Compatibility note: - TLD should be loaded after YUP in order to implement one particular script-based quest consequence for 'Come Fly With Me' that would be overwritten otherwise. - TLD's position in the load order relative to FPGE is no longer relevant. However, installing TLD after the game's ending is not recommended and might lead to bugs! -> FPGE is not a requirement, all integration between the two is achieved by indirect means.
For a list of consequences to your actions, check out the compendium in the miscellaneous downloads section.
FAQ:
Spoiler:
Show
Q: Can I install this mod mid-playthrough? A: Yes. The majority of events and quest consequences will be triggered retroactively. For FPGE users, installation after the game's ending is not recommended.
Q: I'm having performance issues. A: That's not a question. Anyway, this mod adds many NPCs constantly wandering all over the wastes as well as scripts running in the background. This can lead to frame drops by itself, more so if your load order is long & your game unoptimized. Check out the Viva New Vegas guide to see if there's more you can do to improve your game's performance and stability or check out their 'mods to avoid' section to ensure you don't have any broken files installed.
Q: Can you make a TTW version covering D.C.? A: Never say never.
Q: Can you also do something for Freeside, the Strip and the Casinos? A: For the time being, I've largely left these areas out for the sake of compatibility with mods such as Freeside Open, the Strip Open, various quest mods, etc. May be subject to change. For the time being I can recommend sandbox6's Uncut Wasteland in order to repopulate Freeside specifically, while BlooperReel's Casino Crowds is a great mod to add some more life Vegas' gambling halls. For people who insist on opening Freeside up, I recommend using Qolore's Simple Open Freeside. There also is an equivalent for the Strip.
Q: Is this compatible with (XYZ)? A: This mod should generally not have any game-breaking incompatibilities with other mods. Mind that your frame rate might suffer when you have several "heavy" mods installed at once.
Specifically: - Works with TTW. - Compatible with the Frontier and Fallout: New California. - Compatible with AWOP. - Compatible with Mojave Wildlife. - *Technically* compatible with Mojave Raiders, though the population boost of having both installed may be excessive. Check the .ini.
Q: Can you please make a non-DLC version? A: No. Lucky for you, the Ultimate Edition is very cheap and many other great mods rely on it as well, so it's a worthy purchase.
Q: Do your NPCs respawn? How do they affect the game's balance? A: Those for whom it makes sense do. Many also level with you and get better armor, equipment and stats over the course of the game. Most are based on similar vanilla NPCs in terms of stats and equipment, so they generally won't plough their way through the vanilla NPCs. Nontheless, the population boost will affect loot distribution. You may want to consider using a rebalancing mod to slow down your XP gain, like JSawyer etc. or to simply not cheese the game.
Q: What's next for this mod? I want to fix any remaining or emerging bugs and improve performance, as well as adding more reactive content while trimming off fat where needed.
If you have any suggestions for future versions, feel free to share them in the comments!
Thank you for your support, and please consider checking out my other mods.
hi i'm getting large stutters and crashes around novac pretty often and traced it down to this mod. is this fixable? it even happens before i've gone to novac just as long as i'm nearby
I recommend checking Viva New Vegas' tech section on stabilizing the game as well as its section on mods to avoid to see if there's anything you can do to stabilize your game or any mods you need to replace because they're outdated or broken: https://vivanewvegas.moddinglinked.com/intro.html
If you want to paste your load order in here, I might also be able to tell you if you have any known performance killers or such in there. Additionally you may want to consider using Yvile's Crash logger to see what its log spits out when your game crashes: https://www.nexusmods.com/newvegas/mods/82540
question, is the mod compatible with mojave raiders? specially with the new spawns active in the INI? i ask cause i dunno if its okay to use them together like this
That's not a feature in this mod. I know FPGE does it post-ending, but you may have been using another mod that includes a pre-Hover Dam takeover before.
It started when i updated a bunch of my mods to their latest versions including TLD. I updated from 2.5 to 2.75. From there on, my game wouldn't start properly, it would load the loading screens and into the menu screen but my cursor wouldn't appear nor does the menu selection.
FNVEdit wouldn't tell me what the problem was or which file had a missing dependency or master file, and i pretty much updated and reinstalled most of my mods to no luck. Took me almost 2 weeks to figure out it was TLD causing the problem as downgrading back to 2.5 turned the game back to normal.
I'm on my 2nd playthrough and i haven't gone FPGE post-game yet, i'd like to update my TLD to the latest version but i dont know why the latest update is causing the game not to launch properly. I need your help / advise on what file i should be looking for that may 'conflict' with TLD 2.75. I'd like to ask for your thoughts what could causing this, i'd really like to update my TLD.
Are you using Claim the Mojave? If so, you need to update its TLD patch, I know that the 2.5 version causes a lockup just like what you're describing if used with later versions of TLD.
How exactly do i "update" TLD? I have mods that have patches for TLD, and they all rely on TLD_Travelers.esm. the 2.72 file doesnt contain any of it, the game throws an error because of mods looking for the .esm.
Turns out you're right, it was ClaimTheMojave causing the lockup, i only just found the 2.7 patch posted in CTM's page, installing it fixed the menu issue.
Pink faces are a known NVR3 issue. No idea why it still happens after you disabled the mod, could be the game still takes the raw files into account depending on which mod manager you use or whether you uninstalled it or merely disabled the master file.
Sorry if it is a stupid question but do I need to do anything else after downloading and installing with MO2 both the mod and the ini, merge them or something else or just leave them be? Im not experienced with moddig and you didn't mention anything in the description so I asume that I don't have to do anything else but asking does not hurt. Sorry againe if I bother you with stupid questions!
hello, hope i am not bothering again but would like to know if the NCR deserters that ambush you at eldorado gas station were removed or they only spawn in if you take out forlon hope's commanders and complete We are Legion
hey bro, thanks for the workyouve done on this mod, ive had great fun with it lol. I'm just coming back to pc after being on console for years, so am a Nexus n00b trial and error load order galore lol. ive got everything working, but i just had a couple of queries in regards to load order. Is it better to put yours top or bottomish? and would your mod affect things like other faction overhauls like better brotherhood etc etc? and is there a need to run other Patrol mods like mojave enclave etc or does yours cover enough? Oh and final question, would the load order of TLD affect external voiced modded companions like Shoddycast Storyteller, Vanessa Willow etc? or does it only effect vanilla NPCs? sorry if they seem like silly questions, iv'e only been on nexus for like a week lol, took me 2 days to figure out NVSE and that jazz lol.
Where to put it in the load order depends on whether you have any other esm. based mods that require TLD as a master file, in which case it needs to go above them. TLD also has to be underneath YUP in order to avoid a conflict between them.
No idea about Better Brotherhood.
Whether you need additional mods adding patrols is up to you. TLD's effects are cumulative, so the world becomes more populated as you progress through the game.
Don't see how the mod would affect companion mods, and it doesn't affect vanilla NPCs either.
By the way, if you're new and trying to learn the ropes, it's well worth checking out Viva New Vegas. It's widely considered to be the state of the art baseline modding guide nowadays, particularly the tech section on stabilizing the game, well worth checking out. https://vivanewvegas.moddinglinked.com/intro.html
haha yeah bro I downloaded viva las vegas and just used there Wabbajack tool, so its all straight forward now, just mixing and matching copying a few different upvoted mod lists on reddit etc, but yeah Viva las vegas solved 99.9% of all the stability and graphically performance issues, between that and starting to get the hang of MO2 a bit now, so im just stiting to Nexusvortex and MO2 mods for now, cuz at least i know i can make that work lol. Mucho Gracias again mi Hermano :-)
3902 comments
- TLD should be loaded after YUP in order to implement one particular script-based quest consequence for 'Come Fly With Me' that would be overwritten otherwise.
- TLD's position in the load order relative to FPGE is no longer relevant. However, installing TLD after the game's ending is not recommended and might lead to bugs!
-> FPGE is not a requirement, all integration between the two is achieved by indirect means.
For a list of consequences to your actions, check out the compendium in the miscellaneous downloads section.
FAQ:
A: Yes. The majority of events and quest consequences will be triggered retroactively. For FPGE users, installation after the game's ending is not recommended.
Q: I'm having performance issues.
A: That's not a question. Anyway, this mod adds many NPCs constantly wandering all over the wastes as well as scripts running in the background. This can lead to frame drops by itself, more so if your load order is long & your game unoptimized. Check out the Viva New Vegas guide to see if there's more you can do to improve your game's performance and stability or check out their 'mods to avoid' section to ensure you don't have any broken files installed.
Q: Can you make a TTW version covering D.C.?
A: Never say never.
Q: Can you also do something for Freeside, the Strip and the Casinos?
A: For the time being, I've largely left these areas out for the sake of compatibility with mods such as Freeside Open, the Strip Open, various quest mods, etc. May be subject to change. For the time being I can recommend sandbox6's Uncut Wasteland in order to repopulate Freeside specifically, while BlooperReel's Casino Crowds is a great mod to add some more life Vegas' gambling halls.
For people who insist on opening Freeside up, I recommend using Qolore's Simple Open Freeside. There also is an equivalent for the Strip.
Q: Is this compatible with (XYZ)?
A: This mod should generally not have any game-breaking incompatibilities with other mods. Mind that your frame rate might suffer when you have several "heavy" mods installed at once.
Specifically:
- Works with TTW.
- Compatible with the Frontier and Fallout: New California.
- Compatible with AWOP.
- Compatible with Mojave Wildlife.
- *Technically* compatible with Mojave Raiders, though the population boost of having both installed may be excessive. Check the .ini.
Q: Can you please make a non-DLC version?
A: No. Lucky for you, the Ultimate Edition is very cheap and many other great mods rely on it as well, so it's a worthy purchase.
Q: Do your NPCs respawn? How do they affect the game's balance?
A: Those for whom it makes sense do. Many also level with you and get better armor, equipment and stats over the course of the game. Most are based on similar vanilla NPCs in terms of stats and equipment, so they generally won't plough their way through the vanilla NPCs. Nontheless, the population boost will affect loot distribution. You may want to consider using a rebalancing mod to slow down your XP gain, like JSawyer etc. or to simply not cheese the game.
Q: What's next for this mod?
I want to fix any remaining or emerging bugs and improve performance, as well as adding more reactive content while trimming off fat where needed.
If you have any suggestions for future versions, feel free to share them in the comments!
Thank you for your support, and please consider checking out my other mods.
Follow me on Bluesky where I sometimes show off my WIPs and subscribe to my YouTube channel, which serves the same purpose.
My Nexus DMs are open.
If you want to paste your load order in here, I might also be able to tell you if you have any known performance killers or such in there. Additionally you may want to consider using Yvile's Crash logger to see what its log spits out when your game crashes: https://www.nexusmods.com/newvegas/mods/82540
- *Technically* compatible with Mojave Raiders, though the population boost of having both installed may be excessive. Check the .ini.
FNVEdit wouldn't tell me what the problem was or which file had a missing dependency or master file, and i pretty much updated and reinstalled most of my mods to no luck. Took me almost 2 weeks to figure out it was TLD causing the problem as downgrading back to 2.5 turned the game back to normal.
I'm on my 2nd playthrough and i haven't gone FPGE post-game yet, i'd like to update my TLD to the latest version but i dont know why the latest update is causing the game not to launch properly. I need your help / advise on what file i should be looking for that may 'conflict' with TLD 2.75. I'd like to ask for your thoughts what could causing this, i'd really like to update my TLD.
How exactly do i "update" TLD? I have mods that have patches for TLD, and they all rely on TLD_Travelers.esm. the 2.72 file doesnt contain any of it, the game throws an error because of mods looking for the .esm.
nvmind i'll reinstall it.No idea about Better Brotherhood.
Whether you need additional mods adding patrols is up to you. TLD's effects are cumulative, so the world becomes more populated as you progress through the game.
Don't see how the mod would affect companion mods, and it doesn't affect vanilla NPCs either.
By the way, if you're new and trying to learn the ropes, it's well worth checking out Viva New Vegas. It's widely considered to be the state of the art baseline modding guide nowadays, particularly the tech section on stabilizing the game, well worth checking out.
https://vivanewvegas.moddinglinked.com/intro.html