VERSION 1.21 - Anti-CTD message hotfix - Fixed the anti-CTD message showing up when you were below level 99.
VERSION 1.2 - Crash free level up above 99! (*) Fixes: - Fixed crashing when leveling up above 99. A message box will appear on every level higher than 99 which should prevent any CTD; - Fixed not being able to raise/see the SPECIAL/Skills past 10/100 in the non-English versions of the game; - The "Uncapped Level" MCM option will take effect immediately. It is no longer required to save the game and then reload. This fix should help if other mods overwrite the level cap; - Also fixed an issue where the uncapped level would not be set when loading a game with this mod for the first time; - Fixed Intense Training perk's name and description not having language localization; - Corrected the "[...] as a result of your <STAT> being above N" perk messages showing 11 respectively 101 instead of 10 respectively 100.
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VERSION 1.11 - Now with an actual working Intense Training and Tag! - Fixed the issue where you couldn't raise your SPECIAL attributes and skills past their vanilla limit when using Intense Training respectively Tag! Will not work with older versions of VUI+, get the latest version from here. Many thanks to axonis who helped me out with the problem.
VERSION 1.1 - Now requires JIP LN 53.60+ (!) Limitless Stats is now powered by MCM. The following options have been added: "Perk Messages" - Toggles Perk messages ON/OFF. (requested by many users); "Uncapped Level" - Toggles Limitless Stats level cap ON/OFF. NOTE: This setting doesn't take effect until you save first and then reload the savegame. (requested by payton95 and mattbash556); "Perks Per Level" - Sets the number of perk points available upon leveling up. (requested by Aenya). (*) Fixes: - Fixed TAG menu not showing the value beyond 100 for skills; - Fixed skills and SPECIAL stats not showing the value modified by perks in the levelup and chargen menus; - Fixed the "ASSIGN -N SKILL POINTS" showing up when going back to the skills menu from the perk menu, when your skills are higher than 100; - Corrected the "Your <Stat> is below N" messages showing 10 respectively 100 instead of 11 respectively 101.
I can't be 100% positive if it's a bug with this mod or perhaps a conflict between it and something else, but making a new character and choosing the tag skills seems bugged. After talking through the convo with doc mitchell, he assigns tag skills based on how you answer the question, but taking off the tag skill keeps it at the same level, and if you re-apply it and take it off again, the points go away entirely and tagging does nothing. For example the character I made had an intelligence of 10, and science was one of the tag skills doc mitchell assigned, but taking the tag off and re-applying it made the science skill reset to 15 for some reason within that menu. One of the other tag skills dropped all the way to 7 after applying and re-applying. Other tag skills don't get increased either, it seems, if you toggle them. They're fine if you leave them as Doc Mitchell assigns but get messed up if you do as I described. Again I'm not 100% positive if it's an issue with this mod or a conflict with another, I'm just bringing it up in case something is screwy because I don't remember anything like this happening in previous playthroughs prior to installing this mod.
Ignore the numbers shown to the tagged skills. As long as you see the squares to the left it's all ok. I'm 100% certain it's this mod, as I haven't tested it on the tag interface of a new game.
Again, it's just a visual bug, don't worry about your skills.
This mod unfortunately causes my game to crash when I enter Repconn Testing Facility and this is on a TTW setup if that matters to anybody trying to figure out the crash.
Hey xQd, multiple reports of crashing reported on our forum when entering random cells in both worldspace and normal cells/dungeons both in NV and in TTW.
Repconn, Point Lookout, and a few other places specifically.
Just a heads up.
Thanks for the heads up.
That sounds pretty bad. I have no clue why this mod would cause crashes when entering cells. The only explanation I can give is the leveling above 99. We all know the Gamebryo engine was not meant for that. Maybe there is a chain reaction in the internal code at runtime where having a level higher than 99 would eventually result in a crash. Possibly some code is executed that always depends on the level being below 99... I really don't know.
When I release the next version, I'll make the Uncapped Level MCM option turned off by default. This is the best I can do unfortunately.
This is massively bugged. Read the first few pages of posts, you'll see just how little was done to think ahead. There's no cap, no regulation of skills, it's just something that removes a cap and serves you up with all the glitchiness that comes with it. Don't install unless you want to break your game, it's not like the Skyrim level uncappers.
shithead How do I fix the problem where the recovery rate of gun casing and E-cell etc. becomes ‘0’ as soon as the relevant skill exceeds 100? This is caused by this mod.
Hello. After installing this mod, the gun casings will not return at all. same goes for shotgun hulls. energy cells on the other hand will return. Why!? I don't know why this happens...
Correction. It was not “at all”. It will be a fraction of a fraction, so little that 200 shots will barely return a one casing. Reducing the Repair skill to less than 100 on command now returns the normal amount of casings. I still wonder if this mod perk do overwrit the chance of getting a casing back to be “1%” instead of “+1%”? You're overwriting it!
would there some how be a way to make your own level cap Stewies Tweaks doesnt seem to enforce its level cap tweak with this mod and I don't want to level forever I use mod organizer any help would be appreciated thanks
For some reason, after some time, Intense Training perk seems so stop working. It just doesn't give special points to spare and you are just left to waste the perk slot.
557 comments
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VERSION 1.21 - Anti-CTD message hotfix
- Fixed the anti-CTD message showing up when you were below level 99.
VERSION 1.2 - Crash free level up above 99!
(*) Fixes:
- Fixed crashing when leveling up above 99. A message box will appear on every level higher than 99 which should prevent any CTD;
- Fixed not being able to raise/see the SPECIAL/Skills past 10/100 in the non-English versions of the game;
- The "Uncapped Level" MCM option will take effect immediately. It is no longer required to save the game and then reload. This fix should help if other mods overwrite the level cap;
- Also fixed an issue where the uncapped level would not be set when loading a game with this mod for the first time;
- Fixed Intense Training perk's name and description not having language localization;
- Corrected the "[...] as a result of your <STAT> being above N" perk messages showing 11 respectively 101 instead of 10 respectively 100.
VERSION 1.11 - Now with an actual working Intense Training and Tag!
- Fixed the issue where you couldn't raise your SPECIAL attributes and skills past their vanilla limit when using Intense Training respectively Tag!
Will not work with older versions of VUI+, get the latest version from here. Many thanks to axonis who helped me out with the problem.
VERSION 1.1 - Now requires JIP LN 53.60+
(!) Limitless Stats is now powered by MCM. The following options have been added:
"Perk Messages" - Toggles Perk messages ON/OFF. (requested by many users);
"Uncapped Level" - Toggles Limitless Stats level cap ON/OFF.
NOTE: This setting doesn't take effect until you save first and then reload the savegame.(requested by payton95 and mattbash556);"Perks Per Level" - Sets the number of perk points available upon leveling up. (requested by Aenya).
(*) Fixes:
- Fixed TAG menu not showing the value beyond 100 for skills;
- Fixed skills and SPECIAL stats not showing the value modified by perks in the levelup and chargen menus;
- Fixed the "ASSIGN -N SKILL POINTS" showing up when going back to the skills menu from the perk menu, when your skills are higher than 100;
- Corrected the "Your <Stat> is below N" messages showing 10 respectively 100 instead of 11 respectively 101.
VERSION 1.0 - Release
Again, it's just a visual bug, don't worry about your skills.
Thanks for the heads up.
That sounds pretty bad. I have no clue why this mod would cause crashes when entering cells. The only explanation I can give is the leveling above 99. We all know the Gamebryo engine was not meant for that. Maybe there is a chain reaction in the internal code at runtime where having a level higher than 99 would eventually result in a crash. Possibly some code is executed that always depends on the level being below 99... I really don't know.
When I release the next version, I'll make the Uncapped Level MCM option turned off by default. This is the best I can do unfortunately.
How do I fix the problem where the recovery rate of gun casing and E-cell etc. becomes ‘0’ as soon as the relevant skill exceeds 100?
This is caused by this mod.
After installing this mod, the gun casings will not return at all.
same goes for shotgun hulls. energy cells on the other hand will return.
Why!? I don't know why this happens...
It was not “at all”. It will be a fraction of a fraction, so little that 200 shots will barely return a one casing.
Reducing the Repair skill to less than 100 on command now returns the normal amount of casings.
I still wonder if this mod perk do overwrit the chance of getting a casing back to be “1%” instead of “+1%”?
You're overwriting it!