Fallout New Vegas
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TheKinari9

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Kinari9

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12 comments

  1. vcfb62
    vcfb62
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    For the record: the 1849 had a 5 round cylinder. Also, being a cap and ball weapon, it was loaded by ramming lead balls down the front of the cylinder instead of loading full cartridges in the back like a modern revolver. This could take a long time considering how each cylinder had to be filled with powder, wad and bullet rammed into each individually then a cap placed on each. To avoid the long reload time in the middle of a gun fight, you would carry extra pre-loaded cylinders and would swap them out to reload. So the original chosen animation, while not perfect, is surprisingly accurate.

    Look up 1860 army cylinder swap on youtube for an example with a similar pistol
    1. malmokiller
      malmokiller
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      you use cigarette paper filled with  black powder like a casing and the projectile is glued to the top and BAM! faster pew pew >:)
  2. voldemort16
    voldemort16
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    what does this even mean? " In the original folder will file C1849.esp then rename to Colt1849.esp and add my file there and should work."

    how do you install it, what do you rename..
  3. Kinari9
    Kinari9
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    Look I only fix that because was enjoying me. If you want me to change anything to write to me what exactly.
  4. Kinari9
    Kinari9
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    These files repair animation and level to use these weapons and adds 6 bullets and the orginale is 5, and so the icon in the PipBoy
    1. grasscid
      grasscid
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      So how about putting this in the description instead of the comments where no one is going to read it?
  5. Kinari9
    Kinari9
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    if you would have someone working up textures, made a drum turret and animation that I can to fix it more, but
    This animation is better than the origi.

    sorry for English
  6. Manan6619
    Manan6619
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    Very vague description - what exactly is being fixed here?
    1. thatoldhorse
      thatoldhorse
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      its an animation fix for Millenias mod, i dont know what this does, but Millenia used the alien blaster animation, which did not fit at all.
    2. waldo67
      waldo67
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      It changes the Reload animation from the Alien Blaster to the 44 Revolver as well as changing a couple of other things (base damage, icons, value, clip size and skill req)
    3. lasscassidy
      lasscassidy
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      Checking it for myself, the list of "fixes" appears to consist of:

      1. Changing the Pip-Boy icon from the Hunting Revolver to the .357 Magnum.
      2. Changing the animations from those of the Alien Blaster to a more fitting revolver reload animation, though the gun itself still isn't animated in such a way where the cylinder swings open / looks like it's actually ejecting its spent casings.
      3. Upping the value from 250 to 2500, upping the base damage from 32 to 46.
      4. Adding a skill requirement of 50 in Guns, which didn't exist before.

      Overall, it's a solid enough improvement, but between having to rename the pre-existing .esp and the description being completely vague (not to mention the fact that the animation is still very lacking), there could've been a bit more put into this.
    4. Manan6619
      Manan6619
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      Hm. Yeah, I always found the reload animation on this gun to be very unfitting, and several of these fixes are a good idea... Honestly that gun's implementation is not Millenia's best work. This mod, however, falls short in that the description and tags are lacking, and some of the changes are a bit overreaching - in my opinion.

      I feel this gun was already very solid with high DAM and DPS as a .357 weapon. The price change is good, but probably overselling it by 1,000 caps.

      Oh, and thank you for investigating!