Exotic ENB Lighter Nights version is out by request. Just keep in mind that the nights aren't supposed to be SUPER bright. This is a desert, not Skyrim where other galaxies practically light up the ground at night.
I cant understand why every enb with no exception I've found is like this for me, either the enb looks good at day or night no in-between. If an enb looks good at day, (like this one) you can bet for sure you cant see anything at all during the night-time. If an enb looks good at night like Mojave Dreams enb, it doesn't look nearly as impressive during day-time as other enb presets. I just can't find the right one for me. :/
Sounds like you guys have something leftover from a previous ENB, perhaps the Apocalypse one? There's an fx file you can download on that page that removes the black bars, see if it works for you: https://www.nexusmods.com/newvegas/mods/50782?tab=files
Read through a lof of the posts here, but it didnt seem like anyone really had the same issue as me: When I look at the ground the yellow-ish color from the sun disappears and when I look up again it just comes back at full force, there is no transition. I dont know if I made a mistake installing the ENB or if that can be adjusted in the ENB menu, any help would be appreciated as the ENB does look pretty good, just that sudden change in tone is making it hard on the eyes.
I've found a way to lessen the effect of it by removing the sunglare.dds files from Data > textures > sky. I think the sudden glare is just the way the ENB is made to be, as it happens to me, too. It is somewhat jarring, as it would be nice to have a constant sun effect on everything, and not just when you look directly at the sun. If anyone reading this has tips on tweaking the ENB to achieve a more constant sun effect, do tell.
I've also noticed that the ENB's sunglare effect stops at a certain point, so that the "box" range of the glare becomes apparent. Perhaps this is due to my FOV? I'm not sure why the glare has a visible cut-off point. (Edit: tested NV without the nv_sunglare.dds file and this has fixed the cut-off issue. I left in the other sunglare.dds file, not sure if this is necessary or not.)
my enb is wayy too bright during the day, also nothing like the screenshots, only other lighting mods i have is fnvrwl and interior lighting overhaul. Anyway i can fix this? Already tried turning the brightness down in the menu.
Its just not working for me I guess. I installed it and it says enbseries for skyrim maybe issues there but even with effect on there is no difference at all and it is just my base game i have tried to replace the files to make it new vegases enbseries but it doesnt work.
Go to enb settings( either you can press shift+enter or edit manually in enblocal.ini) there is called depth of field, you can adjust or just disable it
85 comments
When I look at the ground the yellow-ish color from the sun disappears and when I look up again it just comes back at full force, there is no transition. I dont know if I made a mistake installing the ENB or if that can be adjusted in the ENB menu, any help would be appreciated as the ENB does look pretty good, just that sudden change in tone is making it hard on the eyes.
I've also noticed that the ENB's sunglare effect stops at a certain point, so that the "box" range of the glare becomes apparent. Perhaps this is due to my FOV? I'm not sure why the glare has a visible cut-off point. (Edit: tested NV without the nv_sunglare.dds file and this has fixed the cut-off issue. I left in the other sunglare.dds file, not sure if this is necessary or not.)
Already tried turning the brightness down in the menu.
there is called depth of field, you can adjust or just disable it