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Carxt - Tgspy - lStewieAl - WallSoGB

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carxt

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2581 comments

  1. carxt
    carxt
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    For any questions, support, whatever, try the ModdingLinked server.
  2. carxt
    carxt
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    FAQ:

    This mod doesn't do anything, X other mod is much better

    Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default.
    It is imperative for you, the user, to read and edit its INI file.

    Does this work for X Bethesda game?


    Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name.
    Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.

    Is this compatible with Tale Of Two Wastelands?


    TTW runs on the NV executable, so, yes.

    This does X when it's not supposed to, how do I fix it?


    Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.
  3. Grogrokl
    Grogrokl
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    I use Windowed Mode, should I enable Flip Model? I don't know what D3D9 means and if I run it.
  4. trixt3r
    trixt3r
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    it says it requires nvse 6.7 but the newest i csn find is 6.3
    1. Fragbert
      Fragbert
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      v6.3.10b
      https://github.com/xNVSE/NVSE/releases/
  5. Fragbert
    Fragbert
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    Same issue with newly Tuah'ed 10.5a as I did with 10.5 - it's as if it gets disabled or NVSE is ignoring it.

    10.3c is the last NVTF to work as it should for me.

    Update: 10.4 (?) aka 10.5 with old spin values test also works like it should (the 16KB dll), so something specific with 10.5 and 10.5a that breaks and won't run/activate. Perhaps something to do with the new flip model options, dunno, but I'll submit a bug report that's long overdue.
  6. chilloucik
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    Hey carxt. The newest version of the mod is a downgrade compared to the older one in my case.
    With iReplaceTextureCreationLocks and iReplaceGeometryPrecacheLocks set to 1 the game stutters, it's especially visible on the loadscreen when the roulette wheel lags. And there are small stutters and an occasional 1-2 second long freeze in game.
    With these settings set to 2, the game is very smooth and stutter-free but it crashes a lot, especially during fast travel/loading location.

    The older version of the mod (10.2.2.3b) that has a slightly different .ini works perfectly fine with iTweakRCSafeGuard set to 2. It's smooth and stable at the same time.

    I'm running the game on RTX 4070ti Super and Ryzen 7600X with DXVK.
    1. DanteVanZan
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      Heyo, got a question, did you downgrade your NVTF or just keep the old version? Is it safe to deinstall and remove the new version and install a old version? F'ing with my modconfig mid playthrough is kinda risky...
    2. chilloucik
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      I'm 99% sure you can safely remove this mod, and most NVSE mods at any time and replace it with other version.
    3. NoraCHUCHU
      NoraCHUCHU
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      YES. I can confirm this.
      I just downgraded to an older version and all my issues were resolved.

      My game freezes quite a bit when entering new cells
    4. WallSoGB
      WallSoGB
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      The thing is, I have not changed any code related to critical sections. Both DLLs have the same code, just laid out differently.
      All I did is cleaned it up and renamed settings to something that'd make sense.

      iReplaceGeometryPrecacheLocks should not be set to 2 to be honest as it's just an immediate race condition spawner and will be removed in the next update.
    5. WallSoGB
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      This is iTweakRCSafeGuard's code in 10.3 and earlier.

      This is how it looks like in 10.4 and newer. It's literally the same.
    6. WallSoGB
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      That said, karut did do this... I can compile you a DLL with old spin values to check
    7. WallSoGB
      WallSoGB
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      Uploaded "NVTF - Old Spin Vals Test" in optional files, please let me know if it changes anything.
    8. michaell2503
      michaell2503
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      This is helpful. I noticed after I got a new update that my game stuttered and took longer to load cells and worldspace.
    9. Mac141
      Mac141
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      I can confirm stutters and stability issues with latest version. My game is also crashing on fast travel. Older build, which is 10.2.2.3b with iTweakRCSafeGuard = 2 and bModifyDirectXBehavior = 1 works flawlessly.

      Windows 10 22H2, RTX 3080 and i7 9700k, DDR4 3333mhz
    10. Guxb16
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      I confirm 100%, the latest versions cause stutter whenever a new map cell is loaded, at least when there are texture mods. With version 10.2.2.3b and the settings that Mac141 said, my game runs locked at 75 fps all the time, no fps drops so far.
    11. WallSoGB
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      Guys, I hope you do realize that coming here and saying "Switching to X version AND enabling settings that make game faster, makes game faster" is not helpful at all, right.

      Do one of these things, not both.

      Reminder that iTweakRCSafeGuard and iReplaceTextureCreationLocks are the same setting and is unchanged across all versions.
      Yes, game will stutter when set to 0 or 1 across all versions. It will not stutter when set to 2 across all versions.
    12. psalm69
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      10.2.2.3b with iTweakRCSafeGuard = 2 and bModifyDirectXBehavior = 1 is almost perfect, can confirm. 
    13. ArcadeRigged
      ArcadeRigged
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      Just wanted to share my findings as well. New version is a crashfest, especially when fast travelling. Older version works fine with the above mentioned settings set in the ini. 

      I don't know how else to be of help other than just saying which version is working and what one is not. Something funky is in the updated version thats all I know.
    14. chilloucik
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      The new 10.5 version is once again smooth and stable for me. I guess the iReplaceGeometryPrecacheLocks was the problem, it really shouldn't have been set to 2 ever. Glad you removed the option.
    15. carxt
      carxt
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      tick
  7. Andylange18
    Andylange18
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    Where is the dll file? It only gives me the config .ini
    1. VeryLastKiss
      VeryLastKiss
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      It's the main file.
  8. Mandrick02
    Mandrick02
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    This is why I always read changelog... I don't think I need this new update yet. Nice mod btw, endorsed.
  9. Nargo44
    Nargo44
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    pointless update, it worked fine before
  10. yaryip6
    yaryip6
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    New update crashed my game. It stated I was missing an ntf.ini file????? Is there a way to fix this? I did not have the issue prior. Mod load order is based off vortex suggestions. 
    EDIT: Updating will delete the old nvtf.ini file. Just reinstall the file from the mod page.
    EDIT 2 : When loading this with my just recently functional Unofficial Patch NVSE Plus functioning I can not see items in containers. Please help me :((((.
    1. yaryip6
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      After reverting to the old version of tick fix and also disabling the ini mod download and disabling my unofficial patch and show off nvse, the issue persists. Very frustrating as the game performed perfect prior to updating.
  11. Lythron1
    Lythron1
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    there is nothing scientific about hawk tuah... please reconsider...
  12. DazedMaestro
    DazedMaestro
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    Fallout New Hawk Tuah 💦