For some odd inexplicable reason... your mod interferes with mods that affect with the Monocyte breeder regeneration implant. I have absolutely no idea why.
It's a shame too, because I liked this mod because the RobCo Certified mod has some buggy robot AI. Particularly the Securitrons which fire their weapons REALLY REALLY RARELY.
I prefer this to that RobCo mod since this let's me have my own army with unlimited followers I am wondering, do you consider this mod completed? I'm only asking as I see the last update was awhile ago. The only thing I would like to see added is some lights in the Robot Factory, maybe even a bed and player storage? It's just really dark in there ^_^
Not completed, I'm watching over all of my mods on here and I will note down your suggestions, it makes sense that the player should be able to use it as a home as well. I don't know when the next update will be but when it comes these will be in .
Thanks for the support and I hope you continue enjoying the mod.
As far as I'm aware it should't cause any conflicts with RobCo. I used both and encountered no errors for the short period of time that I played them together.
i am having some problems with the mod.i dont know how to make the robots go the the vault when i order them to go to the vault they go to the main vault at goodsprings
Hey, thanks for the feedback, yes the robots are supposed to return to the fault that is near goodsprings, but they shouldn't go to the one that is actually in goodsprings that you visit to start the mod where all of the securitrons are at the start, are they going to this one? If so I will look further into it for you
You aren't using version 2. This bug was fixed in version 2, but the author never put the old versions into a new category on the Files page. This happened to me too!
Are you planning on adding an "Old Versions" category to the mod's file page? Version 1 is higher than 2, and so me and many others have downloaded 1, which has the big AI problem. Great mod by the way!
thanks for the heads up, I can never get used to the file system on the nexus. I have removed the old files. Since each file is an entire version of the mod, this should work fine.
The idea of this mod is just so amazing! Like bulild an army of securitrons or something... But... I have the same problem that the robots just don't want to do what I want them to do... Please fix that and umm.... Can you tell me how to send them in to patrol somewhere like Primm or something? And again. Great mod.
Hello, I will be looking into this problem during this weekend, I will track down a release another version with a fix. I think it is something to do with the scripts as they do not seem to be running at all on other PCs. Once this error is fixed you will be able to have the robots follow you to any location, once you are there you can command them to guard.
I have found and fixed the issue that everyone was having, it was caused by the NVSE functions in the mod. I have removed these now and have gotten the mod to function as intended without the requirement of the NVSE so it will work fine now.
47 comments
like what makes this bad?
ty so much for removed the requirement of the NVSE. ( NVSE random cod for me )
I have absolutely no idea why.
It's a shame too, because I liked this mod because the RobCo Certified mod has some buggy robot AI. Particularly the Securitrons which fire their weapons REALLY REALLY RARELY.
I am wondering, do you consider this mod completed?
I'm only asking as I see the last update was awhile ago.
The only thing I would like to see added is some lights in the Robot Factory, maybe even a bed and player storage? It's just really dark in there ^_^
Anyways, great job! Endorsed!
Thanks for the support and I hope you continue enjoying the mod.
but i think youre soo good at making this!
and i have all to make a securitron or a sentry bot it dosnet appear me to build it
sentry bot laser.
those are the only ones that i have tested
to build but i cant.
are the other robots building? eyebot, protectron etc?
This happened to me too!
Great mod by the way!
Thanks.
Thanks for the interest
Thanks!