These looks great- on photos. The white is just pure white. Hurts eyes and lacks variation. The textures of clothing are extremely simplified, in the dark, they just melt into dark color with no details. The pants... they look like sweatpants... The only tolerable looking one is the coat as it lacks the sweatpants. But the color scheme and lack of any details from the back make the character look like they are about to check everyones tickets or fly them as a captain- not like a cop :/ Also the textures... Very low quality, even worse that some of the vanilla armours... Looks very nice on photos, etc but instead of 20 uniforms, 3 or 4 with some colour variation and attention to detail- hairs not clipping thru collar...etc... THAT would be really nice. Shame, this is a fine job overall, but looks straight up like from another game, and just feels unfinished in many ways. Edit/ They just look like postman uniforms. Even on the thumbnail they look the same :( But the postman lacks the super white shirts and thats sadly makes them better than this one :/
Truly, this is top-notch work. Gold standard stuff, Dicgas.
I do wish there was a uniform lineup in a different color - to reflect the fact that real life police in the Southwest US wear more tan uniforms due to the heat. EDIT: I just realized this is a mod of NHP uniforms specifically. The color is good to go in that case, but I still think some tan color options would be ideal.
This is some superb work! I gave the uniforms to a bunch of random guards and patrol factions that various mods like Outside Bets, Uncut and Living Desert add back to the game.
I like this ! These jackets are awesome, I just modified them to be "bullet-proof" having 10 DT. Considering my personal hardcore mod makes head shots be OS and limb shots much more deadly, it isn't very useful but hey, it's an RP component to have bullet-proof uniforms. I was just thinking, I added to one of my other personal mods (new weapons and armors with recipes) a way to take faction armors and "unloose the badge" so the script effect is taken away (by workbench recipe), and was like "hey it would be cool if I could add a blue tint to the Ranger Patrol Armor so it would be like another branch - Emergency Intervention Branch for example - of the NHP" ... More powerful than the vault-like Police Armor. But I don't know how I could do that (I make things with Photo-filtre 7 and Photoshop sometimes, but for PNG files for other games). So I just drop this as an idea/suggestion if you feel it would be nice.
I recommend having a mod to recruit "inconsequential followers" (so you don't mind if they die) like Hire and Recruit + NPC Travels/Living Desert or Endless Warfare to have the companion spawner. This allows the player to be able to have policemen/women friends to be a real police squad, where the player would be the commissary. This plays also well with New Vegas Bounties and similar mods. Anyways, after some testing, there's no clipping, and no issue with those uniforms ! Kudos to you !
I'm glad you liked it Duriel!! I really appreciate your kudos, thank you!
I also use some mods that makes combat more challenging, like "Realistic Weapons Damages" and I understand that wearing these uniforms while having a mod like that enabled makes the game more difficult, that's why I increased the DT and also that's the reason the bulletproof vest uniform has a 8 DT (If I recall correctly). It's still challenging with the new damage threshold but I like it that way.
I could do that you said about the ranger armour, I'm always happy to expand the content of this mod so any ideas are welcome. I was thinking of creating a police combat armour as well.
As for that idea about hiring non-essential NPCs, I find it really cool and I would like to have a faction of police officers someday, I normally recruit my modded companions and add uniforms to their inventory but as they are essential it makes the game a bit boring, so I end up travelling with only 1 companion. Sometimes I also request NCR backup using the NCR radio and dress them as cops but they are a bit buggy and tend to leave me alone and go back to McCarran
Yes, this radio is a cool idea, but is buggy as hell even with corrective patches (I have YUP and small french patches, but the guy always return to McCarran at some point). That's why, finally, I redownloaded EW because you can have any companion you want for RP purpose, from NCR back up to Legion back up, and even "hacking" (not in the sense of Hire and Recruit for those who read this) Securitrons/other robots. It's not buggy, apart from sometimes the guy not following you inside some buildings, where you can just exit and re-enter and bug is solved. And you do not have to reverse pickpocket, or use console to open their inventory, as it is already a feature of the mod. I'm pretty sure JIP's Companion and Control would be fun also, but I'll test it later. For now, I have my cop playthrough to continue so I won't test too many mods at the same time.
I'm also pretty sure that a cop (New NHP Association or something like that...) faction would be cool, sort of people who want the desert to be at peace and help the NCR with Legion problems... that may be a very good story, and lore friendly, as multiple small factions have risen amongst bigger ones. I had, one day, looked into that because I wanted to see how it could be done, but I must learn more about faction mechanisms in GECK. For now, I know how to make template units and base other NPC on those, I know how to make their stats do/be this or that, have their inventory and death items be what I want them to, but that's it. I don't know yet about reputation and how make missions/quests or even just dialogues. I know about scripting, message windows and buttons though. Maybe my little knowledge could be useful for you, if you ever wanted to start making a real faction.
I think I'll give that mod a try, sounds interesting.
As for the faction, I don't know how it works so maybe I would need help in this matter. I know the basics about creating a custom companion (the female cop in the photos is an example), I know how to voice them with vanilla audio files and how to make a working companion wheel (thanks to seddon YT tutorials) but I don't think I could create quests or dialogues, that's out of my reach.
Regarding the alignment of this faction idea, I considered this NHP faction as and independent faction that helps the NCR, I also planned to create a HQ (sadly I couldn't use the vanilla NHP station location because it would conflict with many other mods). Maybe a new building somewhere in the desert.
Hmmm... copying the exterior building and even the interior, and put it in another place of the worldmap would be a beginning. There putting NPC should be OK, but after controlling that any of the great mods like AWoP, NVInteriors, and all those do not add a building at the same place. As far as I know, dialogues shouldn't be difficult to make, for most other games I've seen, it's a matter of loosing lines between each other in a tree-like structure in the software. In GECK I haven't looked yet, but I'm sure it would be the easiest part. As for sound, I just know how to add a sound to the game for radio purpose (R.A.C.E mod) but not seen how to bind voice sounds to dialogue lines. Should be easy but I never tried. Quests, for what I know, are much more difficult to implement, as you have to have activator, points of continuation (stages in game language), dialogues, maybe messages also, involving NPC or monsters, weapons or armors, it would demand some work before. I'll try to find the pages I had read back in the days, I may have conserved them in my internet fav'.
Yeah, I would use the same building, maybe add some changes like new textures (I don't like how buildings repeat over and over in this game). Since I made a companion I know how to put NPCs in the worldspace but I wouldn't do that unless the player can interact with them (I hate the npcs that are always saying "what do you need?" "lateeeeer").
I'm not good at creating dialogues and such things even though I made a companion. I'm bad at these things when there is no guidance.
Duriel7 wrote: Oh this has been updated ! Awesome ! I'll download it once again, thanks for these dude !
dicgas wrote: You are welcome! I hope you'll like the update :smile:
Duriel7 wrote: I like this ! These jackets are awesome, I just modified them to be "bullet-proof" having 10 DT. Considering my personal hardcore mod makes head shots be OS and limb shots much more deadly, it isn't very useful but hey, it's an RP component to have bullet-proof uniforms. I was just thinking, I added to one of my other personal mods (new weapons and armors with recipes) a way to take faction armors and "unloose the badge" so the script effect is taken away (by workbench recipe), and was like "hey it would be cool if I could add a blue tint to the Ranger Patrol Armor so it would be like another branch - Emergency Intervention Branch for example - of the NHP" ... More powerful than the vault-like Police Armor. But I don't know how I could do that (I make things with Photo-filtre 7 and Photoshop sometimes, but for PNG files for other games). So I just drop this as an idea/suggestion if you feel it would be nice.
I recommend having a mod to recruit "inconsequential followers" (so you don't mind if they die) like Hire and Recruit + NPC Travels/Living Desert or Endless Warfare to have the companion spawner. This allows the player to be able to have policemen/women friends to be a real police squad, where the player would be the commissary. This plays also well with New Vegas Bounties and similar mods. Anyways, after some testing, there's no clipping, and no issue with those uniforms ! Kudos to you !
dicgas wrote: I'm glad you liked it Duriel!! I really appreciate your kudos, thank you! :smile:
I also use some mods that makes combat more challenging, like "Realistic Weapons Damages" and I understand that wearing these uniforms while having a mod like that enabled makes the game more difficult, that's why I increased the DT and also that's the reason the bulletproof vest uniform has a 8 DT (If I recall correctly). It's still challenging with the new damage threshold but I like it that way.
I could do that you said about the ranger armour, I'm always happy to expand the content of this mod so any ideas are welcome. I was thinking of creating a police combat armour as well.
As for that idea about hiring non-essential NPCs, I find it really cool and I would like to have a faction of police officers someday, I normally recruit my modded companions and add uniforms to their inventory but as they are essential it makes the game a bit boring, so I end up travelling with only 1 companion. Sometimes I also request NCR backup using the NCR radio and dress them as cops but they are a bit buggy and tend to leave me alone and go back to McCarran :facepalm:
Duriel7 wrote: Yes, this radio is a cool idea, but is buggy as hell even with corrective patches (I have YUP and small french patches, but the guy always return to McCarran at some point). That's why, finally, I redownloaded EW because you can have any companion you want for RP purpose, from NCR back up to Legion back up, and even "hacking" (not in the sense of Hire and Recruit for those who read this) Securitrons/other robots. It's not buggy, apart from sometimes the guy not following you inside some buildings, where you can just exit and re-enter and bug is solved. And you do not have to reverse pickpocket, or use console to open their inventory, as it is already a feature of the mod. I'm pretty sure JIP's Companion and Control would be fun also, but I'll test it later. For now, I have my cop playthrough to continue so I won't test too many mods at the same time.
I'm also pretty sure that a cop (New NHP Association or something like that...) faction would be cool, sort of people who want the desert to be at peace and help the NCR with Legion problems... that may be a very good story, and lore friendly, as multiple small factions have risen amongst bigger ones. I had, one day, looked into that because I wanted to see how it could be done, but I must learn more about faction mechanisms in GECK. For now, I know how to make template units and base other NPC on those, I know how to make their stats do/be this or that, have their inventory and death items be what I want them to, but that's it. I don't know yet about reputation and how make missions/quests or even just dialogues. I know about scripting, message windows and buttons though. Maybe my little knowledge could be useful for you, if you ever wanted to start making a real faction.
dicgas wrote: I think I'll give that mod a try, sounds interesting.
As for the faction, I don't know how it works so maybe I would need help in this matter. I know the basics about creating a custom companion (the female cop in the photos is an example), I know how to voice them with vanilla audio files and how to make a working companion wheel (thanks to seddon YT tutorials) but I don't think I could create quests or dialogues, that's out of my reach.
Regarding the alignment of this faction idea, I considered this NHP faction as and independent faction that helps the NCR, I also planned to create a HQ (sadly I couldn't use the vanilla NHP station location because it would conflict with many other mods). Maybe a new building somewhere in the desert.
Duriel7 wrote: Hmmm... copying the exterior building and even the interior, and put it in another place of the worldmap would be a beginning. There putting NPC should be OK, but after controlling that any of the great mods like AWoP, NVInteriors, and all those do not add a building at the same place. As far as I know, dialogues shouldn't be difficult to make, for most other games I've seen, it's a matter of loosing lines between each other in a tree-like structure in the software. In GECK I haven't looked yet, but I'm sure it would be the easiest part. As for sound, I just know how to add a sound to the game for radio purpose (R.A.C.E mod) but not seen how to bind voice sounds to dialogue lines. Should be easy but I never tried. Quests, for what I know, are much more difficult to implement, as you have to have activator, points of continuation (stages in game language), dialogues, maybe messages also, involving NPC or monsters, weapons or armors, it would demand some work before. I'll try to find the pages I had read back in the days, I may have conserved them in my internet fav'.
dicgas wrote: Yeah, I would use the same building, maybe add some changes like new textures (I don't like how buildings repeat over and over in this game). Since I made a companion I know how to put NPCs in the worldspace but I wouldn't do that unless the player can interact with them (I hate the npcs that are always saying "what do you need?" "lateeeeer").
I'm not good at creating dialogues and such things even though I made a companion. I'm bad at these things when there is no guidance.
There's the GECK Wiki but it's incomplete. I think I had seen once a guide for creating NPCs but... I have to find it again. I agree with you, all buildings are kind of the same technicaly speaking, and, I don't like them to be closed by wood planks. There's so many buildings you can take to be a faction HQ out there, yet NVInteriors open many of them, and other mods take most the rest. I'll look into GECK, and try to find some guides for NPCs dialogues and "relationship" (as far as we can call it) if it can help. I had this : http://wiki.tesnexus.com/index.php/Getting_started_creating_mods_using_GECK but Firefox can't seem to reach it, it may have get a URL change these days, I'll find what happened. I used it to learn about how to make effects and scripted things to work on items and characters. The others web pages in my fav' folder are for Skyrim, which is not useful for us.
Thank you but I'm afraid that link doesn't work, tried on Google Chrome and Microsoft Edge and had an error on both browsers. Anyway, I'm sure I'll find a tutorial about it.
I appreciate your interest
By the way, nice screenshot! I downloaded Endless Warfare and so far I like it.
Ah, you too ? Yes it doesn't work anymore, they must have changed the URL or something. I must then retrieve all the pages I had on this Wiki, because I lost them as a matter of fact. Yeah I'll add another screenies, I was going to add another one just now !
Legion won't be protected from me either, after my investigations in Nipton, I've found that they will continue their warcrimes, and must be stopped. I'm gathering more evidences, and more eye witnesses are cooperating, it won't be long until they are all going to the execution corridor. As electric chairs are not working anymore after 200 years outside, rifling is the only justice that can be done. (I'm not using flamers but I could be an idea - Burn the heretics !). But I've yet to investigate on the Power Gangers taking on the NCR Prison, it is another case I must solve. And another case is the Fiends harassing NCR Camp Mc Carran... Too much work, not enough colleagues to help me.
Yes with New Vegas Bounties I also have contracts on my head by other bounty hunters, and more criminals to hunt, so yeah, I take too many jobs that will take a long time to clear.
124 comments
Edit/ They just look like postman uniforms. Even on the thumbnail they look the same :( But the postman lacks the super white shirts and thats sadly makes them better than this one :/
I do wish there was a uniform lineup in a different color - to reflect the fact that real life police in the Southwest US wear more tan uniforms due to the heat.
EDIT: I just realized this is a mod of NHP uniforms specifically. The color is good to go in that case, but I still think some tan color options would be ideal.
I may consider making a tan uniform in the future but I'm not sure which one... maybe the LVMPD uniform.
I love your screenshots by the way!
These jackets are awesome, I just modified them to be "bullet-proof" having 10 DT. Considering my personal hardcore mod makes head shots be OS and limb shots much more deadly, it isn't very useful but hey, it's an RP component to have bullet-proof uniforms.
I was just thinking, I added to one of my other personal mods (new weapons and armors with recipes) a way to take faction armors and "unloose the badge" so the script effect is taken away (by workbench recipe), and was like "hey it would be cool if I could add a blue tint to the Ranger Patrol Armor so it would be like another branch - Emergency Intervention Branch for example - of the NHP" ... More powerful than the vault-like Police Armor. But I don't know how I could do that (I make things with Photo-filtre 7 and Photoshop sometimes, but for PNG files for other games). So I just drop this as an idea/suggestion if you feel it would be nice.
I recommend having a mod to recruit "inconsequential followers" (so you don't mind if they die) like Hire and Recruit + NPC Travels/Living Desert or Endless Warfare to have the companion spawner. This allows the player to be able to have policemen/women friends to be a real police squad, where the player would be the commissary. This plays also well with New Vegas Bounties and similar mods.
Anyways, after some testing, there's no clipping, and no issue with those uniforms ! Kudos to you !
I also use some mods that makes combat more challenging, like "Realistic Weapons Damages" and I understand that wearing these uniforms while having a mod like that enabled makes the game more difficult, that's why I increased the DT and also that's the reason the bulletproof vest uniform has a 8 DT (If I recall correctly). It's still challenging with the new damage threshold but I like it that way.
I could do that you said about the ranger armour, I'm always happy to expand the content of this mod so any ideas are welcome. I was thinking of creating a police combat armour as well.
As for that idea about hiring non-essential NPCs, I find it really cool and I would like to have a faction of police officers someday, I normally recruit my modded companions and add uniforms to their inventory but as they are essential it makes the game a bit boring, so I end up travelling with only 1 companion. Sometimes I also request NCR backup using the NCR radio and dress them as cops but they are a bit buggy and tend to leave me alone and go back to McCarran
It's not buggy, apart from sometimes the guy not following you inside some buildings, where you can just exit and re-enter and bug is solved. And you do not have to reverse pickpocket, or use console to open their inventory, as it is already a feature of the mod.
I'm pretty sure JIP's Companion and Control would be fun also, but I'll test it later. For now, I have my cop playthrough to continue so I won't test too many mods at the same time.
I'm also pretty sure that a cop (New NHP Association or something like that...) faction would be cool, sort of people who want the desert to be at peace and help the NCR with Legion problems... that may be a very good story, and lore friendly, as multiple small factions have risen amongst bigger ones. I had, one day, looked into that because I wanted to see how it could be done, but I must learn more about faction mechanisms in GECK. For now, I know how to make template units and base other NPC on those, I know how to make their stats do/be this or that, have their inventory and death items be what I want them to, but that's it. I don't know yet about reputation and how make missions/quests or even just dialogues. I know about scripting, message windows and buttons though.
Maybe my little knowledge could be useful for you, if you ever wanted to start making a real faction.
As for the faction, I don't know how it works so maybe I would need help in this matter. I know the basics about creating a custom companion (the female cop in the photos is an example), I know how to voice them with vanilla audio files and how to make a working companion wheel (thanks to seddon YT tutorials) but I don't think I could create quests or dialogues, that's out of my reach.
Regarding the alignment of this faction idea, I considered this NHP faction as and independent faction that helps the NCR, I also planned to create a HQ (sadly I couldn't use the vanilla NHP station location because it would conflict with many other mods). Maybe a new building somewhere in the desert.
As far as I know, dialogues shouldn't be difficult to make, for most other games I've seen, it's a matter of loosing lines between each other in a tree-like structure in the software. In GECK I haven't looked yet, but I'm sure it would be the easiest part. As for sound, I just know how to add a sound to the game for radio purpose (R.A.C.E mod) but not seen how to bind voice sounds to dialogue lines. Should be easy but I never tried.
Quests, for what I know, are much more difficult to implement, as you have to have activator, points of continuation (stages in game language), dialogues, maybe messages also, involving NPC or monsters, weapons or armors, it would demand some work before. I'll try to find the pages I had read back in the days, I may have conserved them in my internet fav'.
I'm not good at creating dialogues and such things even though I made a companion. I'm bad at these things when there is no guidance.
There's the GECK Wiki but it's incomplete. I think I had seen once a guide for creating NPCs but... I have to find it again.
I agree with you, all buildings are kind of the same technicaly speaking, and, I don't like them to be closed by wood planks. There's so many buildings you can take to be a faction HQ out there, yet NVInteriors open many of them, and other mods take most the rest.
I'll look into GECK, and try to find some guides for NPCs dialogues and "relationship" (as far as we can call it) if it can help. I had this : http://wiki.tesnexus.com/index.php/Getting_started_creating_mods_using_GECK but Firefox can't seem to reach it, it may have get a URL change these days, I'll find what happened. I used it to learn about how to make effects and scripted things to work on items and characters. The others web pages in my fav' folder are for Skyrim, which is not useful for us.
I appreciate your interest
By the way, nice screenshot! I downloaded Endless Warfare and so far I like it.
Yeah I'll add another screenies, I was going to add another one just now !
With the NHP protecting the roads of Vegas no one can say now that legion caravans are better protected
But I've yet to investigate on the Power Gangers taking on the NCR Prison, it is another case I must solve. And another case is the Fiends harassing NCR Camp Mc Carran... Too much work, not enough colleagues to help me.
Good luck with your investigations!