Great mod, thanks for making and releasing it but I wanted to ask permission if I could port it to "Hello Kitty Island Adventure", do I have your blessing?
what if it's a conflict with another mod? what if it's just a coincidence? what if you installed this mod or its requirements wrong? what if this mod's loadorder was bad? you have no way to know, you concluded this was the cause with zero proof
Its sad that this adds the unnecessary rebreather feature to some suits. Power armor water breathing is better done already in TOTNW 2, and many people using this mod probably use that one too. I would use this mod if the rebreather option would be configurable or if there would be a patch.
After looking for some decent mod for power armor functionality improvement/increase, this was the only mod i found but with the bug reports and comments it's a shame..
OP are you looking to fix/update this one by chance? It's awesome, and such a shame it's withering away :(
hi great mod Dosent work for me even when changing settings none of the feutrures work im not blaming the mod must be something to do with what im doing but i cant figure it out. edit nevr mind i didnt know i had to ghave the helmet on to for it to work
356 comments
# | Value | DEREFERENCE INFO
0 | 0x0AEB9BCC |
1 | 0x1D7BF188 |
2 | 0x00000000 |
3 | 0x3D84F660 | 0x01037094 ==> Class: Script: ID: 22002CFB (migPAcallbackPlayer)
Plugin: "FO4PowerArmor.esp"
4 | 0x1B15AA20 |
5 | 0x0C409000 |
6 | 0x00000001 |
7 | 0x00000001 | Identical to 6
8 | 0x0AEEE05C |
27 | 0x3D84F600 | 0x01037094 ==> Class: Script: ID: 220049A7 (fnGetExternalForm)
Plugin: "FO4PowerArmor.esp"
4E | 0x1872DDC8 | 0x0108AA3C ==> Class: PlayerCharacter: Failed to format
65 | 0x1AB25630 | 0x0104AC44 ==> Class: TESQuest: ID: 22002CF7 (migPAExtraEffectsQ)
Plugin: "FO4PowerArmor.esp"
A4 | 0x0119E2D4 | 0x40414145 ==> String: "EAA@@@"
BE | 0x0019DCD0 | 0x010C74EC ==> Class: hkNormalTriangleShape:
CF | 0x05722EB8 | 0x010A28FC ==> Class: MemoryHeap: Default Heap: 215.65 MiB/500.00 MiB (43.13%)
D9 | 0x3D850C00 | 0x01037094 ==> Class: Script: ID: 2200C51C (migPAFnSelfCarry)
Plugin: "FO4PowerArmor.esp"
I just freed up an .esp slot. ***Cartwheels*** yeah!
Rebreather is optional in my dev version, but that won't come out for a long time
either the author is based for not making a patch for a mod they don't use,
or the author is based for not making a patch for that specific mod, because they believe it to be dogshit.
Probably one of those
OP are you looking to fix/update this one by chance? It's awesome, and such a shame it's withering away :(