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aitch-zed

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HeroinZero

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  1. HeroinZero
    HeroinZero
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    Version 2.2 is a bit experimental since I've changed the way some things are to allow for controller support.
    Since I don't have controller to properly test it, user feedback is appreciated.
  2. works with medicine stick?
    1. HeroinZero
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      Yes but you should use kNVSE
    2. i already have knvse, so its fine
    3. HeroinZero
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      Then why do you need this? I've been told that kNVSE fixes this problem (haven't played FNV for like a year)
    4. Swedishmafia101
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      In my experience, the reload bug can still occur in third person even with kNVSE. But this mod fixes that which is why I keep using it.
  3. Cloakanddagger123
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    Good mod. Just what I was looking for.
  4. PSI7
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    Does this mod has become outdated with the latest kNVSE update? An engine fix for the looping reload issue has just been added to it.
    1. HeroinZero
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      I don't know, can you try and report here? I'm currently not into New Vegas and the video link in kNVSE changelog lead to my video, so I'm not sure.
      If this bug is finally fixed on the engine level, this is really great news!
      I wonder if automatic weapon sound problems with guns like minigun or gatling which are actually also animation tied are fixed too.
    2. PSI7
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      I've tried reproducing the bugs with only kNVSE enabled, and they all seems to be fixed. Sadly, the sounds problem for automatic weapons are still present.
    3. HeroinZero
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      Thanks for a report, I'll edit the description when I get home since this mod seems redundant now.
      It's a shame that automatic weapons bug still isn't fixed at the engine level, but I think now it's just a matter of time, people who work on kNVSE are very talented.
  5. mrdesiballer
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    hello heroinzero, there is a similar issue when one sprints and stops sprinting from the mod: "just vanilla sprint", which is also included in Just Assorted Mods
    1. HeroinZero
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      Hi, what do you mean by this, is my mod conflicting with JVS?
    2. TedKordBlueBeetle
      TedKordBlueBeetle
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      I think he's asking you to fix a bug that mod has because it's similar to this.
    3. HeroinZero
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      If it's about floating movement then it shouldn't appear in Just Vanilla Sprint, I remember looking through its code and there was control disabling solution similar to the one I've used in older versions of this mod which should work unless used w/ gamepad.
  6. deleted54722677
    deleted54722677
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    nevermind, fixed the issue (edited)
  7. TedKordBlueBeetle
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    Appears to be incompatible with UPNVSE+
  8. HOHOOHOHO
    HOHOOHOHO
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    Some Milenial weapon mod Like AK And M416 Dont Have Reload animation it just vanilla reload animation can you tel me how to fix it ?
    1. HeroinZero
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      This mod simply fixes the old engine bug with looping reloads, it doesn't touch anything else.
      If you want to add custom reload animations to new weapons then recently it became possible, thanks to kNVSE plugun.
      Now you may either wait until someone creates these animation files or create them yourself using Blender.
  9. mrdesiballer
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    THANK YOU
  10. Roach1337
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    Is this mod necessary if you use Yukichigai Unofficial Patch, Unofficial Patch NVSE Plus, and various first- and third-person animation replacers? I feel like one of those mods fixes the reload bug, thereby rendering this mod redundant.
    1. HeroinZero
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      Well I guess if you don't have the bug then you don't need the fix, right? :) It's easy to spot, try to reload affected guns on the move.

      I vague remember that back in 2017 someone integrated my fix into their patch, however last year I updated my fix to add controller and autowalk support so maybe it's still worth installing if you use these, but you must disable similar fix in another mod or they may or may not conflict and not work right.

      Oh, and I've also added reload count exploit fix, but now it's also included in Stewie's tweaks so you can simply enable it there.
  11. GotAnyBeans
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    Doesn't work
    1. HeroinZero
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      Make sure you have latest versions of NVSE and JIP LN Plugin installed - then it should work, unless you have some weird mod conflict