V0.25 Changelog: The guards at the various doors now have their weapons drawn ala New Reno from Fallout 2. Credit to hideaki411 for the idea and User_48943468 for the tip on how to get it to work.
Nero now has a unique suit inspired by Roman Sionis AKA Black Mask from Batman. I think it looks quite fitting.
Added a fedora wearing protectron to act as a door guard as I thought it would add some charm to the place. Also robots can function 24/7 as opposed to humans so a robot door guard makes sense.
The brushed steel art deco heads in the main area are now more sandstone-ish so that they blend better with the rest of the casino.
...considering it was last updated in 2015, that's incredibly outdated. It's recommend nowadays to use Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW.)
Older doesn't mean outdated. Some mods are finished and don't need further updates. ILO is like that (it does need patches for new areas and TTW). It's easily still the best looking interior lighting mod for FNV.
The description states that the mod "just wont look as good without it" ,and that it won't crash, so using an alternitive lighting mod or nothing at all should'nt cause problems
Dimenche14 There's nothing outdated about it. That is unless you love to create an opinion based on others' opinions. The mod works as intended. The difference with Atmospheric Lighting Tweaks is just how it's implemented.
I've had a tiny thought: of all the three families, the Omertas seem like the ones most likely to jump you or otherwise react with outright hostility in response to you racking in enough chips to get barred from gambling with them. Had anyone so far tinkered with modding that idea in? The White Gloves have a lil scripted ambush with some goons as part of a side quest, so rigging the player to get ambushed by some hostiles that aren't themselves tied to the rest of the faction should in theory be doable.
They also stand out in being the only Strip casino to not give you some kinda suite key as their third-tier gambling reward, instead inexplicably giving you a suit of reinforced combat armor (!) that when I first encountered it caught me so thoroughly off guard I assumed my personal mod had edited a leveled list someplace shouldn't have. The Zoara Club key seems to be pretty much the only equivalent location in Gomarrah that'd really fit as a place the player could be given access to, and factors into related side missions (though this does mean it wouldn't be as unique a reward as the other two suite keys). They don't really have a suite room to spare since they're all in use by Clanden and the three bosses, sadly...
Don't know how difficult it would be, but would you consider changing the Tommy Guns to use the model from this mod: https://www.nexusmods.com/newvegas/mods/80875?
If you only want the model, that shouldn't be too hard. But you will have to try yourself. Here is a rough guide on how to do it. I am far from perfect, so, anyone, if i forget something, please, correct my post. I used the same method to have a NV Bounties weapon use the model of a Simply Uncut one (to mix and match mods for consistency sake).
Spoiler:
Show
1- Install this mod and download the mod you pointed to. Install it if you want the tommy gun for yourself, too. But if you want it in order to have an Omerta exclusive look to the Tommy Gun, don't install it. In this case, we only want the meshes and textures. If you want the mod for yourself, too, then skip to 4 after installing it.
2- Unpack the mod, copy and paste the 'Textures\' folder and paste it somewhere else. Then, do the same with 'Meshes\Weapons\' folder and paste it next to the textures folder, so that you have the textures and meshes folder in the same place.
3- Recompress the 2 folders in an archive and call it whatever you want to name your new mod. Like for example, 'The town of vice - Omerta Tommy'. Import it in your mod manager like any other archive (only need a drag and drop in Vortex). Or install manually, but it is less convenient.
4- Install the GECK if not done already. Install the GECK Extender (a nexus mod) in case you have troubles saving, because the GECK is super annoying otherwise. Additionally, in the [GENERAL] section of GECKCustom.ini you will find in C:\[...]\Documents\My Games\FalloutNV\, Allow loading plugins with multiple masters by setting bAllowMultipleMasterLoads=1(from the wiki). If you don't, you won't be able to load any plugin that has more than just Fallout New Vegas.esm as a master. That would be a serious pain.
5- In the Objects window, go to 'Items' on the left, and find 'Weapons'. Select it. Double clic on 00MafiaWeap45AutoSubmachineGun at the top of the list on the right, this will open the object window (this is the ID of the omerta tommy gun. We are going to change how they look). In the window that opened, go into the 'Art and Sound' tab, next to the 'Game Data' tab.
6- In the model tab below, click on 'edit'. Select Tommy.nif in weapons\awo\smg\Tommy Gun\ (this is where you installed the meshes earlier). You can set the 1st person model accordingly, jut below. Just look for it in the list, it should be something like '1StPersonTommy' or something. I didn't download this Tommy Gun mod, and so, i didn't check this.
7- If you like, you can try to set up the mod's sounds, too. You will simply need, in this case, to copy and paste the 'Sounds\' folder, on top of the Textures\ and Meshes\weapons one. Then, in the GECK, in the same Art and Sounds tab, look on the right. You can choose the sounds you like for the weapon. Don't forget that sounds come in .wav and that you can sample them outside the GECK with VLC player or anything. If the mod is set up as we hope it is, the name of the sounds should follow a certain logic, like, starting with '00', or something.
8- For the animations, you may have to do the same with the Meshes\AnimGroupOverrride\ folder. But this i have never done, and so, i will rely on someone with more experience on this particular matter.
9- Make sure you took the time and understood what you did. So that it can prove useful later on. This method can indeed be used for pretty much everything you want. You can change the appearance of a magazine, for example, granted you have the texture to go with it.
Hey, nice job with the Gommorah! I have one problem, when I enter the club via the front door I get stuck. One of the Omertas should confiscate my guns, but instead of that there is... actually nothing happens, I can't move, interact or open pib-boy
Hello Does your mod work with the Bison Steve Casino and Hotel mod. I was wondering because their is NPC part of the quest for that mod found in the Gomorrah.
Areas of the casino are divided by flat gray walls that can be passed through, but are completely opaque. I'm guessing it's something to do with this mod interacting with something else, but I'm unsure where to start with fixing it. Anyone had this issue and sorted it out? EDIT: Scratch that, yanked this mod out to test, issue persists. Will follow up if I figure it out for the sake of anyone who gets the issue and googles it.
Following up: The Strip NPCs Uncut (https://www.nexusmods.com/newvegas/mods/71503?tab=description&BH=0) appears to have been the cause. It causes rooms to basically not render until you're standing in them, resulting in doorways having a grey void beyond them. EDIT: Scratch that, it's happening again. Bugger.
Stepping into the actual casino floor causes massive amounts of lag to the point that even running around feels like moving in quicksand. I'm thinking it might be a conflict with Casino Crowds and Populated Casinos, though I'm not sure, but I do have the same lag issues inside of The Ultra Luxe, which I also have an overhaul mod installed for.
Is there anyone else experiencing this issue with this mod?
You do know that there are gaming laptops that are incredibly powerful right? I have both a laptop and a desktop and my laptop is almost as powerful as my desktop, and my desktop is rocking 32gb of ram with an rtx 3080ti
154 comments
Open to suggestions and creative criticism.
V0.25 Changelog:
The guards at the various doors now have their weapons drawn ala New Reno from Fallout 2. Credit to hideaki411 for the idea and User_48943468 for the tip on how to get it to work.
Nero now has a unique suit inspired by Roman Sionis AKA Black Mask from Batman. I think it looks quite fitting.
Added a fedora wearing protectron to act as a door guard as I thought it would add some charm to the place. Also robots can function 24/7 as opposed to humans so a robot door guard makes sense.
The brushed steel art deco heads in the main area are now more sandstone-ish so that they blend better with the rest of the casino.
The mod works as intended. The difference with Atmospheric Lighting Tweaks is just how it's implemented.
They also stand out in being the only Strip casino to not give you some kinda suite key as their third-tier gambling reward, instead inexplicably giving you a suit of reinforced combat armor (!) that when I first encountered it caught me so thoroughly off guard I assumed my personal mod had edited a leveled list someplace shouldn't have. The Zoara Club key seems to be pretty much the only equivalent location in Gomarrah that'd really fit as a place the player could be given access to, and factors into related side missions (though this does mean it wouldn't be as unique a reward as the other two suite keys). They don't really have a suite room to spare since they're all in use by Clanden and the three bosses, sadly...
Any thoughts there?
2- Unpack the mod, copy and paste the 'Textures\' folder and paste it somewhere else. Then, do the same with 'Meshes\Weapons\' folder and paste it next to the textures folder, so that you have the textures and meshes folder in the same place.
3- Recompress the 2 folders in an archive and call it whatever you want to name your new mod. Like for example, 'The town of vice - Omerta Tommy'. Import it in your mod manager like any other archive (only need a drag and drop in Vortex). Or install manually, but it is less convenient.
4- Install the GECK if not done already. Install the GECK Extender (a nexus mod) in case you have troubles saving, because the GECK is super annoying otherwise. Additionally, in the [GENERAL] section of GECKCustom.ini you will find in C:\[...]\Documents\My Games\FalloutNV\, Allow loading plugins with multiple masters by setting bAllowMultipleMasterLoads=1 (from the wiki). If you don't, you won't be able to load any plugin that has more than just Fallout New Vegas.esm as a master. That would be a serious pain.
5- In the Objects window, go to 'Items' on the left, and find 'Weapons'. Select it. Double clic on 00MafiaWeap45AutoSubmachineGun at the top of the list on the right, this will open the object window (this is the ID of the omerta tommy gun. We are going to change how they look). In the window that opened, go into the 'Art and Sound' tab, next to the 'Game Data' tab.
6- In the model tab below, click on 'edit'. Select Tommy.nif in weapons\awo\smg\Tommy Gun\ (this is where you installed the meshes earlier). You can set the 1st person model accordingly, jut below. Just look for it in the list, it should be something like '1StPersonTommy' or something. I didn't download this Tommy Gun mod, and so, i didn't check this.
7- If you like, you can try to set up the mod's sounds, too. You will simply need, in this case, to copy and paste the 'Sounds\' folder, on top of the Textures\ and Meshes\weapons one. Then, in the GECK, in the same Art and Sounds tab, look on the right. You can choose the sounds you like for the weapon. Don't forget that sounds come in .wav and that you can sample them outside the GECK with VLC player or anything. If the mod is set up as we hope it is, the name of the sounds should follow a certain logic, like, starting with '00', or something.
8- For the animations, you may have to do the same with the Meshes\AnimGroupOverrride\ folder. But this i have never done, and so, i will rely on someone with more experience on this particular matter.
9- Make sure you took the time and understood what you did. So that it can prove useful later on. This method can indeed be used for pretty much everything you want. You can change the appearance of a magazine, for example, granted you have the texture to go with it.
I have one problem, when I enter the club via the front door I get stuck. One of the Omertas should confiscate my guns, but instead of that there is... actually nothing happens, I can't move, interact or open pib-boy
EDIT: Scratch that, yanked this mod out to test, issue persists. Will follow up if I figure it out for the sake of anyone who gets the issue and googles it.
EDIT: Scratch that, it's happening again. Bugger.
Edit: Deleted the rockwell pursuit and she runs like a charm. I'm gonna go try and find the cause in XEdit
Edit2: couldn’t find it, but got the 2014 update for rockwell pursuit and got no problems for the gomorrah anymore
Is there anyone else experiencing this issue with this mod?
ProcessorAMD Ryzen 3 3200U with Radeon Vega Mobile Gfx 2.60 GHz
Installed RAM12.0 GB (9.94 GB usable
System type64-bit operating system, x64-based processor
I'll upload screenshots of my load order in a little bit. Give me some time to edit them down.
It was far too massive for just one total shot. 182 mods, 189 plugins.