About this mod

This mod adds hundreds of NPCs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, occupying locations, exploring the desert and reacting dynamically to your choices throughout the game. The Mojave won't ever feel empty again.

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Permissions and credits
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What does this mod do?

Have you ever felt that the Mojave Wasteland is too empty, the lore underrepresented by what you actually see? That it's not worth traveling by foot, since nothing new or unexpected ever happens out in the desert? Does it detract from your immersion that your choices in the game lack a visible impact on its world?

Then this might just be the mod you're looking for.


The Living Desert. Yes, it's natively FPGE-compatible.

All your worldbuilding needs in one package:

Travelers.
This mod adds hundreds of NPCs throughout the Mojave in order to better simulate the world as described by the lore, making it feel alive and dynamic. You'll never have to feel like the only person to ever leave the towns again; soldiers patrol and guard their respective faction's territory; raiders lie in the wait for unsuspecting travelers; wanderers and tourists trek along the roads between towns and trading hubs; prospectors explore the desert, looking for treasure and opportunities; and as the war heats up, more and more wasters will walk the streets, drawn towards the bright, shining lights of New Vegas and Hoover Dam - all in accordance with the New Vegas' lore and balance!


Consequences.
Many quests in the base game lacked any kind of noticeable impact on the world - until now.
With Living Desert installed, actions such as clearing out dangerous critters on the roads, taking down the Fiends' leaders, working out an alliance between the Khans and Powder Gangers, lifting the Brotherhood's lockdown, nuking the NCR, wiping out the Kings, progressing through the main quest and many other actions you take throughout your playthrough will now engender noticeable consequences within the Mojave; the number of travelers on the roads may increase or decrease; 
faction members will patrol the wastes, building checkpoints and outposts; deathclaw packs and raider gangs will disperse into the wasteland as their leadership falls; some groups and towns will send hired thugs after you if you anger them and much, much more. New Vegas is more reactive than ever!

And that's still not all...
Certain previously uninhabited locations are no longer empty, and the new occupants might be more protective of their homes and property than you're used to; all that loot and scrap is not just there for you to take, you know?
You'll find that the effects your relations with various factions (and those of your disguises) will become way more noticeable in a living desert full of people. You're not the only one shopping in New Vegas' stores anymore; you may encounter surprising events out in the desert; and often, you'll meet exciting new people who will straight up try to murder you.
The Living Desert is as extensive and comprehensive as a mod can be without calling itself an overhaul - while still maintaining and adhering to the feel of the base game.


For an overview of the effects your choices can have, check out the Compendium in the optional files section.

Incompatibilities and other issues:
- You may experience temporary performance drops due to the increased population on-screen, especially if you are running many big and performance-intensive mods.
- Because of this I highly recommend you use mods like
 FNV 4GB Patcher, New Vegas Tick Fix(NVSR's modern, non-crashy replacement) and Mod Limit Fix.
- Until declared otherwise, this mod is still a WIP. Features and announced future plans are subject to change.

- For FPGE users, installation post-Hoover Dam is NOT recommended.

If you experience any issues with this mod, please report them to me, I'll do my best to fix them!

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Credits

Main contributors:
Kazopert: assisted in BSA packaging for v1.59 and 1.62, provided valuable advice and work on v1.6, created v1.61 on his own.
AVeryUncreativeUsername, aka Tooper: feedback, ideas, additional scripting and bug reports.
LedZepIV provided countless bug reports, helping improve the mod along the way.


Additional contributors:
Sweet6Shooter for helping me overhaul many of TLD's leveled lists for v2.6.
Brandherre for helping me figure out the new hitsquad tracking system.
PushTheWinButton, whose scripts in Karmic Balance helped me figure out how to fix my overly intrusive assasins.
jazzisparis for the magnificient JIP LN NVSE Plugin.
RoyBatty and lStewieAl for the GECK Extender - essential.
zilav for BSarch.
kingbeast88 for creating Navmeshes for the ElRey NCR camp and the Deserter fortress which were used exclusively in v1.5.
Wolf7000/Desert Ranger 3.5 for his bug reports, screenshots and valuable feedback. Rest in peace, friend.
MadMax1977 a.k.a. The Ranger and DanteFettman for proof reading all revised notes for v2.5.

PineappleSurprise for the Vehicle Resources mod.
CarlZee for the Feral Ghoul Armor and Outfit Pack.
deedes for the Gallow and Noose textures and meshes.
11linda at Freesound.org for some sound effects used up until v1.5.
All the wonderful people on Discord providing me with feedback and friendly conversation.



Check out my other mods!


Some recommendations:

Functional Post Game Ending - essentially TLD's sister mod. Adds the ability to play past the game's ending. TLD contains exclusive content for this mod.
Uncut Wasteland.
Casino Crowds.
Classic Adobe Buildings (civilization is rebuilding, after all.)
Mojave Wildlife.
Mojave Raiders 
(be aware having TLD + these 2 will lead to an extremely high density of spawns.)
3D NPCs (a few quests as well as interesting side characters to converse with.)
lStewieAl's Tweaks.
Just Mods Assorted - Modern replacement for mods like Project Nevada and Solid Project.
NPCs Use Aid Items by Brandherre.