Managed to complete, it seems, all available quests, except for searching for remaining missing persons in the "Claw Peak". I've speaked with all available characters here, but can't proceed further - nether the Arina or Langceng has the lines to talk with them, which leads it's not possible to take the quest from Langceng (I already have a teddy bear and a zippo), called "A New Zappa-Zappa". There is no keys, so can't enter nether into the cave or hatch.
Am I missing something or it's just bugged? In second case - does there any specific command lines exist to proceed to this specific quest? Meaning this dialogue line, at 32:20:
The wording of the quest always make us misunderstand something in this quest. 1. Niobe. This gal is dead, and found dead on the singing mountain beside the drainage grate. the sign make it so the deathclaw being culprit. I suspect it is so nobody find strange about her death other than the strange animal claw attack, or the tribals would suspect the stranger group, which is Mudds, right away. 2. One missing boy, which can be found around the ants in that corner with lots of ant refuse, eggpile and stuffs. Need the key to access this cave. To get this cave, you need to convince the chief to give you that. Might need to talk with the shaman beforehand. 3. And three hunters. This group can be found in Viper Canyon. This would need finishing the Mole chain of quest so the VIP in bowie town would tell us Viper Canyon location.
I saw this message of yours. Question / issue, basically, remain the same.
1. Not possible, till the mentioned quest is finished. 2. Not possible, till the mentioned quest is finished. 3. I already found them. As said, only this specific location remain.
Update. This segment, with the lighter and teddy bear, can be just skipped and remaining quest can be completed - both closed doors in the area can be opened by "unlock" command. Open console (~), press on the object, enter "unlock", proceed to the vault, the rest will work as it should.
Any other mods that may conflict with Salt Lake stories. I downloaded Titan of the new west 2.0 in my new mod order, but unsure if Salt Lake Stories could handle it. Is it only affected if you wear the power armor when driving or the whole mod itself?
Most of the big conflicts with SLS modules come from mods that affect power armor, like Titan of New West. Because the travelling mechanism in SLS done by equip player with certain arma item and moving in separate worldmap. So ToNW conflict on that part. Similar mod that utilize near similar method of travelling, like riding mods, can conflict with this.
Think of a mega hotel the way of Sierra Madre style, but the lobby is much spacey, and the Cantina putting uptop. Then SMASH! 3 floors get strike through leaving empty space and gutted ruin behind. After centuries of abandonment, now the Remnant of Master's Army moving through, stopping by here only for a short rest before moving on.
And two caves in Claw Peaks, complete that area's puzzles: how did the dead boy get in the cave where the ants is if it's locked down by the chief? And where did that black cave deep in gecko area lead to?
Plus Train Robbery Encounter, as well as 10 caves around the region.
Is there a way in xEdit to remove the script that blocks access to Lost Valley by car? I just now realized that I made the wrong dialog choices with the girls at Carter Ranch, and I don't want to go back through hours of progress
Any chance that one day an optional add-on with quest marks will release? Sometimes it might be hard to navigate to. Specifically - if you are making breaks and go back to the game after some time and, well, you forgot what and where been located.
As cool as this mod seems to be, especially with the little I got to play, it just won't properly run for me. In the first twenty minutes, I already had to input a console command to unlock Mickey's house, since the guard disappeared, and walking too far out from the starting area would crash things. Once I got the car, I was able to go to exactly two places, and now I can't seem to go anywhere else without CTD; I keep trying to go to Bowie Town or anywhere else on the starting map, but it just crashes whenever I try.
On a more niche note, I'm playing using a kid, and driving fucks up the scale of my character after I get out and sometimes bugs my character to have the 'Kids can't use that' line come up on using things. Again, niche, but unfortunate.
All in all, I'm a little surprised there hasn't been a patch made by anyone that offers an alternative travel system, because I feel the driving hub has a lot of potential issues. Makes me wish that I could just click on the car and select from a menu of where I want to 'drive', even though the interactive travel menu is a really cool idea.
Two, the beginning area, Mickey Motors Yard has two cars you can put your paws onto: 1. The normal rust bucket from Kenny. You know, do the quest and he gave you that. 2. The 2nd, which not many people did it from what I can tell, is to off old Floyd before he get off this map. You can pick up his truck ignition key from his barely cold corpse and drive that monster truck off into sunset. Only chance to have that truck, because he would disappear once we have our car.
THREE: I suspect your CTD come from teh fxfiremed and fxfiresmall. They would animating too fast due to recent change in nvse code and its pluggin. The usual fix is to get a jip dll from their discord channel (I dotn know if they release that). MM has a fire going in the center of their courtyard, and that's how you CTD.
Killing Floyd feels so, so wrong. The dude is just a cool bro with a cooler doggo, and he even gives the player a free ride!
The strange thing to me is that I was able to travel to the little 'bay area' with the docked boat, and the little cafe with the robot, and I didn't have any troubles going to either of those. I was also able to return to Mickey's Motors and the Mojave without any CTD. Any other place on the map that I tried was a no-go though. The CTD I got at MM was only whenever I initially tried leaving the area on foot; it was as if instead of an invisible wall, it just stopped me from going any further by crashing things.
I'm also using an older version of NVSE (1.4, I think), so I don't know if that would be the issue.
As for my more niche issue, with using a kid character, I was able to seemingly fix it by simply resetting the player-scale whenever I traveled by car, so that part is less of a problem.
How can I finish the Dissapeared quest? I found the boy in the cave but I cant seem to find the three missing hunters and the cause of their dissapearance(probably it was the deathclaw I already killed?) This is the last quest in my quest log from this mod that Im not able to complete atm it seems. Any help would be really appreciated.
i dont know if u figured it out, but the 3 hunters are being sold as slaves at rum rock, and u need to speek to them and then buy them from the slave trader
The wording of the quest always make us misunderstand something in this quest. 1. Niobe. This gal is dead, and found dead on the singing mountain beside the drainage grate. the sign make it so the deathclaw being culprit. I suspect it is so nobody find strange about her death other than the strange animal claw attack, or the tribals would suspect the stranger group, which is Mudds, right away. 2. One missing boy, which can be found around the ants in that corner with lots of ant refuse, eggpile and stuffs. Need the key to access this cave. 3. And three hunters. This group can be found in Viper Canyon. This would need finishing the Mole chain of quest so the VIP in bowie town would tell us Viper Canyon location.
You can take the train, or the hand car in Bowie Town, to arrive at the Train Robbery encounter. You can take the boats in Stansbury bay, or Carter Ranch coast, to arrive at the SL city ruin. Plus 10 caves spread around all the regions of Salt Lake Stories. Wherever you feel it's a bit too empty? Now it has something for ya~
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Am I missing something or it's just bugged? In second case - does there any specific command lines exist to proceed to this specific quest? Meaning this dialogue line, at 32:20:
or, otherwise:
5:02 and 6:29 here.
1. Niobe. This gal is dead, and found dead on the singing mountain beside the drainage grate. the sign make it so the deathclaw being culprit. I suspect it is so nobody find strange about her death other than the strange animal claw attack, or the tribals would suspect the stranger group, which is Mudds, right away.
2. One missing boy, which can be found around the ants in that corner with lots of ant refuse, eggpile and stuffs. Need the key to access this cave. To get this cave, you need to convince the chief to give you that. Might need to talk with the shaman beforehand.
3. And three hunters. This group can be found in Viper Canyon. This would need finishing the Mole chain of quest so the VIP in bowie town would tell us Viper Canyon location.
1. Not possible, till the mentioned quest is finished.
2. Not possible, till the mentioned quest is finished.
3. I already found them. As said, only this specific location remain.
Think of a mega hotel the way of Sierra Madre style, but the lobby is much spacey, and the Cantina putting uptop. Then SMASH! 3 floors get strike through leaving empty space and gutted ruin behind. After centuries of abandonment, now the Remnant of Master's Army moving through, stopping by here only for a short rest before moving on.
And two caves in Claw Peaks, complete that area's puzzles: how did the dead boy get in the cave where the ants is if it's locked down by the chief? And where did that black cave deep in gecko area lead to?
Plus Train Robbery Encounter, as well as 10 caves around the region.
Any chance that one day an optional add-on with quest marks will release? Sometimes it might be hard to navigate to. Specifically - if you are making breaks and go back to the game after some time and, well, you forgot what and where been located.
My longplay series - https://www.youtube.com/watch?v=zP1yM4YNyWw&list=PL-_R-mXfVt7s_gj_7dZcNJFfO8Vks0TQg.
"Salt Lake Stories" - https://www.youtube.com/watch?v=vcnr7teV9j4, from "Part 57".
On a more niche note, I'm playing using a kid, and driving fucks up the scale of my character after I get out and sometimes bugs my character to have the 'Kids can't use that' line come up on using things. Again, niche, but unfortunate.
All in all, I'm a little surprised there hasn't been a patch made by anyone that offers an alternative travel system, because I feel the driving hub has a lot of potential issues. Makes me wish that I could just click on the car and select from a menu of where I want to 'drive', even though the interactive travel menu is a really cool idea.
Two, the beginning area, Mickey Motors Yard has two cars you can put your paws onto:
1. The normal rust bucket from Kenny. You know, do the quest and he gave you that.
2. The 2nd, which not many people did it from what I can tell, is to off old Floyd before he get off this map. You can pick up his truck ignition key from his barely cold corpse and drive that monster truck off into sunset. Only chance to have that truck, because he would disappear once we have our car.
THREE: I suspect your CTD come from teh fxfiremed and fxfiresmall. They would animating too fast due to recent change in nvse code and its pluggin. The usual fix is to get a jip dll from their discord channel (I dotn know if they release that). MM has a fire going in the center of their courtyard, and that's how you CTD.
The strange thing to me is that I was able to travel to the little 'bay area' with the docked boat, and the little cafe with the robot, and I didn't have any troubles going to either of those. I was also able to return to Mickey's Motors and the Mojave without any CTD. Any other place on the map that I tried was a no-go though. The CTD I got at MM was only whenever I initially tried leaving the area on foot; it was as if instead of an invisible wall, it just stopped me from going any further by crashing things.
I'm also using an older version of NVSE (1.4, I think), so I don't know if that would be the issue.
As for my more niche issue, with using a kid character, I was able to seemingly fix it by simply resetting the player-scale whenever I traveled by car, so that part is less of a problem.
1. Niobe. This gal is dead, and found dead on the singing mountain beside the drainage grate. the sign make it so the deathclaw being culprit. I suspect it is so nobody find strange about her death other than the strange animal claw attack, or the tribals would suspect the stranger group, which is Mudds, right away.
2. One missing boy, which can be found around the ants in that corner with lots of ant refuse, eggpile and stuffs. Need the key to access this cave.
3. And three hunters. This group can be found in Viper Canyon. This would need finishing the Mole chain of quest so the VIP in bowie town would tell us Viper Canyon location.
You can take the train, or the hand car in Bowie Town, to arrive at the Train Robbery encounter. You can take the boats in Stansbury bay, or Carter Ranch coast, to arrive at the SL city ruin. Plus 10 caves spread around all the regions of Salt Lake Stories. Wherever you feel it's a bit too empty? Now it has something for ya~
!::! Fred