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Created by
Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxtUploaded by
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Tags for this mod
Current section
About this mod
Project to extend GECK functionality and bug fixes.
- Requirements
-
Nexus requirements
Mod name Notes New Vegas Script Extender (NVSE xNVSE) Mods requiring this file
Mod name Notes Economy Script (MODDER'S RESOURCE) Guide - Making YUP''s Fixer Fix work with mod added Addiction Effects Hot Reload (NVSE) Legion and NCR swapped outfits MAYBE. just maybe. i recommend installing the mod WITHOUT the geck extender. if it works, then hooray! Race Compatability Suite and Kid-Mode Simulator (for use with TTW v3.3.X) Requred to edit/make RCPlug files from the template to add fuctionality for new playable race mods - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
lStewieAl - Code (0.13 onwards)
WallSoGB - Code
Roy Batty - Code
LuthienAnarion - Code
jazzisparis - Code
nukem - Code
carxt - Code
hlp - Code
ShadeMe - inspiration/help
jonwd7 - help and pointers
ousnius - help and pointers
Donation Points system
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- Changelogs
-
-
Version 0.49
- Fix: Finalize All Navmeshes now works on all ESMs if the INI option is empty (regression in 0.48)
-
Version 0.48
- Feat: Make object palette place a random item from selected items
- Feat: Cache the object window tree view for a ~5% performance improvement loading the object window
- Feat: Make floating form list filter to selected object window tree node
- Feat: Rename armor Rating column and add a DT column in the object window
- Feat: Add support for 4th tag skill in actor data
- Feat: Add ini option to restrict finalize all navmeshes to a specific mod
- Feat: Add ini and extension menu option to toggle reference movement
- Fix: Show navmesh merge warnings when creating triangles and quads
- Fix: Prevent the region editor auto selecting buttons (regression in new exe)
-
Version 0.47
- Feat: Show a warning when merging vertices from different navmeshes
- Feat: Add J hotkey for linking selected refs
- Feat: Allow resizing BGSListForm, Globals and Gamesettings windows
- Feat: Allow resizing the ESP listview and autosize the filename column
- Feat: Allow configuring the default colors for primitives
- Feat: Allow viewing door markers from the render window
- Feat: Add '(Re)Attach Objects to Multibounds' options to Extensions Menu
- Feat: Replace printf library to improve loading speed (~10%)
- Feat: Use multithreaded I/O to improve loading speed (~20%)
- Feat: Add custom heap size and memory pools to significantly improve performance (~50% when loading)
- Fix: Recursively load masters to prevent freezing when loading a mod cleaned in xEdit
- Fix: Prevent x/y/z keys moving the mouse when pressed while navmeshing
- Fix: Fix crash when saving with a single vertex in a cell with no navmeshes
- Fix: Clear 'Creating Editor NavMeshes' from statusbar when done
- Fix: Fix refs getting modified if their primitives are different during a cell load
- Fix: Prevent the infos refreshing when clicking on a result in the 'Find Text' window
- Fix: Fix lip gen being case sensitive (regression in v0.38)
-
Version 0.46
- Feat: Allow opening any form that has a model in the preview
- Feat: Uncompressed facegen texture export
- Feat: Render pass count debug
- Fix: Fix render window axis lock keys not working after closing a menu
- Fix: Fix anims not working in embedded render windows (regression in 0.45)
- Fix: Fix crash when duplicating worldspaces
- Fix: Show 'Resume' if havok preview is paused upon opening
- Fix: Save ONAM data for master files
- Fix: Save SCOL NIFs with proper geometry consistency settings
-
Version 0.45
- Feat: Allow selecting ESM as file type when saving and make it the default
- Feat: Option to totally remove new forms added by the active ESM when deleting them
- Feat: Add regex and CTRL-Backspace support to the cell objects filter
- Fix: Allow editing new quests immediately without needing to reopen them
- Fix: Fix havok preview for MPS (AddOn Nodes)
- Fix: Fix crash when editing water types with the new exe
- Fix: Prevent status bar flickering when using render window
- Fix: Make Ctrl-Backspace filter optional due to some users freezing
- Fix: Add missing null check a TESIdleForm function
- Fix: Speed up the Dialog Tree menu
- Fix: Swap formId and editorId in LOD error messages
- EXE - Fixed regression causing "Shaders" tab in Preferences being empty
-
Version 0.44
- Feat: Updated EXE with theming support and improved appearance
- Feat: Holding Shift and clicking Launch game will load the game into the active cell
- Feat: Object Window Filter - trim whitespace and add regex and CTRL-Backspace support
- Feat: Render Window - add N key to toggle visibility of disabled refs
- Feat: Texture Quads - add copy/paste support
- Feat: BodyPart Datas - add CTRL-D to duplicate the selected part
- Feat: BodyPart Datas - add spacebar to click select
- Feat: Show/Hide Window - enable the Activator checkbox
- Feat: Load Esp/Esm - make spacebar toggling optional
- Feat: Sound Picker - add Spacebar to play sounds, and Enter to select one
- Fix: Sound Picker - speed up the dialog and fix a 512 byte leak when opening the menu
- Fix: Sound Picker - show (none) instead of a blank line for the empty option
- Fix: NPC - update head preview when modifying head parts
- Fix: Dialog Editor - fix columns being squashed when using new exe
- Fix: Challenge Form - hide unimplemented 'Use a skill' option
- Fix: Periodic facegen cleanup now happens every 64 refs, instead of every ref
- Fix: Fix show texture use hotkey (I) not working (regression in 0.42)
- Fix: Fix forms being erroneously marked as modified when closing the Weapon, Race, Armor Addon, Media Set and Media Location Controller forms without editing
- Feat: Replace unused 'Validate Game Data' menu option with a button for opening Extender's INI
- Fix: Only open the refID you clicked on in the log window and add support for cells and land
-
Version 0.43
- Feat: Add buttons to load/save floating form lists to INIs
- Feat: Add copy editorID context actions to cell view
- Feat: Add opt-out warning when setting a form to a numeric editor ID
- Feat: Add options to hide the cell/object/render windows at startup
- Feat: Add setting to skip splash screen
- Feat: Basic Dark mode (increases loading time a fair amount unfortunately - you should instead use something like Rectify11)
- Fix: Add array index check when getting interiors
- Fix: Don't update render window selection when copying
- Fix: Fix cell view bunching up when resizing
- Fix: Fix crash when viewing the render preview with update common controls library
- Fix: Fix sound when using hotkeys
- Fix: Prevent minimize anim playing when toggling main windows
- Misc: Enable bScriptCompileWarningPopup by default in new INIs
- Perf: Remove unnecessary cell list refresh when cell objects list is updated
- Perf: Skip invalidating the render window rect in CloseAllTES
-
Version 0.42
- Feat: Add 'View Modified Forms' to show all forms modified by the active plugin
- Feat: Add option 'bPreserveTimestamps' to preserve timestamps when saving plugins
- Feat: Load ESP View - add Spacebar and CTRL-A to select items
- Fix: Load ESP View - fix files getting edited when clicking on 'Summary/Created By'
- Fix: Load ESP View - prevent the 'is plugin edited' flag resetting when closing the window
- Feat: Allow selecting multiple Media Sets at once when editing Media Location Controllers
- Feat: Floating Object List - add CTRL-A, Deletion and Drag/Drop to floating list view, and increase column widths
- Feat: Floating Object List - keep the list open when clicking on a form instead opening the form
- Feat: Floating Object List - show in the 'Open Windows' view
- Feat: Floating Object List - show name and form type columns
- Fix: Floating Object List - fix rename showing up when clicking
- Fix: Floating Object List - improved list view speed
- Feat: Holding Shift and moving the main geck window will bring the Render, Objects and Cell windows with it
- Feat: Object Window - add Copy ID actions
- Feat: Object Window - add CTRL-F to select the filter from with the list view (and again to return to the list); enter to open the selected item and CTRL-A to select text in object filter
- Feat: Object Window - add CTRL-G to open a very simple window for quickly opening a single form by EditorID/Name (can also be found at Extensions->Form Search)
- Feat: Object Window - add support for right click 'New' in the 'All' and Globals tabs
- Fix: Object Window - headings no longer disappear when toggling 'Only Show Edited'
- Feat: Search/Replace Window - option to cache the window - showing/hiding it instead of recreating each time
- Fix: Search/Replace Window - speed up the Search/Replace window initialization
- Fix: Search/Replace Window - fix 512 byte scrapheap leak when opening the window
- Feat: Prevent 'GECK is not responding' if the geck has been busy processing for more than 5 seconds (DisableProcessWindowsGhosting)
- Feat: Render Window - add hotkey to place an xMarker at your current position ('O' by default)
- Feat: Render Window - add hotkey to restore visibility of all refs dimmed/hidden from the 1 hotkey (']' by default)
- Feat: Render Window - add json for swapping marker_creature.nif models per baseform
- Feat: Render Window - show total memory usage in the window title
- Fix: Render Window - fix crash when a lot of navmesh actions were performed in one session
- Fix: Render Window - fix the undo menu button not working when editing NavMeshes
- Feat: Render Window Hotkeys - allow customizing the 'Toggle Lights' hotkey
- Feat: Render Window Hotkeys - restore 'Z' modifier for render window hotkeys
- Feat: Render Window Hotkeys - support more special characters
- Fix: Render Window Hotkeys - don't lose sorting after applying changes
- Misc: Render Window Hotkeys - rename hotkey 'Toggle Edit Colors' to 'Landscape: Toggle Edit Colors' for clarity
- Feat: Show an error when the geck runs out of memory
- Feat: Use standard windows file selector for meshes
- Fix: Add experimental setting for not dirtying cells when non-persistent refs are deleted
- Fix: Create crash saves folder if it's missing
- Fix: Create extender 'ExecutableName' setting if it's missing
- Fix: Fix body part 'Debris Scale' and weapon 'Regen Rate' fields truncating
- Fix: Fix crashes when using ShowSceneGraph (F10 in render window)
- Fix: Fix getting stuck if clicking 'Record' twice in dialogue
- Fix: Fix graphical bug where EffectShaders didn't initialize their color control
- Fix: Fix inventoryIcon showing model picker instead of DDS picker for Weapons
- Fix: Fix running out of memory when generating facegen for 100+ NPCs
- Fix: Fix speed tree missing texture error
- Fix: Fix Text Search not updating Z coords after loading a cell
- Fix: Mouse no longer randomly pings to the corner when selecting multiple items in list views
- Fix: Open Windows - list now refreshes when closing a dialog
- Fix: Open Windows - now closes dialogs properly
- Fix: Skip script save confirmation when closing an empty new script
- Fix: View->Render Window now shows/hides the render window
- Fix: `bListEditFix` doesn't crash the Idle Animations view any more
- Misc: Remove 'Computer Name' and 'Script function list not filled in...' logs
- EXE: Removed unused dinput8.dll import for Special K compatibility.
-
Version 0.41
- Feat: Allow configuring the render window FOV
- Fix: Skip 'Master File %s does not match the one on the network' popup if version control is disabled
-
Version 0.40
- Disable zlib compression for TESNPC and TESObjectLAND records - credits to WallSoGB
- Allow opening meshes outside the Data\Meshes Folder
- Fix imposters not showing in editor
- Fix crash when clicking on Regions Editor without an esp loaded
- Move EditorWarnings log to the exe path instead of working directory
-
Version 0.39a
- Fixed INI name
- INI is now a separate download to prevent overwrites.
-
Version 0.39
- Restore debug light count shader (with option to automatically show areas over 6 lights) - credits to WallSoGB
- Speed up the dialogue menu (credits to iranrmrf)
- Play a sound when dialogue export is finished
-
Version 0.38
- Add option to ignore d3d9 as DXVK increases Geck load times
- Upgrade toolset to 2022
- Allow selecting Telekinesis effect archtype
- Show 4 decimal places for Perk Entries
- Fix clouds not rendering in worldspaces (regression in 0.33)
-
Version 0.37
- Uncap script data compile size limit
- Add more information about weapon mods in the objects window
- Add ini option to prevent .tga files when exporting face/body mods
-
Version 0.36.2
- Fixed DR display in Armor dialogue
-
Version 0.36.1
- Reduced size of region editor window to fit on 1680x1050 monitors
- Increased the size of the Globals window
- Increased the size of the Game Settings window
-
Version 0.36
- Fix crash when using 'Find Text'
- Add option to hide edited forms in the objects window (can be toggled in the Extensions menu)
-
Version 0.35
- Prevent out of memory crash when the landscape painting undo queue becomes too large
- Move crash saves to Data\CrashSaves to avoid plugins becoming mastered to themselves.
- Significantly improve lipgen speed (thanks Nukem)
- Fix some windows being able to resize that shouldn't
- Save and restore the landscape edit window position
- Add support for Hot Reload’s ‘ToGeck’ command (thanks kormakur)
- Add debug data to the crash popup
- Remove 'File index %i invalid' message from log window
- Add warning when unable to find portals
- Upgrade toolset to 2019
-
Version 0.34
- Added bDisableTextureMirroring option to disable mirroring of textures in ram to reduce memory usage
- Fixed bugs with Sky/Sun/Stars textures not loading in the render window
- Fixed bugs with speedtree textures not loading in the render window
- Added file handle limit patch to the patcher(thanks iranrmrf)
- Made the ESM/ESP selection dialog wider
- Made the Use Info dialog wider
- Increased the size of the region editor dialog
-
Version 0.33
- Remove Game Launch button if no executable is specified
- Usage report window resizing
- Added option to only export edited FaceGen textures
- Increased default width of Form lists
- Enabled Big Guns skill in all menus
- Fixed loading of Skill icon in actor values
- Fixed loading of landscape textures
- Fixed loading of class image
- Fixed loading of eyes texture
- Fixed loading of hair texture
- Fixed loading of loading screens image
- Fixed loading of speedtree texture
- Fixed loading of worldspace maps
- Enabled editing file author and summary for ESMs
- Manually edited all broken dialog forms in reshacker
- Created new patcher (thanks zilav!)
-
Version 0.31
- Add option to allow placing a random Object Palette item while CAPS is held.
- Allow resizing the FormList window.
- Revert changes to bListEditFix from 0.30.
- Fix crash when double clicking a formlist.
- Fix Light Marker visibility being ignored when refreshing a cell.
- Fix text clipping for the "Terminal" dialog window.
- Allow resizing the Object Palette window
- Add option to use double precision when rotating refs with Snap To Grid enabled.
-
Version 0.30
- Reset animation playback speed to 1.0 when reopening the object view
- Set Object Window 'formID' column width to be visible
- Use 4 decimal places for preferences window settings to avoid truncation
- Fix mod crash when viewing certain idle animation lists with bListEditFix enabled
-
Version 0.29
- Add crash save functionality (not compatible with NVAC)
- Add playback speed scrollbar to the Preview Window
- Save background color and land height between sessions for the Preview Window
- Add optional warning when saving a script if you've changed its type
-
Version 0.28
- Increase max Landscape Edit settings texture icon size to 4096
- Add Navmesh Find Cover confirmation prompt
- Change Flycam up/down hotkeys to space/control
- Shift/Alt also scale ref rotation speed
-
Version 0.27
- Add continue option when multiple masters are detected but bAllowMultipleMasterLoads is disabled.
- Disable "Recompile All" button.
-
Version 0.26
- Add option to skip lip generation for forms not in the active plugin.
-
Version 0.25
- Fix conversation 'next speaker ' field being blanked out with UI speedups enabled.
- Fix crash when double clicking an empty area in a form list
- Print out the formID of forms 'bad' forms encountered when loading
- Add option to expand the formID column by default for the cell view and object windows
- Add option to allow editing of land right beside the edges of the loaded uGrids
- Make navmesh placement above others toggleable, as it prevents bisection of lines
- Make libdeflate optional
-
Version 0.22
- Fix mod bug where NONE wasn't added to responses window combo boxes.
- Add option to not perform UI speedups.
- Add menu button to toggle visibility of unedited forms in the Object Window.
-
Version 0.21
- Fix crash when sorting by model path in tabs including Base Effects alongside other formtypes
- Fix infinite loop when saving if the esp was locked or read-only
-
Version 0.20
- Fix vanilla crash with the embedded render window when loading sound forms
-
Version 0.19
- Speed up worldspace list view
- Add hotkeys: Left Windows Key, Escape and Right Click to exit flycam mode
- Fix broken vanilla hotkey 'L' to toggle View light radius
- Fix custom button icon scales (thanks Jamilla!)
-
Version 0.18
- Fix plugin crash when checking "Repeat Fire" in a "Use Weapon" package.
- Add toolbar button for Show Render Window Water
- Add toolbar button for Show Render Window Roombounds/Portals
-
Version 0.17
- Fix log window position being saved incorrectly when minimised or hidden
- Add option to show button for "Allow Render Window Cell Loads” on toolbar
- Make time of day box smaller
-
Version 0.16
- Add optional time of day slider to main toolbar
- Add Q/E keys to move up/down in flycam mode, with option to be up/down relative to camera or world iteslf
- Add option to automatically load files at startup
- Change ignore NAM files to instead look for files with the extension GAL (effectively meaning you can have a separate NAM file for game/geck)
- Fix bug with render window orthogonal mode that would cause a shader to be applied to the screen when switching back to perspective mode
- Remove broken "Textures" pane that caused a crash in the Scene Info window
-
Version 0.15
- Remove the * from script edit window title when successfully saving a script
- Add option for holding shift and alt to scale flycam movement speed
- Add option for holding shift and alt to scale zooming, panning and reference movement speeds for render window
- Fix bug where flycam movement was tied to framerate
- Fix "Unable to find variable" string overflow crash (thanks Nukem)
- Implement basic save/restore of current render window position/rotation (per session)
- Add option to not show Version Control prompt
-
Version 0.14
- Smoother flycam (proportional rotation speed based on how far you moved the mouse)
- Add option to make flycam movement/rotation speed configurable
- Sped up object palette
- Fix greyed out 'Do' button for Reference batch action
- Add option to show a message box for script compile errors
- Set Script Editor Font settings in INI
- Fix bFastExit not saving render window position
- Only print cell loading information every 128 references to speed up cell loading
- Allow control-s to save in script window
- Add 'Launch Game' to toolbar
-
Version 0.13
- Sped up Dialogue, Select Dialog Topic, Responses, Weapon Mods and Packages windows
- Fixed arrow keys in dialogue window making the window become unfocussed - allowing consecutive arrow presses without having to click again
- Increased flycam mouse accuracy in render window
- Added a more detailed warning when clicking recompile all
- Log window position and size now save to the ini
- Added options for log window font
- Added option to play a sound when loading is done.
- Added option to swap C and Y keys in render window
- Added option to show the Load Files menu at startup
- Added option to stop the Preview Object window taking focus when hovered over
- Added option to remove more loading messages from the bottom bar (speeds up ESM loading).
- Added option to not print the MODELS: LOD Mesh ... messages.
- Added option to not show the "DirectSoundCaptureCreate Error: No sound driver is available for use" popup.
-
Version 0.12
- Added cell list speed up when scrolling in worldspaces - Nukem
- Added object list speed up - Nukem
- Noped useless calls to _vsprintf and SendMessage for 'Processing topic %s' - Roy/Nukem
- Patched Navmesh editing to allow placing vertices over existing navmesh - |StewieA|
- Added render window frame rate uncap option - Roy
- Added preview window frame rate uncap option - Roy
- Patched search and replace window to stay open unless explicitly closed - |StewieA|
- Patched zlib to use libdeflate - Nukem/|StewieA|
- Patched GetPrivateProfileString buffer to 1024 bytes - jazzisparis/Roy (sArchive list can now be longer and include TTW and or DLC)
-
Version 0.10
- Fixed crash in script compiler error handling
-
Version 0.9
- Version 0.9
Removed specific call to old bhkrigidbody cinfo warning as it's useless because all meshes have the same cinfo property
log scroll/spell check setting now saved to ini
fixed EditorWarnings.log
improved plugin loading speed
added splash and about dialog custom bitmap
bIgnoreNAMFiles ini setting to ignore .NAM files
bFastExit ini setting
fixed issue with GECKCustom.ini being saved the first time when bFastExit is enabled (credit to jazzisparis)
fixed crash with one of the message verbosity additions
general code cleanup and optimization
Version 0.8
Increased frame rate in the render and preview windows (thanks to shademe)
Windows 8.1/10 collapsed conditions fix (thanks to nukem)
512x512 landscape LOD diffuse and normal generation, can be enabled via ini
ini file to control some settings (thanks to carxt)
ESM enabled as active file (credit to hlp)
ESP files as masters (credit to hlp)
script editor font change now optional in ini
re-enables 1220 Warning, Error, and General messages
message/warning/error log window with formid double clicking to jump to (thanks to nukem)
many messages are now more verbose
script editor warnings re-enabled
menu to open log, clear log, set log scrolling (thanks to nukem)
ini setting to disable some features in version control mode
fixed crashing with Rock-It Launcher in TTW 3 (thanks to jazzisparis)
fixed crashing with a few messages
menu option to enable/disable spell checker
GECK Power UP is obsoleted by this release, do not use in conjunction with GECK Extender
Version 0.7
internal testing version
Version 0.6
Memory leak (user handles) really really fixed after update using Thread Local Storage (credit to nukem)
Re-enabled choosing the Big Guns skill in Weapon dialog
Version 0.5
Fixes crashing issues in Windows 10 (thanks ousnius and luthien)
Version 0.4
Fixes dialogue stuck open bug that user handle memory leak fix introduced in previous version
Version 0.3
Fixes user handle memory leak (many thanks to nukem and jazzisparis for this crucial fix)
Fast Exit added
Script size limit doubled (many thanks to jazzisparis for this enhancement)
Version 0.2
Made script window use consolas font by default (overrides F11/F12 behavior of NVSE for now)
Removed user handle memory leak patch until it can be made more robust
Version 0.1
Initial release
Enables level 2 LOD generation for large worldspaces
Fixes bUseMultibounds = 0 crashes in cells with multibounds, no need to ever change this setting again
Fixes user handle memory leak: This cleans up opened windows better when closing them so you can edit for long periods without fear that you won't be able to save your plugin because the GECK can't open any new dialog windows without using the opened windows list to close them.
Increases scriptlet window sizes
Help links point to new community wiki
- Version 0.9
-
GECK Extender
The GECK Extender is a project to extend the functionality and fix bugs
in the Garden of Eden Creation Kit for Fallout: New Vegas
The GECK Extender is a project to extend the functionality and fix bugs
in the Garden of Eden Creation Kit for Fallout: New Vegas
Usage:
Download a fresh GECK from either steam or geckwiki.com
Replace GECK.exe with the provided one (this is now required)
Install the extender plugin
Installation:
Install with an appropriate mod manager or manually move the NVSE folder in to your Data folder.
Remove any previous version of GECK Extender (GaryHax.dll).
Remove any version of GECK Power UP you may have installed.
Compatibility:
Compatible with all NVSE script extender plugins.
Do NOT use with GECK Power Up or GECK Power Up Fork. GECK Extender supersedes them.
Note: The marker hack has not been recreated, this was fixed in the official GECK.
Features:
- User handle memory leak fix, no need to close opened windows from the open windows dialog
- Increased frame rate in editor and preview windows
- Ability to select Big Guns as a weapon skill (for use with JIPLN)
- Console log with limited interactivity (double click formid's to open them) with menu to control behavior
- Re-enables 1220 Warning, Error, and General messages
- More verbose messages in many cases
- Re-enables script compilation errors
- Enable ESM as active file with ONAM preservation, no need to change your mod to an esp
- ESP masters are preserved and added when making/editing plugins
- Monospace font in script editor (consolas), enable via ini setting
- 512x512 Landscape texture/normal generation. enable via ini setting
- Crash fix when bUseMultibounds=0 is enabled when opening worldspaces with multibounds, changing the ini setting is no longer needed
- Spell Checker enable/disable menu option
- Crash fix when editing the Rock-It Launcher in TTW
- Optional fix for Windows 8/10 not displaying conditions correctly, enable via ini setting
- Fast Exit
- Script size limit doubled
- Scriptlet window sizes increased to prevent scriptlets being accidentally truncated
- Help links point to regularly maintained community wiki
- Faster dialogue and package edit windows
- Smooth render window flycam
- Up/down keys for render window flycam
- Option to swap Y key to C in render window, as in the Skyrim Creation Kit
- Toolbar Time of Day slider (optional)
- Option to skip unmodified forms when generating facial animation files
- Bug fixes
- Playback Speed slider in the Preview Window
- Crash save functionality (not compatible with NVAC)
- Object Palette Randomisation
- Handle limit fix
- Reduced memory use option (disables mirroring of textures in ram)
- Toggle for hiding forms that aren't from the active plugin in the objects window
- Play a sound when dialogue export is finished
- Restore debug light count shader (with option to automatically show areas over 6 lights)
- Speed up the dialogue menu
- Disable zlib compression for TESNPC and TESObjectLAND records
- Allow opening meshes outside the Data\Meshes Folder
- Fix imposters not showing in editor
- Fix crash when clicking on Regions Editor without an esp loaded
- Replaced heap and IO methods for a significant performance improvement
- Recursively load masters to prevent freezing mods cleaned in xEdit
Source:
See downloads or GitHub.
Credits:
Many thanks and kudos to purplepidgeon and hlp for the GECK PowerUP which inspired me to create this.
Many thanks to shademe for CSET extender which also inspired me to create this.
Many more thanks to nukem, hlp, jazzisparis, luthien anarion, and carxt for helping me learn C++, encouragement, and providing endless help and code to make this project a reality.
Thanks WallSoGB and iranrmrf for features in 0.39.
No thanks to InTheGrave for bugging me to release version 0.48.
Thanks to hlp for the active ESM, and ESP as master patches which are used with permission.[/size][/color][/font]