0 of 0

File information

Last updated

Original upload

Created by

BrainBoxLtd

Uploaded by

BrainBoxLtd

Virus scan

Safe to use

Tags for this mod

20 comments

  1. Anna3318
    Anna3318
    • member
    • 0 kudos
    Does it work with TTW?
  2. Oultrepreu
    Oultrepreu
    • member
    • 0 kudos
    Cool now if someone could add rolling and backflips and it will be as RPG as Oblivion
    1. Avluel
      Avluel
      • member
      • 0 kudos
  3. harimau93
    harimau93
    • supporter
    • 22 kudos
    I guess I will try asking Josh Sawyer about this as to why it never make it into final version, could be the implementation was not there or might be feel wrong because FO3/ New Vegas don't running sprint anims. That would be cool if high Agility affect sprinting anims..
  4. DiddlePants
    DiddlePants
    • member
    • 0 kudos
    Awful mod. Completely broke my game, now my character can only run fast no matter how many times I reset the fmoverunmult. I set it back to its default value and as soon as I load the game again or exit that session it resets to running uncomfortably fast no matter what I try. I've disabled this mod and it still completely fucks with my run speed. Do NOT download this mod.
    1. BrainBoxLtd
      BrainBoxLtd
      • premium
      • 14 kudos
      Don't know what the problem could be. I do know my mod's script doesn't alter fmoverunmult, only speedmult and rightmobilitycondition (which just forces a refresh of your affected movement speed). Could try player.setav speedmult 100 to restore the default stat. The only other things I can think of is a possible conflict with another mod or if you don't have NVSE installed (or it was updated and changed something) and the game is constantly misreading my custom value as something else.

      EDIT:
      I think I figured it out. Even though the game caps SPECIAL at 10, it still retains the value if you set your agility to an absurdly high number with console commands. That would mean if your agility was set to say, 100, the mod would read the 100 agility and increase your movement speed by 200%, and because it "sets" the speedmult value, it would still be in-effect after an uninstall.

      Type "player.setav speedmult 100" in as a console command, then crouch to force the game to check for the change. That should reset you to the game's base movement speed.
  5. deleted21090499
    deleted21090499
    • account closed
    • 2 kudos
    Pretty cool - you could make this scriptless (i.e. more lightweight) by implementing the changes as a hidden perk, where each effect has agility level as a condition.
  6. EatenKayter
    EatenKayter
    • member
    • 0 kudos
    For anyone using this mod I've noticed max level agility can occasionally cause crashing issues by loading areas too fast. Additionally if you have other mods that add speed bonuses this exacerbates the issue for example the Russel mod gives you a companion perk that increases movement speed while crouched combined with the vanilla perk Tunnel Runner you move slightly faster than while running.
  7. SignedName
    SignedName
    • member
    • 3 kudos
    Does this affect NPC movement speed too?
    1. BrainBoxLtd
      BrainBoxLtd
      • premium
      • 14 kudos
      It shouldn't. The only script is for adjusting the player's movement speed.
    2. DiamondBorne
      DiamondBorne
      • member
      • 24 kudos
      I also wants the NPC version. I'm tired of being a living god of Mojave. Let us shares your power with lowly NPCs too.
    3. deleted6596669
      deleted6596669
      • account closed
      • 6 kudos
      Sounds like something an NPC would say
    4. phpones
      phpones
      • premium
      • 38 kudos
      +1. Add to NPCs too.
    5. socko33
      socko33
      • member
      • 0 kudos
      +2 for NPCS as well
  8. Charmareian
    Charmareian
    • member
    • 39 kudos
    I've always notice my footsteps being faster at a higher agility. I know its not the placebo effect. Does it normally change the sound but not the actual speed?
  9. deadmannnn
    deadmannnn
    • supporter
    • 0 kudos
    I have been waiting since i played this game for this to exist. Thank you.
  10. omarag
    omarag
    • supporter
    • 5 kudos
    Thanks for this - will test later.

    I was sure that one of the mods I have used/am using already did this - but was by coincidence yesterday thinking that my currently 9 AGI character wasn’t moving particularly faster.

    Maybe Project Nevada did this - I stopped using it anyways so having a standalone mod for this feature is very useful. Thanks again.
    1. DiamondBorne
      DiamondBorne
      • member
      • 24 kudos
      I think Nevada only causes characters to backpedal slower. no AGI based movement.
    2. deleted7103646
      deleted7103646
      • account closed
      • 135 kudos
      there are a bunch of mods that do that.