anyone elses clone shining a little bit? Also would be great if the clone took your appearance once and stayed that way. now every time i change my looks, the clone does so aswell
It uses the player forms model so it will change as the player changes their look. Unforutunantly I never found a way to successfully copy the look to a new form.
Hi don't know if you are still active at all, but this is one of the only mods of its kind that is (partially) compatible with JIP CCC. Yet despite that I cannot change the equipment of my clone and anytime I made an equipment change they'll just go full naked. The only way to equip something is to quick save then load. Any chance you can make it fully JIP CCC compatible so I can manage their equipment?
I am messing around with the geck, i cant find a way to make a custom npc spawn with the player's face. was wondering if you could tell me how to make an npc copy of player face
I have tried different methods one was to make an npc form using the flags to use the player model and animations this only seems to work if there is a way to delay its loading until after the existing player changes are loaded this is the reason the mod I made Strange Shop where you can get an android copy of the player has to reload at times and required two forms one male and one female the mod spawning the one that matches the players gender.
Another method is to try and use the commands to match the face geometry and race of the player this does not always work well especially if the player changed certain defaults when creating their character.
In this mod I used the NVSE command "tempcloneform" that makes a temporary clone of a form to create a clone of the player I then linked it to access a fixed storage container instead of the temporary forms inventory cloning whatever is placed in the container to form or removing anything from its inventory that is removed from the container. This method has the bug of the clone sometimes vanishing if left behind somewhere even though I took measures to make it spawn back at its marker when the game is reloaded as the temporary form is not saved permanently when the game is saved.
My character is african american so he has darker skin, but when the cloned spawned, hus face and neck were really pale, but his arms were my skin color. Any thoughts?
That should not have happened as this mod is using the NVSE command to create a new identical base form of the player. Specifically the command "tempcloneform".
It is a temporary clone created using the form tempcloneform so its id changes each game load. its current id is stored as Pclone1 in the quest xx001c45
I used the command GenericAddForm Added by NVSE 4.5. to add the packages that control it to the clone without this the clone will just stand there as the original form cloned has no default packages to execute.
I figured it out. I didn't quite update NVSE since last year. Was still running 4.2, assumed it was discontinued a while back. XD Anyway, great mod. Has quite a lot of tweaking so the clone doesn't break the game or another one randomly spawn.
I should have put in that command that checks the nvse version and have it print a message if a newer version is needed I tend to forget that sometimes.
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Also would be great if the clone took your appearance once and stayed that way. now every time i change my looks, the clone does so aswell
Another method is to try and use the commands to match the face geometry and race of the player this does not always work well especially if the player changed certain defaults when creating their character.
In this mod I used the NVSE command "tempcloneform" that makes a temporary clone of a form to create a clone of the player I then linked it to access a fixed storage container instead of the temporary forms inventory cloning whatever is placed in the container to form or removing anything from its inventory that is removed from the container. This method has the bug of the clone sometimes vanishing if left behind somewhere even though I took measures to make it spawn back at its marker when the game is reloaded as the temporary form is not saved permanently when the game is saved.
Just wanting to know.
I used the command GenericAddForm Added by NVSE 4.5. to add the packages that control it to the clone without this the clone will just stand there as the original form cloned has no default packages to execute.
I didn't quite update NVSE since last year. Was still running 4.2, assumed it was discontinued a while back. XD
Anyway, great mod. Has quite a lot of tweaking so the clone doesn't break the game or another one randomly spawn.