This is so dope - great color matching, and way better than replacing the projectile with that of the AER14/Sprtel-Wood like I've seen done. My favorite holdout weapon! Thank you!
P.S. I've been attempting to learn how to merge plugins, and was planning on maybe merging this with the Recharger Weapons Yellow Beams and AER14 and Sprtel-Wood 9700 Green Critical Disintegration just for personal use. Was it hard to script the disintegrations with NVSE?
No, as I recall the disintegrations are quite easy as I just create a new effect with a different color and make a new script that's a slightly modified copy of the normal disintegration script. It's probably the easiest part.
The solution is in the MPS (AddOnNode). Duplicate the one it is referencing, then in the nif go to ColorModifier and change to the hue you want. Give it a new name and index # (that's how the game assigns them), and you are good to go. AddOnNodes are used in both the muzzleflash and impact.
Got it, thanks! Maybe you'd also know how to eliminate/change the very short red flash in the tube/barrel (see 3rd screenshot)? I couldn't find an AddOnNode for that. I think it has something to do with the MF Hyperbreeder Alpha mesh itself, but I couldn't quite work that out.
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P.S. I've been attempting to learn how to merge plugins, and was planning on maybe merging this with the Recharger Weapons Yellow Beams and AER14 and Sprtel-Wood 9700 Green Critical Disintegration just for personal use. Was it hard to script the disintegrations with NVSE?
Duplicate the one it is referencing, then in the nif go to ColorModifier and change to the hue you want.
Give it a new name and index # (that's how the game assigns them), and you are good to go.
AddOnNodes are used in both the muzzleflash and impact.