MUST READ! First of all I want to thank everyone from the bottom of my heart for the continous support for my mods! Without you guys I wouldn't be so invested in my hobby dream to become a freelancer sound designer. Now, I understand how much you all want AWSO 2 to come soon but It takes some time to overhaul the entire weaponry SFX of a huge game like this especially if you're aiming to do everything TOP quality. Believe me when I say that the sounds you'll hear in AWSO2 are unmatched in any other game. Triple A or indie doesn't matter. New mic setups, unique /smart placements of them and the experimentations with various recording techniques all of that will set this mod apart from others. It's absolutely incomparable to the initial version of AWSO. Keep you hopes up. It will arrive in the near future when its polished and ready to be experienced! One more thing to note. I strongly advise you people to stay away from AWSO1 as some of its sounds are broken and never gonna be fixed honestly... There are many great SFX mods out there currently that work well without bugs so in the meantime its best that you use them instead. Stay cool and stay safe everyone!
just came back to your mod, didnt play fallout nv in years and found myself modding in it from scratch, and it feels so good to see some LEGENDARY mods still being developed or at least the creators still being recognized and active around this corners
thanks so much dude for all your hard work, you rock!
OK. I've finally managed to resolve all the sound issues!
1. Download both the main version and the old version (FMJ) of this mod. 2. Extract both files with 7zip. 3. In the Main FIle, (All Weapon Sounds Overhaul-62870-Fixed) Delete "All Weapon Sound Overhaul\Sound\fx\wpn\1.SURVIVALIST RIFLE" and "All Weapon Sound Overhaul\Sound\fx\wpn\1.Silenced Guns\10mm" 4. Still In the Main Version's Folder, Copy the contents of the "All Weapons Sound Overhaul" folder into the old FMJ Verison, including the esp. Replace all files. 5. Rezip "All Weapon Sounds Overhaul - FMJ-62870-FMJ" 6. Install using your favorite mod manager and enjoy!
p.s. I recommend using LOOT as this mod can overwrite weapon retextures for some reason.
Hey guys, you can easily solve all sound related problems with this mod by doing the following:
1. Download and extract the mod to any location
2. Browse to "..\All Weapon Sound Overhaul\Sound\fx\wpn" and find the folder called "1.Vikki&Vance9mmSMG" and change the &-Symbol to "and" (Without the quotation marks. This is neccessary to circumvent syntax errors later on in the tutorial, because we will be using Powershell which can't compute special characters in file paths)
(Explanation: This command will change all folder names to start with a lower case letter. This is necessary because the paths to the sound files are all case sensitive and have to start with lower case letters in order to work properly.)
5. Once that's done just undo the change from step 2 and rename the folder back from "1.vikkiandvance9mmsmg" to "1.vikki&vance9mmsmg"
(The mod author didn't provide any custom sound files for the GRA Hunting Revolver, but still included the gun in his esp leading to a path that doesn't exist and hence plays no sound when firing the gun so I just took the vanilla hunting revolver sound and uploaded it as a substitute.)
7. Now you can either merge my sound fix with the rest of the fixed files or keep it as a separate file to throw in your mod manager, since I've included the proper file path in the archive)
If you want to merge then open the archive and extract the hunting revolver folder "1.gra hunting revolver" to "\All Weapon Sound Overhaul\data\sound\fx\wpn"
8. Repack the mod as zip/rar/7z and you're good to go. All sounds will now play as advertised.
The weapon equip sound is really bad, but other than that it makes the guns sound a little more powerful without straying too far from how they sound in the original game. It makes combat feel a bit more intense, as much as I like the vanilla stock sound affects
Went to the files specifically for the weathered 10mm and there doesnt seem to be a silenced audio, maybe the creator didnt know the weathered 10mm can be silenced. I hope this gets fixed in the future.
I tried the second pinned comment too and it didn't work, I went into the fnvedit to change the audio sound and to what the 10mm silenced is and it wouldnt work but that could be entirely my own fault. Shame cause I love the weathered 10mm and its one of the few unique weapons that accepts mods besides the mercenary's grenade rifle and elijahs jury rigged laer
Hello, I am wondering if i will be able to use some of the sounds in this for a (free) mod for Hotline Miami 2. It's a custom campaign, it'll be available on the steam workshop.
Yes, granted the chinese assault rifle sounding the same as the base game. The pre-war gauss rifle will be muted for whatever reason from Operation: Anchorage and the silenced 10mm (If you are using the current version)
709 comments
thanks so much dude for all your hard work, you rock!
1. Download both the main version and the old version (FMJ) of this mod.
2. Extract both files with 7zip.
3. In the Main FIle, (All Weapon Sounds Overhaul-62870-Fixed) Delete "All Weapon Sound Overhaul\Sound\fx\wpn\1.SURVIVALIST RIFLE" and "All Weapon Sound Overhaul\Sound\fx\wpn\1.Silenced Guns\10mm"
4. Still In the Main Version's Folder, Copy the contents of the "All Weapons Sound Overhaul" folder into the old FMJ Verison, including the esp. Replace all files.
5. Rezip "All Weapon Sounds Overhaul - FMJ-62870-FMJ"
6. Install using your favorite mod manager and enjoy!
p.s. I recommend using LOOT as this mod can overwrite weapon retextures for some reason.
1. Download and extract the mod to any location
2. Browse to "..\All Weapon Sound Overhaul\Sound\fx\wpn" and find the folder called "1.Vikki&Vance9mmSMG" and change the &-Symbol to "and" (Without the quotation marks. This is neccessary to circumvent syntax errors later on in the tutorial, because we will be using Powershell which can't compute special characters in file paths)
3. Open Powershell as administrator
4. Copy and paste the following:
get-childitem -recurse -directory -path "C:\<<<INSERT PATH TO YOUR MOD>>>\All Weapon Sound Overhaul\Sound\fx\wpn" | foreach { cmd /c ren $_.fullname $_.name.tolower() }
(Explanation: This command will change all folder names to start with a lower case letter. This is necessary because the paths to the sound files are all case sensitive and have to start with lower case letters in order to work properly.)
5. Once that's done just undo the change from step 2 and rename the folder back from "1.vikkiandvance9mmsmg" to "1.vikki&vance9mmsmg"
6. Download the following file: https://www.mediafire.com/file/01pfy3t4gg1mfmc/All_Weapon_Sounds_Overhaul_GRA_Hunting_Revolver_Sound_Fix.7z
(The mod author didn't provide any custom sound files for the GRA Hunting Revolver, but still included the gun in his esp leading to a path that doesn't exist and hence plays no sound when firing the gun so I just took the vanilla hunting revolver sound and uploaded it as a substitute.)
7. Now you can either merge my sound fix with the rest of the fixed files or keep it as a separate file to throw in your mod manager, since I've included the proper file path in the archive)
If you want to merge then open the archive and extract the hunting revolver folder "1.gra hunting revolver" to "\All Weapon Sound Overhaul\data\sound\fx\wpn"
8. Repack the mod as zip/rar/7z and you're good to go. All sounds will now play as advertised.
cause my survivalist rifle does not sound like a 12.7mm