I have been trying this mod out for a bit and I like it, Was wondering if you could create an Optional Hardcore Version of it (People Hate Your Guts Version) where the Hitsquad is significantly Bigger in Numbers (Good Karma:1 Mobster Boss, 4 Mobsters and 3 Hired Thugs.)(Evil Karma: 1 Sheriff and 7 Bounty Hunters), I know you probably won't update it again but its a Optional Consideration.
I checked the Respawn Timer on FNVEdit, and it seems that the setting for NPCs to respawn and the respawn interval are two completely separate items.
respawn interval: iHoursToRespawnCell
Spoiler:
Show
whether to respawn: ACBS - Configuration - Respawn
Spoiler:
Show
this means that all NPCs are unified with the same respawn interval settings. might it be impossible to individually change the respawn interval for just the Hitmans?
I hope this mod takes into account that if you kill Caesar or Kimball, even if you are Jesus himself you should not be forghiven or else its stupid as hell just saying
is there a way for me to edit FNVedit to disable or slow down the infamy reduction rate. I'm playing a playthrough that is against the legion, i turned in a bunch of NCR dogtags early in my playthrough that got them to like me.. and now i wipe them out and awhile later they are all friendly to me again haha.
Extremely minor edit suggestion on the description for this, but 'at least every 3 days' suggests that you will never experience more than 72 hours without a hit squad coming at ya, while the text that follows informs you that it's likely to take longer than 3 days for each hit squad to dispatch. 'At most, every 3 days' would be more accurate. Excellent mod as always, PTWB!
Just came to say this mod is EXACTLY what I needed! even with all the scarcity mods I can throw into New Vegas for hardcore playthroughs, my character still ends up with an abundance of AMMO, CHEMS and other such pickups which takes away the "Spend every bullet wisely" vibe im trying to bring about with hardcore damage mods (God damn Gun Runners Arsenal for its unholy, unending AMMO spawn into OUR beloved Mojave ). But thanks to this AWSOME mod my Courier can't just loot EVERYTHING he sees, if he wants to continue to balance good KARMA. This is a HUUUUUGE addition to balance and immersion! Have to now weigh up what's worth stealing against the long term consequences of unwanted negative KARMA! Thanks so much! The mod is perfect! No notes, just a tonne of gratitude from a fan!
A slightly silly idea, perhaps a version of this where the enemies spawn in places even where it might not make a ton of sense? It'd be funny at least.
133 comments
respawn interval: iHoursToRespawnCell
whether to respawn: ACBS - Configuration - Respawn
this means that all NPCs are unified with the same respawn interval settings.
might it be impossible to individually change the respawn interval for just the Hitmans?
Its kinda ruining the immersion of the roleplay
edit : well I had a look at the .esp in FNVEdit and the perks are already not tagged as playable, so I guess that answers my question