Full disclosure: I use this mod with JSUE and Famine, and am not sure if the effect below is due to an interaction with those mods.
I love how this mod makes quest rewards more valuable relative to simply looting everything. That said, there's one instance where it has a very negative impact on both gameplay and narrative themes: the Dead Money Gold Bars.
With this mod, they are only worth ~850 Caps each, for a V/W of about 20 caps/lb. This is around the same "value density" you get for a Carton of Cigarettes, which means that at the end of the DLC, there's not much enticement to be overly greedy in hauling gold out of the casino. This results in the final Caps reward for the DLC being underwhelming, and a lot of the narrative oomph of Dead Money being wasted. My recommendation would be to have the value penalty applied to the Gold Bars be significantly reduced, if not outright removed. They are after all, intended to be a kind of variable "quest reward" depending on your character's STR/Perks, and your willingness to dump your inventory to make space.
EDIT: On further reflection, I'm not even sure this change would help, because with this mod vendors simply don't carry enough caps to get your money's worth, anyways. Oh well.
Damn. Why everyone so carry about Gold Bars value. Did you even know, that's all posibilites to stole them was not planned by devs? DLC literally teaches you not to be greedy.
The abundance of gold bars in the vault are meant to be a physical embodiment of Dead Money's moral lesson, similarly exemplified by the vault's voice-lock code phrase: "Begin again but know when to let go." Under normal circumstances, attempting to take every gold bar will inevitably slow the Courier down, rendering timely escape impossible and resulting in death. The logic is, the maximum possible Carry Weight (without using console commands) is 375 lbs (with 10 Strength, the Strong Back and Burden to Bear perks and the Hoarder trait). Achieving this Carry Weight before reaching the vault permits only 10 of the total 37 bars (for a total of 350 lbs) to be taken away safely from the vault.
Sorry if I wasn't clear: I *know* that the messaging of the DLC is that "you can't take it all with you- learn to live without it." Dead Money is my favorite DLC, rewards or no rewards (and it *is* rewarding even without any Gold Bars thanks to how many Stimpacks you can skate away with).
It's just that- the way this mod plays with Gold Bar's value, they end up being worth less than cigarettes, which I find very strange.
If the gold isn't worth anything then the message is lost isn't it If so many people love your mod except this nitpic this its worth looking into right
I've looked at the formula used by this mod and I think it's mostly due to multiple price changes done to specifically carton by this mod and to gold bar by JSUE TL,DR JSUE makes gold bars cost about three times less, and cartons in this overhaul cost about two times more than all other similarly priced items, which makes gold cost about only 1.5 times more than cartons compared to vanilla More detailed info for 🤓:
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In vanilla gold bars cost ~10500, which this mod should bring to about 2625 with default config (at this price point it just makes items cost 4 times less) JSUE brings gold bar price down to 3500, which is further reduced by this mod to 875 In the meantime the carton of cigarettes is brought down from 40 to 32 (4 times the price of pack of cigarettes by design of the mod), which is a an overall buff to carton (otherwise it would've cost 14) Which brings us to a ratio of gold bar to carton of 25 per lb/16 per lb=1.6 per lb rounded Compared to vanilla where it's ratio of 15 per lb, yeah, it's a whopper, but it's a combination of all those different interactions that made such an impact
Just wondering if there's a complementary mod for TTW for this? I find that vanilla weapons and equipment in TTW are extremely undervalued (since TTW itself reduces item values already) relative to items added by mods that mostly balance prices to match vanilla NV rather than TTW.
Basically -- is there a mod that reverts TTW item prices to vanilla NV levels?
Yeah but if you have other mods that add new weapons to the game, then base game (NV + F3 vanilla weapons) will be undervalued since TTW reduces their value by a lot, and then this mod reduces them even further. A fully repaired Sniper Rifle ends up being worth like 100 caps.
Best solution might be to go in FNVedit and change the weapon values back to their original values.
I'm wondering why Sweet's Harder Barter Faster Stronger recommends the FO3 ini from this mod rather than the default. I want to make things harder but FO3 ini is still somewhat easy and doesn't affect item prices with 100 value or below - selling hoarded nades / stims makes it easy. Would using the default ini break the intended effect in Sweet's mod?
4 years later but can you share what the issue was and how to fix? Lil' Devil is costing me 5,000 caps still and I'm sure I'll never see that much money in this playthrough with this mod installed...
This mod is hard to configure 1000+ value items into less than half its value, you just need to lower the weap/item value to somewhere 100-150 yourself in fnvedit. Then this mod will do its intended thing more successfully, just remember to lower the weapon mods value(like scope,magazine etc) to roughly 80-120 caps too or you'll find your weapon skyrocket in value after equipping the mods.(FYI, weapon mods are in the item mod section of the weapon mod you're using in fnvedit
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Famine and Harder New Vegas Strip Access together do a better job of balancing the game's economy.
Full disclosure: I use this mod with JSUE and Famine, and am not sure if the effect below is due to an interaction with those mods.
I love how this mod makes quest rewards more valuable relative to simply looting everything. That said, there's one instance where it has a very negative impact on both gameplay and narrative themes: the Dead Money Gold Bars.
With this mod, they are only worth ~850 Caps each, for a V/W of about 20 caps/lb. This is around the same "value density" you get for a Carton of Cigarettes, which means that at the end of the DLC, there's not much enticement to be overly greedy in hauling gold out of the casino. This results in the final Caps reward for the DLC being underwhelming, and a lot of the narrative oomph of Dead Money being wasted. My recommendation would be to have the value penalty applied to the Gold Bars be significantly reduced, if not outright removed. They are after all, intended to be a kind of variable "quest reward" depending on your character's STR/Perks, and your willingness to dump your inventory to make space.
EDIT: On further reflection, I'm not even sure this change would help, because with this mod vendors simply don't carry enough caps to get your money's worth, anyways. Oh well.
It's just that- the way this mod plays with Gold Bar's value, they end up being worth less than cigarettes, which I find very strange.
If so many people love your mod except this nitpic this its worth looking into right
TL,DR JSUE makes gold bars cost about three times less, and cartons in this overhaul cost about two times more than all other similarly priced items, which makes gold cost about only 1.5 times more than cartons compared to vanilla
More detailed info for 🤓:
In vanilla gold bars cost ~10500, which this mod should bring to about 2625 with default config (at this price point it just makes items cost 4 times less)
JSUE brings gold bar price down to 3500, which is further reduced by this mod to 875
In the meantime the carton of cigarettes is brought down from 40 to 32 (4 times the price of pack of cigarettes by design of the mod), which is a an overall buff to carton (otherwise it would've cost 14)
Which brings us to a ratio of gold bar to carton of 25 per lb/16 per lb=1.6 per lb rounded
Compared to vanilla where it's ratio of 15 per lb, yeah, it's a whopper, but it's a combination of all those different interactions that made such an impact
Basically -- is there a mod that reverts TTW item prices to vanilla NV levels?
Best solution might be to go in FNVedit and change the weapon values back to their original values.
yourself in fnvedit. Then this mod will do its intended thing more successfully, just remember to lower the weapon mods value(like scope,magazine etc) to roughly 80-120 caps too or you'll find your weapon skyrocket in value after equipping the mods.(FYI, weapon mods are in the item mod section of the weapon mod you're using in fnvedit