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Me

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SlayerOfBabies

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14 comments

  1. Sarenhar
    Sarenhar
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    • 9 kudos
    lStewieAl's Tweaks and Engine Fixes has an option to restore 2 hotkey.
    1. Rumia0
      Rumia0
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      • 0 kudos
      +1
  2. KaioHSG
    KaioHSG
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    • 0 kudos
    How to make it work

    1. Go open the file from the path below.

    C:\Users\%UserProfile%\Documents\My Games\FalloutNV\FalloutPrefs.ini

    2. Using Notepad, search for "[Controls]".
    3. Find the following lines.

    Hotkey1=0002FFFF
    Ammo Swap=0003FF01
    Hotkey3=0004FFFF
    Hotkey4=0005FFFF
    Hotkey5=0006FFFF
    Hotkey6=0007FFFF
    Hotkey7=0008FFFF
    Hotkey8=0009FFFF

    4. And modify with the new ones.

    Hotkey1=0002FFFF
    Hotkey3=0003FFFF
    Hotkey4=0004FFFF
    Hotkey5=0005FFFF
    Hotkey6=0006FFFF
    Hotkey7=0007FFFF
    Hotkey8=0008FFFF
    Ammo Swap=0009FF01
  3. childishpotato
    childishpotato
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    • 0 kudos
    Works great Thx
  4. ghandi311420
    ghandi311420
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    Thank you very much, I can't believe this wasn't made a decade ago.

    I think you'll kick yourself when you notice this, but there's a typo in the <y> coord for the IM_AmmoSwap icon: those traits ought to be "height" instead of "width" - kind of an issue when the parent is an oblong rectangle and differs between PipBoy and HUD ;). After that just replace the <div> operators with "<sub> 5 </sub>" and it will be aligned the exactly the same as icons in HK_Item rects as per hotkey.xml.

    Again, great mod, it's simple and elegant and solves a decade old problem, endorsed!
    1. Kandythrash
      Kandythrash
      • member
      • 0 kudos
      Punched that change in myself and works like a charm, good spot. Never would have found that one on my own, cheers.
  5. klevis20069
    klevis20069
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    • 0 kudos
    Dude if you are still reading comments pls add a modmanager download
    1. SlayerOfBabies
      SlayerOfBabies
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      • 3 kudos
      This mod is basically deprecated at this point brother, just get StewieA's tweaks and enable the 2 hotkey fix in that, way easier and it's better than this one.

      Here's a link: https://www.nexusmods.com/newvegas/mods/66347
  6. IntenseMute
    IntenseMute
    • supporter
    • 82 kudos
    A quote taken from your description...
     

     
    This mod is a workaround to restore the 2 key's ability to be used as a hotkey in the least intrusive way I could think of

     
    ...But there is a more unintrusive way, using a script to set the keybinds instead of having the user modify the INI file. With NVSE you can use the function SetControl to reassign keybinds.
    1. SlayerOfBabies
      SlayerOfBabies
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      Yea it's the least intrusive way I could think of but I know barely anything about anything so my ideas were limited.

      I imagine you could also probably observe the calls Fallout 3 uses to write to the HotKey 1 slot (Which is the number 2 slot in FO3, or the ammo swap slot in NV, if I'm not mistaken on the numbering) and just straight up, brute force, recreate the functionality of HotKey 1 in NV with some expanded NVSE scripting, then you'd just need to pop in the empty dial .xml and that NVSE script and you'd have a full 8 slot dial again.
  7. youngyone01
    youngyone01
    • member
    • 16 kudos
    Thanks for the mod!

    But what is the point of still having misaligned ammo swap icon on the screen? Now ammo swap is not binded neither to "2" nor to "8" key, right?

    Wouldn't it be better to remove this icon or make it completely transparent (invisible)?

  8. User_57218227
    User_57218227
    • account closed
    • 22 kudos
    BRAVO BRAVO!
  9. Toxicity86
    Toxicity86
    • member
    • 1 kudos
    Is there a way to remove that ammo switch and have 8 empty slots to use? :)
    1. SlayerOfBabies
      SlayerOfBabies
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      Unfortunately, there's no real *easy*/*unintrusive* way of doing such a thing (That I'm capable of, at least.) I could easily remove the ammo switch icon and have an empty box in the 8th slot, but it would be just that, an empty, unusable box, due to the fact that NV only has 7 hard-coded hotkey slots, they actually removed the 2nd hotkey slot from the game entirely.

      However, there are mods that add extra hotkey slots, someone who made one of those mods may know of a way to force their newly added hotkey slot to use the empty dial slot.
      Here is a version of the file with all the slots empty, formatted exactly as it was in FO3 expecting a 2 hotkey slot; https://drive.google.com/open?id=1y7p5GcktK10-38gUDk6Z2mqrhrQPyVxe
      Here is a version with all slots empty, with my reformatting so it works properly; https://drive.google.com/open?id=1I1Ks0dE4dqaZSEQwrnmjvGZnmXzatmus