I guess I will try asking Josh Sawyer about this as to why it never make it into final version, could be the implementation was not there or might be feel wrong because FO3/ New Vegas don't running sprint anims. That would be cool if high Agility affect sprinting anims..
Awful mod. Completely broke my game, now my character can only run fast no matter how many times I reset the fmoverunmult. I set it back to its default value and as soon as I load the game again or exit that session it resets to running uncomfortably fast no matter what I try. I've disabled this mod and it still completely fucks with my run speed. Do NOT download this mod.
Don't know what the problem could be. I do know my mod's script doesn't alter fmoverunmult, only speedmult and rightmobilitycondition (which just forces a refresh of your affected movement speed). Could try player.setav speedmult 100 to restore the default stat. The only other things I can think of is a possible conflict with another mod or if you don't have NVSE installed (or it was updated and changed something) and the game is constantly misreading my custom value as something else.
EDIT: I think I figured it out. Even though the game caps SPECIAL at 10, it still retains the value if you set your agility to an absurdly high number with console commands. That would mean if your agility was set to say, 100, the mod would read the 100 agility and increase your movement speed by 200%, and because it "sets" the speedmult value, it would still be in-effect after an uninstall.
Type "player.setav speedmult 100" in as a console command, then crouch to force the game to check for the change. That should reset you to the game's base movement speed.
Pretty cool - you could make this scriptless (i.e. more lightweight) by implementing the changes as a hidden perk, where each effect has agility level as a condition.
For anyone using this mod I've noticed max level agility can occasionally cause crashing issues by loading areas too fast. Additionally if you have other mods that add speed bonuses this exacerbates the issue for example the Russel mod gives you a companion perk that increases movement speed while crouched combined with the vanilla perk Tunnel Runner you move slightly faster than while running.
I've always notice my footsteps being faster at a higher agility. I know its not the placebo effect. Does it normally change the sound but not the actual speed?
I was sure that one of the mods I have used/am using already did this - but was by coincidence yesterday thinking that my currently 9 AGI character wasn’t moving particularly faster.
Maybe Project Nevada did this - I stopped using it anyways so having a standalone mod for this feature is very useful. Thanks again.
20 comments
EDIT:
I think I figured it out. Even though the game caps SPECIAL at 10, it still retains the value if you set your agility to an absurdly high number with console commands. That would mean if your agility was set to say, 100, the mod would read the 100 agility and increase your movement speed by 200%, and because it "sets" the speedmult value, it would still be in-effect after an uninstall.
Type "player.setav speedmult 100" in as a console command, then crouch to force the game to check for the change. That should reset you to the game's base movement speed.
I was sure that one of the mods I have used/am using already did this - but was by coincidence yesterday thinking that my currently 9 AGI character wasn’t moving particularly faster.
Maybe Project Nevada did this - I stopped using it anyways so having a standalone mod for this feature is very useful. Thanks again.