Is this compatible with Goodies and mods the add color to him and other securitrons? Love the work you do and can not wait for your weapon pack!! My most hyped mod just for the 5.56 rilfe!!
I have no clue about Goodies as I've never used the mod, but so long as the mods that add color use the same texture path as the base game it should function just fine.
I think the right time to get this guy on board is just after the meeting with Mr House. It's too far to launch the fortress... can it be adjusted to do so in FNVEdit?
No, you'd have to edit the script in the GECK, but then you'd also have to rework the elevator script as well since normally it expects Victor to be there up until a certain point.
small request but say we take the yes-man route could we have a version that restores victor? asking for a friend of mine who loves victor and is currently doing a cannibal run on nv
Is it normal for Victor to be able to go into Big MT and Lonesome Road? Haven't tried with DM or HH. Haven't tried with other modded companions. Base game companions get dismissed just fine.
Yeah, that's normal. Most of the DLCs check every base game companion manually to see if they're hired before allowing you entry. I have no idea why Obsidian set it up that way, but I think Honest Hearts is the exception to this where they actually check if the general companion slot variable is set instead.
Curious, I'm going to presume you haven't betrayed Mr. House yet, so open the console and type the following command and let me know what the RespawnCheck and RespawnDay variables are. SQV VictorCompanionDialogueQuest
If that fails to show anything, then use: SQV "xx000AEC" Replace the xx with the mod's plugin index.
Thanks for for the quick response. Unfortunately neither of those options worked, the response from the console is running, yes. Current stage, 0. Priority 50.
It's unfortunate because Vic's my favorite character and I had it working where he responded in a different mod order before.
That is... very odd. So you're saying when you entered the command, like this, it only showed the bottom part where the quest was running, the stage, and priority? Because if so, then that means somehow the quest script became detached for you or all variables just got lost, which I have NEVER heard of happening before.
That is very interesting. So it appears that upon death it did correctly set RespawnDate, but since RespawnCheck is 0 it either somehow failed to set it in the death script, which would be very weird since the other variable was set, or when it tried to respawn him it simply failed to but still cleared the variable somehow. Try to do one of the following commands and see what happens.
Player.MoveTo VictorCompanionREF
Or
Player.MoveTo xx000ADFReplace xx with the mod's index if you need to use this one instead. Let me know where it ends up placing you.
Okay I checked it just moves me to his normal spawn location the casino floor of the 38 but he ain't there. I'm starting a new playthrough soon so I suppose I just let you know if that comes up again if you don't have any other possible solutions.
Very curious, I wonder if the game just cleaned up his corpse entirely or something. Try the following:
PRID xx000ADF Enable
Once more, replace xx with the mod's index. If that still doesn't make him show up, I have one more thing to try, but it would not be retroactive and would require a new save to properly test.
I just beat the game but genuinely thank you, I'll hit u back if it happens again yeah I never found the corps so that sounds right. Thanks for the amazing mod.
You most likely could realistically tell Yes-Man to reactivate whatever program runs Victor, but I wanted Victor to be a House exclusive companion as a bonus for siding with him.
If someone had the Italian version of the game, yeah it would be possible to swap the lines over. I have no understanding of the language though, so some of the line splicing I've done may not be possible in Italian.
133 comments
It's too far to launch the fortress... can it be adjusted to do so in FNVEdit?
asking for a friend of mine who loves victor and is currently doing a cannibal run on nv
SQV VictorCompanionDialogueQuest
If that fails to show anything, then use:
SQV "xx000AEC"
Replace the xx with the mod's plugin index.It's unfortunate because Vic's my favorite character and I had it working where he responded in a different mod order before.
Do Once 1
Perk Day 4
Perk effectgo 1
Can be hired 1
Initial hire state 2
Respawn check 0
Respawn day 40.6040
And then the other stuff from my previous comment
I didn't do anything weird that I can remember so I'm not sure what's up
Player.MoveTo VictorCompanionREF
Or
Player.MoveTo xx000ADF
Replace xx with the mod's index if you need to use this one instead. Let me know where it ends up placing you.PRID xx000ADF
Enable
Once more, replace xx with the mod's index. If that still doesn't make him show up, I have one more thing to try, but it would not be retroactive and would require a new save to properly test.