Makes a lot more sense to perform therapy with Medicine rather than Speech- however I find it kind of confusing that you made the check a 99 Medicine. First of all, it would be very rare for anybody to have that high of a Medicine skill at the levels that most people do Dead Money (20-something, with a higher level near the end where this check is), and second of all, it makes no sense to have to be essentially the greatest doctor on the planet to cure a single Nightkin's insanity (granted you do this instantly, but doing that with Speech isn't any less realistic). Making the checks correspond to the old Speech amount you needed makes a lot more sense. You need to be a very good doctor, but not basically level 100 by level 25 (who the heck is going to do that?)
My original reasoning was that 1) there are literally no Medicine checks higher than 75 (the most severely injured trooper in Forlorn Hope) in vanilla, or 85 (healing yourself) in Old World Blues; and 2) Dr. Farkas at the Old Mormon Fort has a Medicine skill of 98, so the implication is that a high Medicine skill of 90 or more indicates professional training.
To be fair, I came up with this while playing as a Medicine-focused character anyway and did Dead Money at an unusually high level, so you might be right from a gameplay standpoint.
If you look at the 2 checks with Phillipe and the 1 check with Michael Angelo, they deal with psychology and need Medicine 55 to pass. Your check is way higher than either of those two, it doesn't make sense to be so high when the psychological evaluations you can do need 55.
I checked under the Docs section for the YUP mod (Yeah, that one) and it said that Dazzle checks for the Cherchez La Femme perk instead of Black Widow. Not sure if that makes your change redundant.
Thanks for this mod, by the way. Other skills checks besides Speech should take the spotlight more often.
I've waffled on either removing the Dazzle thing (to keep the mod focused), or diversify even more dialogue checks (to expand its scope), but in any case, thank you! I always love seeing comments on my old little mods.
the speech check with Gunderson would make more sense as survival since it's a prediction about the desperate survival actions people would take and getting across that you know rather than flowery words.
I don't know if I'll use this because I don't know how it will conflict with other stuff, but speaking as a mixed origins plural system we appreciate the use of medicine for this, also it's a shame there's not an option to have them be a more healthy system with better communication rather than choosing between stasis and death.
This mod doesn't really conflict with anything, as far as I know—it's too small!
As for plural systems...I'm not all that familiar with plural stuff, but I do agree. It feels off-putting for the "best" ending to result in two personalities getting wiped out.
I love this SO much. I always love to invest a lot in the Medicine skill for some reason (it's fun to pretend to have medical knowledge, I guess?) and mods like this that make it more useful outside of slamming stimpacks into yourself are a blessing. And anything that makes Speech less overpowered is welcome as well.
Thank you for this. I just completed Dead Money again yesterday and with my low Speech it would have been impossible to save Dog. Medicine over Speech here makes a lot more sense indeed.
Hey, thanks a lot for this! I have a few friends with DID who actually brought the issues with this scene to my attention when I first discussed it with them, and this is a welcome change.
Also, I wholeheartedly agree with the issue of the Speech skill effectively being a requirement for good endings in the vanilla game.
Edit: So coming back to this DLC and mod after coming to terms with our own plurality and meeting some other systems, idk? On one hand the situation being handled by a medicine check does kind of rub me the wrong way, on the other it's nice to move some of the "good ending" options to other skills away from Speech. I still really appreciate what this mod is going for, and I understand the limitations of not having access to new voice acting, but I really wish more could be done.
Dog and God are a surprisingly good—textual—portrayal of a plural system coming from what we can only assume are singlet writers, but it stings that said writers then decided that the ideal outcome was to effectively kill both Dog and God and replace them someone new.
Either way, like I said I appreciate what this mod tries to do, even if it's unable to really fix my biggest issue with this DLC.
20 comments
To be fair, I came up with this while playing as a Medicine-focused character anyway and did Dead Money at an unusually high level, so you might be right from a gameplay standpoint.
Thanks for this mod, by the way. Other skills checks besides Speech should take the spotlight more often.
Nothing comes to mind right now but this kind of mindset is defintely what we need for roleplaying options.
As for plural systems...I'm not all that familiar with plural stuff, but I do agree. It feels off-putting for the "best" ending to result in two personalities getting wiped out.
Hey, thanks a lot for this! I have a few friends with DID who actually brought the issues with this scene to my attention when I first
Edit: So coming back to this DLC and mod after coming to terms with our own plurality and meeting some other systems, idk? On one hand the situation being handled by a medicine check does kind of rub me the wrong way, on the other it's nice to move some of the "good ending" options to other skills away from Speech. I still really appreciate what this mod is going for, and I understand the limitations of not having access to new voice acting, but I really wish more could be done.discussed it with them, and this is a welcome change.
Also, I wholeheartedly agree with the issue of the Speech skill effectively being a requirement for good endings in the vanilla game.
Dog and God are a surprisingly good—textual—portrayal of a plural system coming from what we can only assume are singlet writers, but it stings that said writers then decided that the ideal outcome was to effectively kill both Dog and God and replace them someone new.
Either way, like I said I appreciate what this mod tries to do, even if it's unable to really fix my biggest issue with this DLC.