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Faram aka BiohazardUploaded by
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Activity logs
This page was last updated on 24 June 2022, 7:01PM
- Changelogs
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Version 1.85
- Redid the entrance to improve performance and make it less cluttered. Removed the gates. I think it looks better now.
- Redid the streetside cafe. Removed excess clutter to improve performance.
- Some minor improvements.
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Version 1.84
- Fixed a gap in one of the large walls.
- Some terminal changes.
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Version 1.83
- Added a proper vanilla style wall to the rear subarban area.
- Made the pre-detective outfit more unique. Now has a unique dark gray appearance and is called the Renegade Detective outfit.
- Made the posters feel less self-referential by adding motivational taglines to make them feel more like office learning posters.
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Version 1.82
- Fixed the rear fence LOD.
- Added a sniper nest to the top of the clinic.
- Removed the park near John's shack as the layout was a placeholder. The park structures are now distributed among the backyards of the ruined houses.
- Gave the unique detective hat a unique bonus effect similar to the NCR beret.
A minor sidewalk placement bug fix.
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Version 1.81
- The main sign now has an LOD mesh.
- Fixed the Buffalo Killer FP mesh.
- Fixed a few typos.
- Some bug fixes.
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Version 1.80
- Performance improvements. Removed a lot of things in hopes to improve performance.
A new game is recommended for this update.
- Performance improvements. Removed a lot of things in hopes to improve performance.
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Version 1.79
- Re-did a few things so it doesn't make the town entrance feel so claustrophobic and cluttered. The doctors shack was now relocated to a building next to the detective agency and the brahmin pen was moved to an area on the edge of town. Should also reduce the junktown criticism the mod had.
- Even more attempts at improving performance.
- Rick rentals now has a new sign. If it looks better or worse is up for debate but this one is more performance friendly as it reduces the signs object load by half.
- The Westside Butcher case file in the agency terminal can now be properly accessed.
- Some other misc changes and fixes.
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Version 1.78
- Performance improvements hopefully. Tried making more static collections to reduce per object load. Will experiment with these further.
- Fixed the overbright glowmap issue.
- Fixed the Arthur Morgan teddy's broken hat mesh.
- Added a glowmap to the Arnold teddy.
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Version 1.77
- New RDR2 teddy bear easter egg.
Decent performance updates. - The large Primm sign is now only 2 statics instead of 9 individual statics.
- The spotlights now have merged static fixtures to reduce object load (by 50%). The individual spotlights used 8 objects. Now they use only 4.
- New RDR2 teddy bear easter egg.
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Version 1.75
- redid the entire detective agency and cemetery exterior area. Longer road and no longer a shack. Interior will be done later.
- Some of the detective agency posters now have something written on them so that they appear more like job posters and not appear purely self referential.
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Version 1.70
- New signs with proper glow maps.
- New teddy bear easter egg.
- Minor optimizations. All textures have proper mip maps as well.
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Version 1.65
- Performance improvements by combining objects in Nifskope to free up resources.
- New Walter White teddy bear easter egg. Might make more in the future.
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Version 1.60
- Overhauled the lighting inside the detective agency. It was honestly a mess and I'm surprised I didn't improve it sooner. Should look better as a whole now.
- Added two new posters to the agency. Improved Scarlett's photo.
- Added Scarlett's grave with a flower to the cemetery.
- Experimented with glowmaps using what I learned modding Skyrim. The lamp inside the detective agency, the generic hotel lamp... now glows! So do the noir lampposts outside.
- Some performance improvements.
- The next update will focus around even more optimization. Gonna nifskope some statics to reduce object load. If you wanna volunteer, let me know. Nifskoping for one person is a serious pain.
- Some other things I forgot.
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Version 1.55
- A 'Girls best friend'now has a unique mesh and texture to increase compatibility with WMX.
- Added a photo of Scarlett, aka Blake's late wife to the agency. Now she has a face that players can connect to. Blake's memoirs/journal entries are in the works.
- Working on new case files for people to read about in the agency. The 'Westside Butcher'and the 'North Vegas Rapist'. WIP.
- Improved the aft area of Primm with the bloatflies.
- Some typos which were left have been fixed.
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Version 1.5
- New unique diner sign. No longer individual letters. This was done to improve performance. Have to add a red bulb though so the weird neon S on the top is a placeholder.
New posters for the Detective Agency interior. Pulp noir inspired.
Minor improvements to the rear street and houses area.
Removed the Tenpenny wall near the roller coaster. It was out of place and it didn't align right.
Overall performance improvement.
- New unique diner sign. No longer individual letters. This was done to improve performance. Have to add a red bulb though so the weird neon S on the top is a placeholder.
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Version 1.4
- Major redesign of the mod. Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod. Changed a few areas with more thoughtful designs etc.
Removed the parking lot and replaced it with an estimate of the cut trees at the front of the Bison Steve. This was done to boost performance mostly and the vanilla wall meshes had seams which I despised.
Corrected some typos in the notes. I may have overlooked some because of the sheer amount of notes added by the mod. Report any typos you come across.
Improved the rear gate and houses at the rear of the town.
Improved Mindy and Mitch's house.
Removed some convict spawns because Uncut Wasteland does something similar. This also boosted performace because of reduced NPC load.
A few other things but I can't remember. I made this over the weekend so I've probably forgotten a few things.
- Major redesign of the mod. Greatly reduced object load around Primm in an effort to increase performance while maintaining the core of the mod. Changed a few areas with more thoughtful designs etc.
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Version 1.3
- Added more notes. This time from the perspective of the little girl Amy.
Improved some exterior cells, mainly the rear entrance of the town.
Added a note to the detective agency regarding the UltraLuxe.
Improved some interiors. Added some new statics and new assets.
- Added more notes. This time from the perspective of the little girl Amy.
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Version 1.2a
- Added the ESM flag to the esp to prevent mismatched bodies and faces like all versions of the mod (was an oversight on my end).
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Version 1.2
- Complete redesign of the Bison Steve area. Removed the excess clutter to increase performance. The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
Performance is greatly improved in this update which was a major complaint of the mod.
Replaced some static barrels for non-static ones.
- Complete redesign of the Bison Steve area. Removed the excess clutter to increase performance. The new layout is based on the pre-release footage and is an approximation of the original uncut Bison Steve entrance.
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Version 1.1
- Major optimizations to the mod. Feedback on performance is appreciated.
Fixed the floating crops issue.
Changed a lot of statics and merged some structures to reduce object load.
- Major optimizations to the mod. Feedback on performance is appreciated.
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Version 1.0
- Will probably be the update for a while. New updates will mostly be bug centric and focused on optimizations if required.
A new terminal was added to the Sheriff's office.
A new jailhouse was made near the roller coaster.
The resthouse, jailhouse and detective agency now all have signs.
Some more additions like banners and flags were added. Changed some NCR posters to other ones instead. Some more clutter changes.
- Will probably be the update for a while. New updates will mostly be bug centric and focused on optimizations if required.
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Version 0.997
- Made further imrpovements to the back of the town. Some notes to find and read.
Tried to make some more performance improvements.
The detective agency now has a unique noir style poster.
Adjusted some cluter here and there.
- Made further imrpovements to the back of the town. Some notes to find and read.
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Version 0.996
- Made some optimizations. The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
Made a new main sign for the entrance. Comment on this if you like this or preferred the old one.
Added some houses to the back of the town, mainly in the cell 'Primm Houses' like Obsidian had originally intended.
The detective agency interior now has it's own music which is a variation of the music which plays outside the agency.
- Made some optimizations. The individual wood planks that made up the cafe sign now has textured letters instead to reduce objects loaded in the game world.
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Version 0.995
- Some minor bug fixes and optimizations.
Added some more unique music to the mod. The music plays mostly around and inside John's shack. The music is in the style of music found in games like 'Last of Us' and 'This War of Mine'.
Moved some clutter here and there.
- Some minor bug fixes and optimizations.
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Version 0.991
- I've tried my best to improve the performance and I'm noticing gains running on my setup. I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things. Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
Very minor exterior edits mostly regarding trees. One circle tree planter was changed.
Some changes to item ownership.
Some minor bugfixes. A few other improvements.
- I've tried my best to improve the performance and I'm noticing gains running on my setup. I've removed quite a bit of the excess clutter and also the lantern tree near the brahmin pen along with a few other things. Chances are you probably won't notice any major visual differences but hopefully a performance increase will definitely be noticable.
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Version 0.985
- Replaced all of the round cement tree planters with more appropraite square ones.
Added a new outfit to the detective agency for the player called the Pre-War Detective Outfit. It's based on the Mysterious Stranger Outfit and it gives minor boosts to Perception, Charisma and Guns.
Some minor exterior edits. Added some newspaper dispensers to the detective agency street. Improved the stats of the Sheriff duster you find at the sheriff station (now equivalent to leather armor along with the minor stat boosts).
- Replaced all of the round cement tree planters with more appropraite square ones.
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Version 0.99
- Compressed the files into a BSA.
Some minor exterior edits.
Replaced the white Tranquility Lane lampposts outside the Bison Steve with new custom ones that better match the colour scheme.
- Compressed the files into a BSA.
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Version 0.98a
- Compatibility with Puce Moose's Tales from the Burning Sands. Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod. For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset. Report that this is working would be appreciated.
A small graveyard with dynamic graves was added near the water tower. Now the dead NPCs will recieve a proper burial and new graves should appear once Primm starts to get back on it's feet.
- Compatibility with Puce Moose's Tales from the Burning Sands. Mindy and Mitch's house was moved to the right and the old destroyed house was restored in it's place which will be handled by Puce Moose's mod. For users without Tales from the Burning Sands, the destroyed house should reappear after a cell reset. Report that this is working would be appreciated.
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Version 0.98
- Ol' John and Little Amy are now proper NPCs and will show up once the casino opens. They are basic NPCs at the moment and have generic dialogue. John will be outside his house and Amy will sandbox around town. They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors. Some edits to some clutter. - Ol' John and Little Amy are now proper NPCs and will show up once the casino opens. They are basic NPCs at the moment and have generic dialogue. John will be outside his house and Amy will sandbox around town. They have basic Sleep and sandbox packages.
Some edits to the town exterior and tried to optimize the lighting in some exteriors. Some edits to some clutter.
Added some more facegens, mainly for the dead bodies in the detective agency.
- Ol' John and Little Amy are now proper NPCs and will show up once the casino opens. They are basic NPCs at the moment and have generic dialogue. John will be outside his house and Amy will sandbox around town. They have basic Sleep and sandbox packages.
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Version 0.97
- I had accidentally gotten the folder order wrong for the meshes so some meshes didn't show up. I've fixed that and everything should be as it was meant to be now. I urge everyone who previously downloaded any previous versions to use this version. Any more bug reports would be appreciated.
Improved the exterior of the detective agency (again). More unique lamp posts were added based of the key bridge lights. Now they are dark grey instead of green to blend in better with the noir feel.
Some improvements to the exterior of Primm. Moved some clutter here and there.
The dead casino guards body with the warning note has been placed close to the entrance to the town as a warning to any would-be heroes.
Some minor adjustments to the various notes added by the mod.
- I had accidentally gotten the folder order wrong for the meshes so some meshes didn't show up. I've fixed that and everything should be as it was meant to be now. I urge everyone who previously downloaded any previous versions to use this version. Any more bug reports would be appreciated.
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Version 0.96
- The resthouse now has an interior with some dead NPCs and some notes in terminal form to help add some backstory.
The bodies will now disappear once the casino re-opens. Thanks to Sandbox6 for this tweak.
Some minor adjustments here and there.
- The resthouse now has an interior with some dead NPCs and some notes in terminal form to help add some backstory.
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Version 0.95
- Ol' John's shack has an interior now.
Rick'c corpse should show up now (tried to fix it, again). His body is located a little beyond the right wall of the town, where the bloatflies are. Would appreciate if someone can confirm if his corpse shows up now.
Improvements to lighting outside the detective agency.
Added some booths to the diner and a unique Mrs. Handy (destroyed though).
- Ol' John's shack has an interior now.
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Version 0.94a
- 0.94a
The unique weapon 'A Girl's Best Friend' is now properly flagged as a holdout weapon.
Moved and added some streetlights. Removed those white lamp posts around the Vikki and Vance and the Bison Steve.
0.94 Changelog
The interior of the detective agency has been overhauled and finished. A terminal has been added with case notes. A unique weapon with a unique appearance was also added.
Minor edits to the exterior of the agency. Removed the Sierra Madre poster. Made new lampposts for the mod without replacing the old ones. The white ones didn't fit in so I made new black ones like those seen in classic noir films.
The diner now has a neon sign. I'll add notes to explain who the diner belonged to along with other things in the coming updates.
Rick's corpse should now show up properly.
- 0.94a
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Version 0.93
- Huge revamp of the detective agency exterior. Now has an old derelict diner instead of a simple wall. It now feels more like a street from an old noir movie. The location also has it's own smooth sax noir jazz background music now.
Minor improvements to some other exteriors.
Added Rick's corpse to the rear of the town with a note explaining things.
Tried to optimize the mod by reducing some excess clutter.
- Huge revamp of the detective agency exterior. Now has an old derelict diner instead of a simple wall. It now feels more like a street from an old noir movie. The location also has it's own smooth sax noir jazz background music now.
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Version 0.92a
- There was a bug with Mindy and Mitch's dialogue. They would only trade if Primm Slim was made sheriff. I had to redo the dialogues and they seem to be working now. Mindy can also cut the player character's hair now after 'My Kind Of Town' is completed.
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Version 0.92
- The NPCs facetints are now packaged properly and will show up properly for the NPCs.
More convicts have been added. Check the description for more information.
Some more clutter here and there.
More improvements to the Vikki and Vance exterior. A new dead casino guard with a note attached added.
Some refinements to the parking lot.
Improved ol' John's shack. Added a landmark tree to give an idea of wastelander justice. A small shooting range added near his house for reasons that will be explained later.
- The NPCs facetints are now packaged properly and will show up properly for the NPCs.
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Version 0.91
- Mindy and Mitch now have proper AI packages and will be able to barter with you once 'My Kind Of Town' is completed. Mindy will be at the cafe in the day and Mitch at night. Mindy sells food and stims and Mitch sells alcohol and chems.
Improvements to the outside of the Vikki and Vance Casino. Added spires to the roof like how it is in real life Primm.
Changed the layout of the roadside cafe.
Improvements to the outside of the detective agency.
Improved some faces, notably Mindy's.
The bodies of the generic dead residents will eventually disappear like most bodies in the vanilla game. Still on the fence about making all bodies disappear.
- Mindy and Mitch now have proper AI packages and will be able to barter with you once 'My Kind Of Town' is completed. Mindy will be at the cafe in the day and Mitch at night. Mindy sells food and stims and Mitch sells alcohol and chems.
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Version 0.9
- 0.9
A lot of changes, both big and small.
Converted the esp to ESM so that bodies and faces of NPCs aren't mismatched.
Added Mindy and Mitch as NPCs, They are like regular Primm residents at the moment. They'll sandbox inside the Vikki and Vance until 'My Kind Of Town' is completed. They have their own residence.
Added a dead gambler/traveller to Rick's Rentals with a note to flesh out why he's there.
Moved furniture and statics in the roadside cafe so that Primm Slim can patrol without walking into stuff and teleporting if he is chosen as Primm's sheriff.
Improved the Brahmin pen gate.
Another guard tower with working ladder.
Some minor cosmetic fixes here and there.
- 0.9
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Version 0.8 - 0.88
- Version 0.88
Added a brahmin pen and small plantation.
Some small improvements to the detective agency exterior.
Improved the liquor store sign.
Added a note for the doctor's clinic.
Hopefully fixed the glitched bodies.
Some minor fixes here and there.
Added some more clutter where I thought it was needed.
Added a few light sources where they were needed.
Version 0.87
Removed the dense fog outside Blake's and replaced it with a less intrusive ground fog. I think it looks alright and I'll try to improve it in future updates.
Blake's has an interior but it's hardly complete. Think of it as an alpha really.
Fixed typos in notes.
Version 0.86a
Added a detective agency called Blake's detective agency. No interior yet. The area it's located at has been given a film noir vibe, or so I've tried. Report performance as it seems to be affecting fps on my machine but I need more people to confirm this.
Improved the lighting at the cafe by adding light sources.
Moved a few trees and shrubs to fit better.
Rick's rentals now has a note to flesh out it's purpose.
More clutter and some bug fixes.
Version 0.85a
Remade the Entrance sign and I think it looks a lot better now.
A few more guard towers and a few more dead NPCs here and there.
Added a few mobile homes. I'll flesh these out later. They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house. Makes sense huh?
Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people. I made these for fun and these are there just for fun.
- Version 0.88
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Version 0.8
- Improved the guard's note.
- added another dead guard with a sadistic convict's note.
- The roadside cafe now has a sign. The cafe is called the Mindy and Mitch cafe.
- Improved the area outside the Vikki and Vance. More clutter
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Version 0.7
- Improved the ladder and fixed the ladder sounds
- Added a dead guard with a note to further flesh things out
- Improved the entrance of the Bison Steve to actually feel and look like an entrace
- More clutter and vehicles etc
- Fixed placement of a few statics
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Version 0.6
- Removed the fire truck and revamped the area outside the Bison Steve
- Added a ladder to the guard tower which could not be accessed
- Improved the roadside cafe. More clutter in general
- Removed the lights on the sign because I didn't like them. They looked out of place
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Version 0.3
- Completed the back wall of Primm to further encase the town and make it feel like a settlement
- Added a sitting area near the Casino
- Tried to remove remaining wall seams
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Version 0.2
- Improved the fence
- removed seams in the parking lot walls
- added a gate to the back fence at the Vikki an Vance Casino
- More clutter
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Version 0.1
- Initial release
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- Author's activity
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November 2022
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08 Nov 2022, 5:37PM | Action by: FaramH
Untracked
'Less Empty Primm - A Primm Town Overhaul'
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08 Nov 2022, 5:37PM | Action by: FaramH
Tracked
'Less Empty Primm - A Primm Town Overhaul'
June 2022
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24 Jun 2022, 7:01PM | Action by: FaramH
Attribute change
'Description changed.'
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24 Jun 2022, 7:00PM | Action by: FaramH
Attribute change
'Summary changed.'
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24 Jun 2022, 3:03PM | Action by: FaramH
Changelog added
'Change log added for version 1.85'
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24 Jun 2022, 2:59PM | Action by: FaramH
File added
'Less Empty Primm [version 1.85]'
July 2021
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28 Jul 2021, 7:39PM | Action by: FaramH
Attribute change
'Description changed.'
May 2021
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25 May 2021, 11:08AM | Action by: FaramH
Attribute change
File 'Vikki and Vance Mascot' description changed.
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25 May 2021, 11:04AM | Action by: FaramH
Mod image added
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23 May 2021, 8:14PM | Action by: FaramH
Attribute change
File 'Vikki and Vance Mascot' description changed.
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23 May 2021, 8:06PM | Action by: FaramH
Mod image added
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23 May 2021, 8:05PM | Action by: FaramH
File added
Vikki and Vance Mascot [version 0.1]
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23 May 2021, 8:03PM | Action by: FaramH
Changelog added
Change log added for version 1.84
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23 May 2021, 8:02PM | Action by: FaramH
File added
Less Empty Primm [version 1.84]
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16 May 2021, 9:37PM | Action by: FaramH
Changelog added
Change log added for version 1.83
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16 May 2021, 9:33PM | Action by: FaramH
File added
Less Empty Primm [version 1.83]
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07 May 2021, 2:15PM | Action by: FaramH
Changelog added
Change log added for version 1.82
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07 May 2021, 1:45PM | Action by: FaramH
File added
Less Empty Primm [version 1.82]
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05 May 2021, 12:52PM | Action by: FaramH
Changelog added
Change log added for version 1.81
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05 May 2021, 12:50PM | Action by: FaramH
File added
Less Empty Primm [version 1.81]
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- Mod page activity
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April 2025
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22 Apr 2025, 1:13AM | Action by: Synprothus
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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20 Apr 2025, 6:49PM | Action by: Ceratogamer23
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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19 Apr 2025, 11:22PM | Action by: Sinsoro
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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18 Apr 2025, 8:32PM | Action by: trashpanda42
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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16 Apr 2025, 4:18AM | Action by: potatoplays76
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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16 Apr 2025, 1:58AM | Action by: benbarker2
Untracked
'Less Empty Primm - A Primm Town Overhaul'
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15 Apr 2025, 11:32AM | Action by: ciunia54
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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15 Apr 2025, 2:13AM | Action by: WastelandWildman
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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14 Apr 2025, 2:31PM | Action by: Courier22Russell
Untracked
'Less Empty Primm - A Primm Town Overhaul'
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12 Apr 2025, 9:21PM | Action by: aivon4ik
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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11 Apr 2025, 2:58PM | Action by: mithrap
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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10 Apr 2025, 8:19AM | Action by: Awesome30015
Untracked
'Less Empty Primm - A Primm Town Overhaul'
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10 Apr 2025, 7:48AM | Action by: Awesome30015
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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09 Apr 2025, 10:12PM | Action by: FlabTheGreat
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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09 Apr 2025, 9:36PM | Action by: ToatsToast
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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09 Apr 2025, 2:49PM | Action by: DeusVult1371
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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08 Apr 2025, 4:16PM | Action by: Soundswave772
Tracked
'Less Empty Primm - A Primm Town Overhaul'
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06 Apr 2025, 10:21PM | Action by: ShadowOperative76
Untracked
'Less Empty Primm - A Primm Town Overhaul'
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02 Apr 2025, 9:06PM | Action by: GracieBlue
Tracked
'Less Empty Primm - A Primm Town Overhaul'
March 2025
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30 Mar 2025, 10:53PM | Action by: SnappingTurtle42
Endorsed
'Less Empty Primm - A Primm Town Overhaul'
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