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Hopper31

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133 comments

  1. Ajiqmukiz
    Ajiqmukiz
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    Will this work with Hit - Cowboy Victor ?
    1. Hopper31
      Hopper31
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      It should! I believe I implemented a check in that mod to affect this one if both are installed.
  2. JohnnyHash02
    JohnnyHash02
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    Is this compatible with Goodies and mods the add color to him and other securitrons? Love the work you do and can not wait for your weapon pack!! My most hyped mod just for the 5.56 rilfe!! 
    1. Hopper31
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      I have no clue about Goodies as I've never used the mod, but so long as the mods that add color use the same texture path as the base game it should function just fine.
    2. JohnnyHash02
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      Alright Ill get it a shot and let you know! Thanks for the quick response!! 
  3. TwelveYO
    TwelveYO
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    I think the right time to get this guy on board is just after the meeting with Mr House.
    It's too far to launch the fortress... can it be adjusted to do so in FNVEdit?
    1. Hopper31
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      No, you'd have to edit the script in the GECK, but then you'd also have to rework the elevator script as well since normally it expects Victor to be there up until a certain point.
  4. smashbro596
    smashbro596
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    small request but say we take the yes-man route could we have a version that restores victor?
    asking for a friend of mine who loves victor and is currently doing a cannibal run on nv
    1. CaffeineCookie
      CaffeineCookie
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      I second this motion! please and thank you
  5. Stinkyou
    Stinkyou
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    Is it normal for Victor to be able to go into Big MT and Lonesome Road? Haven't tried with DM or HH. Haven't tried with other modded companions. Base game companions get dismissed just fine.
    1. Hopper31
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      Yeah, that's normal. Most of the DLCs check every base game companion manually to see if they're hired before allowing you entry. I have no idea why Obsidian set it up that way, but I think Honest Hearts is the exception to this where they actually check if the general companion slot variable is set instead.
    2. Stinkyou
      Stinkyou
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      Wow. Thanks for the lightning quick response. It's very rare for a modder to be this caring for their creation. Kudos.
  6. bhatfield1417
    bhatfield1417
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    Victor died for me and never came back. Anyone else have this issue?
    1. Hopper31
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      Curious, I'm going to presume you haven't betrayed Mr. House yet, so open the console and type the following command and let me know what the RespawnCheck and RespawnDay variables are.
      SQV VictorCompanionDialogueQuest

      If that fails to show anything, then use:
      SQV "xx000AEC"
      Replace the xx with the mod's plugin index.
    2. bhatfield1417
      bhatfield1417
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      Thanks for for the quick response. Unfortunately neither of those options worked, the response from the console is running, yes. Current stage, 0. Priority 50.

      It's unfortunate because Vic's my favorite character and I had it working where he responded in a different mod order before.
    3. Hopper31
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      That is... very odd. So you're saying when you entered the command, like this, it only showed the bottom part where the quest was running, the stage, and priority? Because if so, then that means somehow the quest script became detached for you or all variables just got lost, which I have NEVER heard of happening before.
    4. bhatfield1417
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      Oh no I have the stuff above as well sorry not very experienced with console

      Do Once 1
      Perk Day 4
      Perk effectgo 1
      Can be hired 1
      Initial hire state 2
      Respawn check 0
      Respawn day 40.6040

      And then the other stuff from my previous comment 

      I didn't do anything weird that I can remember so I'm not sure what's up
    5. Hopper31
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      That is very interesting. So it appears that upon death it did correctly set RespawnDate, but since RespawnCheck is 0 it either somehow failed to set it in the death script, which would be very weird since the other variable was set, or when it tried to respawn him it simply failed to but still cleared the variable somehow. Try to do one of the following commands and see what happens.

      Player.MoveTo VictorCompanionREF

      Or

      Player.MoveTo xx000ADFReplace xx with the mod's index if you need to use this one instead. Let me know where it ends up placing you.
    6. bhatfield1417
      bhatfield1417
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      Will do tomorrow and get back. Your awesome.
    7. bhatfield1417
      bhatfield1417
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      Okay I checked it just moves me to his normal spawn location the casino floor of the 38 but he ain't there. I'm starting a new playthrough soon so I suppose I just let you know if that comes up again if you don't have any other possible solutions.
    8. Hopper31
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      Very curious, I wonder if the game just cleaned up his corpse entirely or something. Try the following:

      PRID xx000ADF
      Enable

      Once more, replace xx with the mod's index. If that still doesn't make him show up, I have one more thing to try, but it would not be retroactive and would require a new save to properly test.
    9. bhatfield1417
      bhatfield1417
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      I just beat the game but genuinely thank you, I'll hit u back if it happens again yeah I never found the corps so that sounds right. Thanks for the amazing mod.
  7. BigLittleBigMan
    BigLittleBigMan
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    in universe wouldn't it be possible to bring victor back after you install yes-man?
    1. Hopper31
      Hopper31
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      You most likely could realistically tell Yes-Man to reactivate whatever program runs Victor, but I wanted Victor to be a House exclusive companion as a bonus for siding with him.
    2. Doomlurker42
      Doomlurker42
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      can you make a patch that makes him work for both?
  8. ManoBagulho
    ManoBagulho
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    HD perk icon one day?
    1. bhatfield1417
      bhatfield1417
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      2nd this
  9. Stinkyou
    Stinkyou
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    TTW compatibility ?
    1. Hopper31
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      Victor has no dismissal places in the Capital Wasteland, but other than that it should work fine.
  10. Volpe34
    Volpe34
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    hey is it possible if you add italian victor voicelines for the mod? 
    1. Hopper31
      Hopper31
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      If someone had the Italian version of the game, yeah it would be possible to swap the lines over. I have no understanding of the language though, so some of the line splicing I've done may not be possible in Italian.