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Willy Dingus

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WillyDingas

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23 comments

  1. Bottletopman
    Bottletopman
    • member
    • 38 kudos
    You don't need Lutana, it's been a part of the JIP plugin for ages now
  2. ALM2
    ALM2
    • member
    • 0 kudos
    Any way to disable te movement efect on the weapon caused by this mod? i first thot ta was a bug, but i realized that is a function of the mod to make harder to land shots, i really like this mod but really dislike that function, any way to disable?
    1. DICEpwned
      DICEpwned
      • member
      • 0 kudos
      That is a feature of the deus ex gun handling mod. If you want a quick fix, just give your player 100 skill guns i.e. "player.modav guns 100"
  3. otmmyboy2
    otmmyboy2
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    • 0 kudos
    First - excellent mod, after coming back to FNV from 4 and looking for a realistic, calibre based damage mod, this certainly fit the bill wonderfully.
    3 requests, one small, two not so much:
    Rename the Rugar 22 to Ruger(tiny I know),
    Add a patch for GRA's weapon mods, to match the weapons added,
    Add a patch for WMX?

    But regardless of the above this is an excellent mod, and well with the endorsement I just gave :)
  4. Dreadic8492
    Dreadic8492
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    • 0 kudos
    Is this / can you make this compatible for TTW?

    Also does this affect custom weapons and armors?

    I can only respect the amount of work you put in this mod, if you want i have a fully modded TTW game with all the prerequisite mods installed from start so i could test and notify you of any compatibility issues or lack thereof.

    I would verry much like to play test this mod for you to improve the overall experience for everyone because i think this could become a must have for FNV players


    EDIT: when starting up with TTW installed my game bugs out of the dc world and starts the fnv intro automatically and spawns me at doc Mitchell
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      Sadly, this mod doesn't affect custom weapons and armor. This mod is not compatible with TTW but I'm working on compatibility patch for TTW. Also, the way I fixed the spawn issue for TTW is in the load order. Try moving the Mod ESP to different locations on the load order, this fixed it for me.

      Also it would be nice for you to play test this mod, it really helps me find issues in the mod because the mod changes a lot of things.
  5. turkeyman9
    turkeyman9
    • member
    • 0 kudos
    "Change the DT to 1" What DT? The Minimum Damage Percentage?
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I fixed the description, now it explains the steps in more detail.
    2. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      In the MCM menu, there is a Project Nevada Rebalance tab. In the Rebalance tab, there is something called Minimum Damage and the default value is 25. The mod requires that the Minimum Damage is change to 1%. Minimum Damage is the Percentage of the Original damage of the weapon that is inflicted when an NPC or Player has a DT over the damage of the weapon.
  6. zombieman00
    zombieman00
    • member
    • 2 kudos
    This sure does require an awful lot of files. Makes a lot of changes too
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      How was the armor system? Any problems so far
    2. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I removed some of the unnecessary mod requirements for the mod. Now you just need Deus Ex Weapon Spread.
  7. dubiousintent
    dubiousintent
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    • 79 kudos
    FYI: The Lutana plugin is now fully incorporated in the JIP LN NVSE Plugin v40.0 or later [http://rd.nexusmods.com/newvegas/mods/58277] by Jazzisparis.
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      Thank you for the the information, I'm going to change the description.
  8. djthaigo1
    djthaigo1
    • member
    • 0 kudos
    So tired of having to shotgun a ghoul 5x to kill it. Hope this fixes it.
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I going to fix this in the next Update
    2. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      Got it Fixed in 1.3
  9. DenisGruzmark
    DenisGruzmark
    • member
    • 3 kudos
    Can you make an MCM menu? because there are features I really like but some that I don't like.
    Other than that, great mod.
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      What are some features you want me to apply to MCM menu?
    2. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I haven't made an MCM menu. I think I need some else to make the MCM menu.
  10. FalloutNVisbest
    FalloutNVisbest
    • supporter
    • 0 kudos
    can you please make it for nmm
    1. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I added the NMM button. I hope it works. I have to test it.
    2. WillyDingas
      WillyDingas
      • supporter
      • 6 kudos
      I think it works know.