipside12345
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    To anyone that came here after completing the quest and was looking for a solution just enter the following command into the console:

    SetAlly 1b2a4 118368 1 1 ;Neutral

    Need to be on PC though.

    No idea why they made them hostile. Did ranger Jackson include the couriers birth certificate in his report for the Van Graff spies to discover?
    1. TalookaBadooka
      TalookaBadooka
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      Do I need the mod to keep this active after entering the console command?
  3. SuperStunt999
    SuperStunt999
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    • 0 kudos
    is there anyway to get this to work after completing cass is quest i cant load an older save
  4. magnificent069
    magnificent069
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    • 0 kudos
    Installed it and it doesn't work. They still attacking me.
    1. p4bl0cs
      p4bl0cs
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      • 0 kudos
      Same
    2. Luxuria0147
      Luxuria0147
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      • 0 kudos
      me too
  5. Bottletopman
    Bottletopman
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    • 38 kudos
    If you are using Uncut Wasteland's Extra Collection plugins, this mod is unneeded as EC also deletes the line in the script that sets the player faction hostile with the van graff faction.
    1. Dxthwxvx
      Dxthwxvx
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      • 4 kudos
      Thanks for the tip. 
  6. cameronoflochiel
    cameronoflochiel
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    Went over to the Wrangler with Cass and the door guard went agro. Funny enough when all the guards appeared Cass was killed. So anyways here I am downloading this mod so that doesn't happen again.
  7. GravyM8
    GravyM8
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    • 1 kudos
    Can confirm, this mod works with TTW 3.3.1
  8. TheAnnoyingTac
    TheAnnoyingTac
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    Alot of my time is in freeside, so this mod is a must have imo, nice work!
  9. DavidSSabb94
    DavidSSabb94
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    Thank you for this. It makes absolutely no sense that the Van Graffs would instantly and magically know you turned them in, after Cass states wit would take years for the NCR to really take action. 
  10. trainhobo117
    trainhobo117
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    • 2 kudos
    Is 1.0 the old version?