About this mod

Adds a handful of new armors and outfits to the game, made using base-game resources.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Mandarin
Changelogs
This mod is no longer maintained on the Nexus. Please visit the Wiki or Twitter for details about the latest version!


DESCRIPTION
I've recently been trying to teach myself how to make armor and outfits, and after having made a handful, I've decided to release some of the better ones in a pack. This pack is a constant work in progress and new outfits will be added as I make them. If you'd like to be notified when I add new updates, please consider tracking the mod. A complete list of all the armors included in the Mega-Pack, as well as their stats, crafting recipes, and other relevant info can be found on the Wiki.

Modders, you're welcome to use the master file as a dependency for your own mods, but please do not package my assets with your mod on release.
Link to this page instead, so that users will always get the latest updated version.


LOCATION
If the aaaGLOBEnableLeveledListIntegration global variable is set to 1, the outfits will be automatically integrated into leveled lists, and can be purchased from vendors or looted from enemies. However, if you're feeling lazy, you can spawn the outfits via console commands using the FormIDs found on the Wiki.

Detailed Instructions:
Spoiler:  
Show
Substitute ## in the FormID with the "Mod Index" of the mod in your load order. The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


OPTIONAL VENDORS
There are two optional plugins available that each add a new vendor who will always have at least one of each armor and outfit in stock with every three-day refresh period. More detailed information about each vendor can be found on the Wiki.


USER-CONFIGURABLE SETTINGS
The following is a list of global variables that can be defined by the player to customize the pack to your individual preference. This can be done either with FNVEdit, or while in-game using the console command set aaaGLOB{VariableName} to {Value}

  • aaaGLOBEnableLeveledListIntegration - If set to 1, automatically integrates the outfits into the game's vanilla leveled lists when the mod is loaded. If you want to turn this off, you must do it in FNVEdit, before starting the game, otherwise the script runs immediately on startup and you won't be able to stop it. Set to 1 by default.
  • aaaGLOBEnableAvengerFlames - If set to 1, enables the Avenger outfit's flames effect when entering combat. Set to 1 by default.
  • aaaGLOBDuffleWeightMax - Determines the Duffle Bag's maximum carry weight in pounds. Set to 50 by default.
  • aaaGLOBResourceDrainMult - Determines how much of the relevant resource is consumed by the Rebreather and Night Vision Goggles (CO2 Scrubber and battery power, respectively). The higher the number, the faster resources are consumed. Set to 2 by default.
  • aaaGLOBPatriotAddShield - If set to 1, automatically adds the Shield of Liberty when equipping the Patriot Uniform. Set to 0 by default.


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.


CREDITS
Voice performance for Roxxi by Elena Hark (http://www.castingcall.club/m/elenaghark)
Worn Duffle Bag mesh by Antistar, from the mod Duffle Bag of Guns