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70 comments

  1. clockworkavatar
    clockworkavatar
    • member
    • 1 kudos
    does this not disable fast travel the normal way?
    1. rlbaxter
      rlbaxter
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      • 54 kudos
      The mod has a bug and fast travel doesn't stay disabled as intended.  I just posted a patch that should address this.... Mojave Travel - FT Patch
  2. dacn281006
    dacn281006
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    • 2 kudos
    yo, what is the gasoline ID? I want to add it with commands
  3. breddiesucks
    breddiesucks
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    • 1 kudos
    I wish someone replace the motorcycle with highwayman. I ain't installing Frontier to flex my pad.
  4. SaggyForrskin
    SaggyForrskin
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    • 0 kudos
    Rather than gasoline shouldn't it use energy cells like in fallout 2? 
  5. SootyFemur
    SootyFemur
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    TTW workarounds:

    Method #1:
    1. Look up the plugin index for Mojave Travel.esp in your mod manager.
    2. Get the motorcycle note by opening the console with ~ and entering addnote xx006432, where xx is the plugin index (e.g. 31006432).
    3. prid xx00614c
    4. moveto player

    Method #2:
    1. tai
    2. coc PrimmCentral
    3. Make a left and head to motorcycle outside the gas station. Grab the note and anything else you might want.
    4. coc Springvale
    5. tai
    6. prid xx00614c
    7. moveto player
    1. barame3526
      barame3526
      • member
      • 5 kudos
      Confirmed, works like a charm with TTW in Capital Wasteland. Also with all DLCs as long as you're in exterior cell near fast travel marker with Vehicle Recall Tool in inventory.
      This mod as amazing.
    2. Zavenosk
      Zavenosk
      • member
      • 2 kudos
      95% sure that you'll need to SetPersistant the motorcycle for method 1. As much as I like this mod, it's been a general headache getting it to work in DC without doing something ala method 2 - hopefully someone better with CK than me will make a proper patch eventually.
    3. PassosVEVO
      PassosVEVO
      • member
      • 3 kudos
      For the love of god, do not use console commands in your game. They will break shit.
      In fact the TTW FAQ SPECIFICALLY TELLS YOU not to coc to the mojave because it needs to set specific variables and quests. Can you not read?
    4. TheUncleG
      TheUncleG
      • supporter
      • 9 kudos
      100 hours into a TTW playthrough where I've used countless commands. Never had an issue. Perhaps try things out for yourself before blindly believing everything you read
  6. EnclaveOverlord1
    EnclaveOverlord1
    • supporter
    • 51 kudos
    Would love to see this updated one day. Like a fix to make it work when fast travel is disabled, and a unique model like the cool Lone Wanderer bike model BaleBandr0 is working on or something.
  7. Anqayas
    Anqayas
    • member
    • 28 kudos
    Mod works perfectly except for one thing, it doesn't disable fast travel. I'd have to manually disable it but that doesn't really work because this is a temporary solution, the game resets this value when I relaunch the game. It's annoying to type the command every single time I lunch the game.
    I've looked for other ways to get around that like making it so the game automatically enters the command for me when the game is launched (like in Fallout 4) but it seems that FNV doesn't have that functionality.
    1. kazuyuki
      kazuyuki
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      • 15 kudos
      There is a switch to disable fast travel in Stewie tweaks. Did you try it?

      bDisableFastTravel = 1
      https://www.nexusmods.com/newvegas/mods/66347
    2. Anqayas
      Anqayas
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      • 28 kudos
      Yep, tried it. It did disable fast travel however it also prevented me from traveling using this mod.
    3. nvalue
      nvalue
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      • 0 kudos
      This might not be relevant anymore but I had the same problem and found a workaround on the geckwiki, just lookup geckwiki enablefasttravel for in-depth information but to summarize.

      In the console command enter EnableFastTravel 0 0 1  and then EnableFastTravel 0 0 0

      "Doing these two commands in this order will result in the player being unable to fast-travel and unable to wait, and this will persist even if the player changes cells. Effectively, the second function call is ignored." -geckwiki

      Hope this helps anyone, peace.
  8. NuckNuck4
    NuckNuck4
    • supporter
    • 4 kudos
    when i use fast travel with this mod, i have a red pnj bug follow me. am I the only one? what did I do wrong? thanks

    Edit : not this mod, it's a clothing mod.
    Very good mod
  9. EmeraldHaze
    EmeraldHaze
    • member
    • 10 kudos
    First of all, thanks for the great mod, I really enjoy using it. However, one small tweak can improve it, in my opinion. It would be fairly easy to rename the transponder into a "Vehicle Remote Control" and make it use a semi-random (or depending on distance) amount of small energy cells instead of caps. In fact, I've done it myself and it makes this mod's integration pretty much seamless. I hope you will consider this change when (if) the next update comes. Happy trails!
    1. sisheck
      sisheck
      • member
      • 0 kudos
      wow, that your idea sounds totally awesome! how did you change the cost from caps to energy cells? i want to have that feature as well but i'm not very familiar to modding..
    2. phobos2077
      phobos2077
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      • 12 kudos
      I've made some tweaks in a similar vain. Uploaded sub-mod in my profile.
  10. 0lunartick0
    0lunartick0
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    I have the, "Better New Vegas" mod installed, which adds a bunch of new buildings and slightly changes the environment of several locations. The Primm gas station is still in the game, but I cannot find the bike anywhere. Is there some incompatibility issue or am I just being dumb by not finding it?