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Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxt

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RoyBatterian

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1193 comments

  1. Zerghull
    Zerghull
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    As a workaround for Windows 10 blocking the download, if you use Windows Security, go into the app, select 'Virus & threat protection' and then select 'Protection history'. If the list is blank, click the 'Filters' drop down and select 'Clear filters'. If you recently tried to download and it failed, the threat will show up in your history and you can simply select it and under the 'Actions' drop down allow further downloads of that type. Skips all the hassle from the "official" windows sources which try to lead you down the path of turning off protection entirely.
    My setup: Windows 10 (home), Google Chrome
    1. RoyBatterian
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      Thank you.
  2. Breezyys
    Breezyys
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    For some reason whenever I install extender, the lighting in many cells turn red and purple while viewing in the render window. I am unsure of what causes this as it works normal on the original version of the GECK. I've experienced this issue on two separate PCs with different installs of NV etc. It makes it really difficult to work on interior lighting when this occurs. Not sure if I am doing something wrong somewhere along the way. Any help would be greatly appreciated!
    1. lStewieAl
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      It's configurable in the INI, it shows places that have too many lights. 
    2. Breezyys
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      Scratch that, found that it was an .ini problem

      bAutoLightWarnings=0 fixed the issue
    3. Breezyys
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      Thank you!
  3. Huerta
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    Any idea why I'm getting this error when I open a dialogue line?
    Spoiler:  
    Show

    1. lStewieAl
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      Go to your security settings and enable microphone permissions. It's Steam's microphone inputs
  4. Istealbricks
    Istealbricks
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    Hi everyone, so I'm working on my first mod here and using ChatGPT to do a lot of the scripting for me. However, I'm having mad issues with trying to get GECK.exe to even run. Whenever I'm remotely attempting to get it running it just comes up with libvorbisfile.dll and SSCE5432.dll files as missing. I've checked Steam and it seems to restored whatever lost files, I've even opened up the program files to check if they're there and I can find libvorbisfile but not SSCE5432 (though this particular one I didn't try too hard to find.) I'm running Windows 11 and have the necessary hardware to run the program but starting to get seriously frustrated. I've placed the GECK files in the Vegas files, nothing. Downloaded NVSE, nothing. Could use some help getting this thing off the ground.
    1. RoyBatterian
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      I think your antivirus or defender must have deleted libvorbis.dll the game won't launch without it either.
  5. DarkSparrow711
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    So I had this really strange issue that I thought I'd share here because it seems others are experiencing problems similar to mine.

    I am relatively new to modding, and I was trying to learn how to make new animations and import it into the geck. Once I created my animation, I threw it into Nifskope to test if it worked, everything looked fine but I made the mistake of saving the skeleton.nif file with the animation attached to it (I have all the games .bsa assets extracted within the new Vegas data folder, so the skeleton.nif was saved there). When I tried to import the .kf file in GECK, it didn't work. I then exported a new one from Blender and changed a few properties in Nifskope. The same thing happened except this time when I clicked on its location in the idle animations tab again the GECK crashed.

    Once I reopened GECK, I couldn't open any cells that had people in them or exteriors. I also couldn't open the preview window for NPCs (sound familiar?). This would also happen when I opened only the Fallout.esm file, and even in the original GECK. I did some research, including the posts posted here, many of which said that updating the graphics drivers was the solution. Didn't work for me.

    I also tried setting bignoreD3D9 to 0, removing DXVK, "reinstalling" GECK by removing all its files and downloading it again, and changing settings in the GeckCustiom.ini. Still had the same issue, and once I "reinstalled" GECK I realized that the GeckCustom.ini was missing.

    The solution was in the meshes folder. All I did was delete the skeleton.nif file and it fixed everything, no updating drivers or bignoreD3D9 required. As for the GeckCustom.ini, I had to run the original GECK without the Geck Extender, save, and exit, and it showed up.

    I know others are having issues similar to this, so checking the meshes/textures might shed some light on why this issue occurs. Nifskope can be very deceiving when trying to put something in GECK.
  6. mshane951
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    Is the Havoc sim supposed to be really laggy for lack of a word, what I mean is when I play an idle, it only really shows the beginning state of the actor and the ending state of the actor. I cannot see the follow idle when playing it on an npc. 
    1. amokrun1
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      I actually came here to post that my Havoc only seems to work when I want to drop NPCs into the space. It doesn't work for other objects(misc items etc). Is the Geck Extender supposed to provide a fix for this? bUseMultibound=0 doesn't have an effect.

      And is there a Havoc settings setion somewhere? I cannot seem to find it.
  7. Nippleson
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    Hey there!

    I make a bunch of NPC mods for NV and 3. I been most recently been working on my biggest mod and this GECK Extender is a crazy huge help! This mod I'm working on is for Fallout: New Vegas. But I started working on a side project using Fallout 3's GECK. I thought I was clever installing this extender for Fallout 3's GECK and turns out it doesn't 100% work. As far as I know you can't preview any Fallout 3 assets without it crashing. There could be more or less bugs, that was the first and only bug I ran into and that was enough for me to delete it.
    (I didn't expect this to work for Fallout 3's geck, just wanted to try it out though)

    Pretty much the point of this comment is me asking if you think there'll ever be a GECK Extender for Fallout 3's geck? 
    Theoretically I could just make a mod in NV, then transfer it to 3 using FNVEdit. But if it isn't too much of a pain, it'd be pretty cool to have a GECK Extender for Fallout 3
    1. lStewieAl
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      I already made a fallout 3 GECK extender. It has less features since it's not a game I play, as TTW exists. 
    2. Nippleson
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      Oh my you did! I don't even know how I missed that. I could've sworn I tried looking it up. Thank you for the reply.

      I usually use the NV geck a lot too, but tbh when making mods there's more competition in the NV space. Every now and then I like giving love to Fallout 3 with a mod or two.
  8. BubblyWord489
    BubblyWord489
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    Hi. Does this make the ESP files tightly coupled to NVSE?

    EDIT: It does not appear to.
    1. RoyBatterian
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      Only if you used NVSE functions in your scripts.
  9. 2Dimm
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    is there a way to toggle bObjectWindowOnlyShowEditedForms inside the geck without having to edit the ini every time? i don't know if i'm dreaming this but i remember there being a button that did just that
    1. lStewieAl
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      In the extensions toolbar
  10. Critica77y
    Critica77y
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    When I try to use the GECK, the Render and Cell View windows won't open, even when I try to open them manually. Roy says it's a "Driver problem."

    That doesn't tell me anything! What do I do to fix it?
    1. RoyBatterian
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      Update your drivers.

      If you're on a laptop, you need to add GECK.exe to your driver "game" list or it won't use your graphics "card".
  11. tethersever7
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    finalize all navmeshes isn't working with the latest update, but works fine with 0.47 and geck 0.45
    1. lStewieAl
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      Fixed in 0.49, thanks for the report.